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path: root/sword2/driver/sprite.cpp
AgeCommit message (Expand)Author
2006-02-09Finally got rid of the "driver" directory. It made sense in the original code,Torbjörn Andersson
2006-02-09Fix $Header$ and some minor file header inconsistencies.Torbjörn Andersson
2006-01-18Update copyright noticeEugene Sandulenko
2005-12-20If drawSurface() is called with no clip rect, clip to the screen size. ThisTorbjörn Andersson
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-05-12Whitespace: "(type *)something" instead of "(type *) something", becauseTorbjörn Andersson
2005-05-02Don't let drawSprite() modify the SpriteInfo struct.Torbjörn Andersson
2005-05-02Cleanup. Most of is simply moves the credits code out of Logic and intoTorbjörn Andersson
2005-02-27Got rid of all the .h files but one in the 'driver' directory. They wereTorbjörn Andersson
2005-02-19This is the second part of the BS2 restructuring. There are two newTorbjörn Andersson
2005-01-17Updated copyright header, as discussed on the mailing list.Torbjörn Andersson
2005-01-01Updated copyright year.Torbjörn Andersson
2004-06-09Cleaned up the palette handling a bit. Renamed _palCopy to _palette since ITorbjörn Andersson
2004-06-07Added comment.Torbjörn Andersson
2004-06-06Cleaned up sprite scaling.Torbjörn Andersson
2004-05-09When drawing lines and points, mark the corresponding screen area as dirtyTorbjörn Andersson
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-04Adapted LavosSpawn's idea for more efficient screen updating. It stillTorbjörn Andersson
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-12-10Sprite surfaces (as opposed to standard sprites) are always displayTorbjörn Andersson
2003-12-09I've played through the whole game, and I've scanned through the clusterTorbjörn Andersson
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-11Moved low-level keyboard and mouse handling to a new Input class, andTorbjörn Andersson
2003-11-08Removed some now redundant header files.Torbjörn Andersson
2003-10-28bs2 -> sword2Max Horn
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
2003-10-04added namespace Sword2Max Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-10-02Cleanups, mostly related to sound effects.Torbjörn Andersson
2003-09-29cleanup (I meant to do this in my previous commit)Torbjörn Andersson
2003-09-29cleanupTorbjörn Andersson
2003-09-29cleanupTorbjörn Andersson
2003-09-28More cleanup, plus support for cutscene leadout music. For now, we onlyTorbjörn Andersson
2003-09-23Removed unused / replaced source code. This turned out to be most of theTorbjörn Andersson
2003-09-23Removed ancient version history. Much of it doesn't apply to us, and wasTorbjörn Andersson
2003-09-16Removed some unnecessary #includes and #defines.Torbjörn Andersson
2003-09-08Updated comment.Torbjörn Andersson
2003-09-08Added some code to display the subtitles for the Smacker movies, whenTorbjörn Andersson
2003-09-08Complete rewrite of the in-game dialogs (quit, restart, settings, save andTorbjörn Andersson
2003-08-30Fixed sprite clipping issues, I hope.Torbjörn Andersson
2003-08-29Added some code to stop producing interpolation frames if the scene hasTorbjörn Andersson
2003-08-28Removed the Surface class in favor of small struct specially made for theTorbjörn Andersson
2003-08-27Added code for smoothing upscaled sprites (for the highest detail setting).Torbjörn Andersson
2003-08-26The graphics detail settings partially work now. They only affect howTorbjörn Andersson
2003-08-23Unstubbed the Create/Draw/DeleteSurface() functions, and removed someTorbjörn Andersson
2003-08-22Added light mask support (in the demo this is most visible when walkingTorbjörn Andersson