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-rw-r--r--sword2/driver/sprite.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/sword2/driver/sprite.cpp b/sword2/driver/sprite.cpp
index 023b61f35c..82d7a76a69 100644
--- a/sword2/driver/sprite.cpp
+++ b/sword2/driver/sprite.cpp
@@ -1357,11 +1357,6 @@ int32 DrawSprite(_spriteInfo *s) {
bool clipped = false;
ScummVM::Rect rd, rs;
- // FIXME: There are still a few minor details that I think the
- // original did. Off-hand, I know that at the highest graphics
- // quality setting sprites should be anti-aliased when they are
- // upscaled.
-
// -----------------------------------------------------------------
// Decompression and mirroring
// -----------------------------------------------------------------