diff options
Diffstat (limited to 'sword2/driver/render.cpp')
| -rw-r--r-- | sword2/driver/render.cpp | 109 |
1 files changed, 47 insertions, 62 deletions
diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp index eeb79188a0..5b05d4958f 100644 --- a/sword2/driver/render.cpp +++ b/sword2/driver/render.cpp @@ -277,36 +277,28 @@ uint8 xblocks[MAXLAYERS]; uint8 yblocks[MAXLAYERS]; uint8 restoreLayer[MAXLAYERS]; -// Each layer is composed by several sub-blocks +// blockSurfaces stores an array of sub-blocks for each of the parallax layers. -Surface **blockSurfaces[MAXLAYERS] = { 0, 0, 0, 0, 0 }; +typedef struct { + byte data[BLOCKWIDTH * BLOCKHEIGHT]; + bool transparent; +} BlockSurface; +BlockSurface **blockSurfaces[MAXLAYERS] = { 0, 0, 0, 0, 0 }; - -void Surface::clear() { - memset(_pixels, 0, _width * _height); - g_sword2->_system->copy_rect(_pixels, _width, 0, 0, _width, _height); -} - -void Surface::blit(Surface *s, ScummVM::Rect *r) { - ScummVM::Rect clip_rect; - - clip_rect.left = 0; - clip_rect.top = 0; - clip_rect.right = 640; - clip_rect.bottom = 480; - - blit(s, r, &clip_rect); +void UploadRect(ScummVM::Rect *r) { + g_system->copy_rect(lpBackBuffer + r->top * screenWide + r->left, + screenWide, r->left, r->top, r->right - r->left, r->bottom - r->top); } -void Surface::blit(Surface *s, ScummVM::Rect *r, ScummVM::Rect *clip_rect) { +void BlitBlockSurface(BlockSurface *s, ScummVM::Rect *r, ScummVM::Rect *clip_rect) { if (r->top > clip_rect->bottom || r->left > clip_rect->right || r->bottom <= clip_rect->top || r->right <= clip_rect->left) return; - byte *src = s->_pixels; + byte *src = s->data; if (r->top < clip_rect->top) { - src -= s->_width * (r->top - clip_rect->top); + src -= BLOCKWIDTH * (r->top - clip_rect->top); r->top = clip_rect->top; } if (r->left < clip_rect->left) { @@ -318,29 +310,27 @@ void Surface::blit(Surface *s, ScummVM::Rect *r, ScummVM::Rect *clip_rect) { if (r->right > clip_rect->right) r->right = clip_rect->right; - byte *dst = _pixels + r->top * _width + r->left; + byte *dst = lpBackBuffer + r->top * screenWide + r->left; int i, j; - // FIXME: We first render the data to the back buffer, and then copy - // it to the backend. Since the same area will probably be copied - // several times, as each new parallax layer is rendered, this may be - // a bit inefficient. - - for (i = 0; i < r->bottom - r->top; i++) { - for (j = 0; j < r->right - r->left; j++) { - if (src[j]) - dst[j] = src[j]; + if (s->transparent) { + for (i = 0; i < r->bottom - r->top; i++) { + for (j = 0; j < r->right - r->left; j++) { + if (src[j]) + dst[j] = src[j]; + } + src += BLOCKWIDTH; + dst += screenWide; + } + } else { + for (i = 0; i < r->bottom - r->top; i++) { + memcpy(dst, src, r->right - r->left); + src += BLOCKWIDTH; + dst += screenWide; } - src += s->_width; - dst += _width; } - UploadRect(r); -} - -void UploadRect(ScummVM::Rect *r) { - g_system->copy_rect(lpBackBuffer->_pixels + r->top * lpBackBuffer->_width + r->left, - lpBackBuffer->_width, r->left, r->top, r->right - r->left, r->bottom - r->top); + // UploadRect(r); } #define SCALE_MAXWIDTH 512 @@ -445,7 +435,7 @@ void SquashImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, dst[x] = QuickMatch((uint8) (red / count), (uint8) (green / count), (uint8) (blue / count)); } dst += dstPitch; - backbuf += lpBackBuffer->_width; + backbuf += screenWide; } } else { for (y = 0; y < dstHeight; y++) { @@ -606,7 +596,7 @@ int32 RestoreBackgroundLayer(_parallax *p, int16 l) if (blockSurfaces[l]) { for (i = 0; i < xblocks[l] * yblocks[l]; i++) if (blockSurfaces[l][i]) - delete blockSurfaces[l][i]; + free(blockSurfaces[l][i]); free(blockSurfaces[l]); blockSurfaces[l] = NULL; @@ -920,8 +910,6 @@ int32 RenderParallax(_parallax *p, int16 l) { int16 i, j; ScummVM::Rect r; - debug(9, "RenderParallax %d", l); - if (locationWide == screenWide) x = 0; else @@ -937,9 +925,9 @@ int32 RenderParallax(_parallax *p, int16 l) { // Leave enough space for the top and bottom menues clip_rect.left = 0; - clip_rect.right = 640; - clip_rect.top = 40; - clip_rect.bottom = 440; + clip_rect.right = screenWide; + clip_rect.top = MENUDEEP; + clip_rect.bottom = screenDeep - MENUDEEP; for (j = 0; j < yblocks[l]; j++) { for (i = 0; i < xblocks[l]; i++) { @@ -948,7 +936,7 @@ int32 RenderParallax(_parallax *p, int16 l) { r.right = r.left + BLOCKWIDTH; r.top = j * BLOCKHEIGHT - y + 40; r.bottom = r.top + BLOCKHEIGHT; - lpBackBuffer->blit(blockSurfaces[l][i + j * xblocks[l]], &r, &clip_rect); + BlitBlockSurface(blockSurfaces[l][i + j * xblocks[l]], &r, &clip_rect); } } } @@ -956,7 +944,7 @@ int32 RenderParallax(_parallax *p, int16 l) { parallaxScrollx = scrollx - x; parallaxScrolly = scrolly - y; - return(RD_OK); + return RD_OK; } @@ -1078,7 +1066,6 @@ int32 CopyScreenBuffer(void) { int32 InitialiseBackgroundLayer(_parallax *p) { uint8 *memchunk; - uint32 *quaddata; uint8 zeros; uint16 count; uint16 i, j, k; @@ -1105,7 +1092,7 @@ int32 InitialiseBackgroundLayer(_parallax *p) { xblocks[layer] = (p->w + BLOCKWIDTH - 1) >> BLOCKWBITS; yblocks[layer] = (p->h + BLOCKHEIGHT - 1) >> BLOCKHBITS; - blockSurfaces[layer] = (Surface **) calloc(xblocks[layer] * yblocks[layer], sizeof(Surface *)); + blockSurfaces[layer] = (BlockSurface **) calloc(xblocks[layer] * yblocks[layer], sizeof(BlockSurface *)); if (!blockSurfaces[layer]) return RDERR_OUTOFMEMORY; @@ -1160,36 +1147,34 @@ int32 InitialiseBackgroundLayer(_parallax *p) { for (i = 0; i < xblocks[layer] * yblocks[layer]; i++) { bool block_has_data = false; + bool block_is_transparent = false; data = memchunk + (p->w * BLOCKHEIGHT * (i / xblocks[layer])) + BLOCKWIDTH * (i % xblocks[layer]); - quaddata = (uint32 *) data; - for (j = 0; j < BLOCKHEIGHT; j++) { - for (k = 0; k < BLOCKWIDTH / 4; k++) { - if (*quaddata) { + for (k = 0; k < BLOCKWIDTH; k++) { + if (data[j * p->w + k]) block_has_data = true; - goto bailout; - } - quaddata++; + else + block_is_transparent = true; } - quaddata += ((p->w - BLOCKWIDTH) / 4); } -bailout: - // Only assign a surface to the block if it contains data. if (block_has_data) { - blockSurfaces[layer][i] = new Surface(BLOCKWIDTH, BLOCKHEIGHT); + blockSurfaces[layer][i] = (BlockSurface *) malloc(sizeof(BlockSurface)); // Copy the data into the surfaces. - dst = blockSurfaces[layer][i]->_pixels; + dst = blockSurfaces[layer][i]->data; for (j = 0; j < BLOCKHEIGHT; j++) { memcpy(dst, data, BLOCKWIDTH); data += p->w; dst += BLOCKWIDTH; } + + blockSurfaces[layer][i]->transparent = block_is_transparent; + } else blockSurfaces[layer][i] = NULL; } @@ -1209,7 +1194,7 @@ int32 CloseBackgroundLayer(void) { if (blockSurfaces[j]) { for (i = 0; i < xblocks[j] * yblocks[j]; i++) if (blockSurfaces[j][i]) - delete blockSurfaces[j][i]; + free(blockSurfaces[j][i]); free(blockSurfaces[j]); blockSurfaces[j] = NULL; } |
