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-rw-r--r--sword2/driver/render.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp
index 36b36b0c47..ffae9d5518 100644
--- a/sword2/driver/render.cpp
+++ b/sword2/driver/render.cpp
@@ -782,20 +782,6 @@ int32 StartRenderCycle(void) {
return RD_OK;
}
-// FIXME: Move this to some better place?
-
-void sleepUntil(int32 time) {
- while ((int32) SVM_timeGetTime() < time) {
- g_sword2->parseEvents();
-
- // Make sure menu animations and fades don't suffer
- ProcessMenu();
- ServiceWindows();
-
- g_system->delay_msecs(10);
- }
-}
-
/**
* This function should be called at the end of the render cycle.
* @param end the function sets this to true if the render cycle is to be