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-rw-r--r--sword2/driver/render.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/sword2/driver/render.h b/sword2/driver/render.h
index 287e243bc8..259b6ffbc0 100644
--- a/sword2/driver/render.h
+++ b/sword2/driver/render.h
@@ -86,7 +86,10 @@ extern int16 parallaxScrolly; // current y offset to link a sprite to the pa
extern int16 locationWide;
extern int16 locationDeep;
-extern uint8 myScreenBuffer[RENDERWIDE * RENDERDEEP];
+// extern uint8 myScreenBuffer[RENDERWIDE * RENDERDEEP];
+
+void SquashImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight);
+void StretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight);
#endif