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-rw-r--r--sword2/driver/animation.cpp168
-rw-r--r--sword2/driver/animation.h46
-rw-r--r--sword2/driver/d_draw.h5
-rw-r--r--sword2/driver/render.cpp3
4 files changed, 182 insertions, 40 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp
index 4c621692ba..5d37f3fdbf 100644
--- a/sword2/driver/animation.cpp
+++ b/sword2/driver/animation.cpp
@@ -27,6 +27,8 @@
#include "common/file.h"
+#include "sound/vorbis.h"
+
namespace Sword2 {
AnimationState::AnimationState(Sword2Engine *vm)
@@ -39,7 +41,11 @@ AnimationState::~AnimationState() {
if (decoder)
mpeg2_close(decoder);
delete mpgfile;
- delete sndfile;
+ delete sndfile;
+#ifndef BACKEND_8BIT
+ _vm->_system->hide_overlay();
+ delete overlay;
+#endif
#endif
}
@@ -47,15 +53,19 @@ bool AnimationState::init(const char *name) {
#ifdef USE_MPEG2
char basename[512], tempFile[512];
- int i, p;
decoder = NULL;
mpgfile = NULL;
sndfile = NULL;
+ bgSoundStream = NULL;
strcpy(basename, name);
basename[strlen(basename) - 4] = 0; // FIXME: hack to remove extension
+#ifdef BACKEND_8BIT
+
+ int i, p;
+
// Load lookup palettes
// TODO: Binary format so we can use File class
sprintf(tempFile, "%s/%s.pal", _vm->getGameDataPath(), basename);
@@ -71,10 +81,10 @@ bool AnimationState::init(const char *name) {
if (fscanf(f, "%i %i", &palettes[p].end, &palettes[p].cnt) != 2)
break;
for (i = 0; i < palettes[p].cnt; i++) {
- int r, g, b;
- fscanf(f, "%i", &r);
- fscanf(f, "%i", &g);
- fscanf(f, "%i", &b);
+ int r, g, b;
+ fscanf(f, "%i", &r);
+ fscanf(f, "%i", &g);
+ fscanf(f, "%i", &b);
palettes[p].pal[4 * i] = r;
palettes[p].pal[4 * i + 1] = g;
palettes[p].pal[4 * i + 2] = b;
@@ -98,6 +108,12 @@ bool AnimationState::init(const char *name) {
cr = 0;
buildLookup(palnum, 256);
lut2 = lookup[1];
+ lutcalcnum = (BITDEPTH + palettes[palnum].end + 2) / (palettes[palnum].end + 2);
+#else
+ buildLookup2();
+ overlay = (NewGuiColor*)calloc(640 * 400, sizeof(NewGuiColor));
+ _vm->_system->show_overlay();
+#endif
// Open MPEG2 stream
mpgfile = new File();
@@ -117,9 +133,6 @@ bool AnimationState::init(const char *name) {
info = mpeg2_info(decoder);
framenum = 0;
- // Load in palette data
- lutcalcnum = (BITDEPTH + palettes[palnum].end + 2) / (palettes[palnum].end + 2);
-
/* Play audio - TODO: Sync with video?*/
#ifdef USE_VORBIS
@@ -128,8 +141,11 @@ bool AnimationState::init(const char *name) {
// there?
sndfile = new File;
sprintf(tempFile, "%s.ogg", basename);
- if (sndfile->open(tempFile))
- _vm->_mixer->playVorbis(&bgSound, sndfile, 100000000); // FIXME: this size value is bogus
+ if (sndfile->open(tempFile)) {
+ bgSoundStream = makeVorbisStream(sndfile, sndfile->size());
+ _vm->_mixer->playInputStream(&bgSound, bgSoundStream, false, 255, 0, -1);
+ }
+
#endif
return true;
@@ -138,6 +154,8 @@ bool AnimationState::init(const char *name) {
#endif
}
+
+#ifdef BACKEND_8BIT
/**
* Build 'Best-Match' RGB lookup table
*/
@@ -188,7 +206,7 @@ void AnimationState::buildLookup(int p, int lines) {
}
}
-void AnimationState::checkPaletteSwitch() {
+bool AnimationState::checkPaletteSwitch() {
// if we have reached the last image with this palette, switch to new one
if (framenum == palettes[palnum].end) {
unsigned char *l = lut2;
@@ -197,9 +215,78 @@ void AnimationState::checkPaletteSwitch() {
lutcalcnum = (BITDEPTH + palettes[palnum].end - (framenum + 1) + 2) / (palettes[palnum].end - (framenum + 1) + 2);
lut2 = lut;
lut = l;
+ return true;
+ }
+
+ return false;
+}
+
+
+#else
+
+bool AnimationState::lookupInit = false;
+NewGuiColor AnimationState::lookup2[BITDEPTH * BITDEPTH * 256];
+
+void AnimationState::buildLookup2() {
+
+ if (lookupInit) return;
+ lookupInit = true;
+
+ int y, cb, cr;
+ int r, g, b;
+ int pos = 0;
+
+ for (cr = 0; cr < BITDEPTH; cr++) {
+ for (cb = 0; cb < BITDEPTH; cb++) {
+ for (y = 0; y < 256; y++) {
+ r = ((y-16) * 256 + (int) (256 * 1.596) * ((cr << SHIFT) - 128)) / 256;
+ g = ((y-16) * 256 - (int) (0.813 * 256) * ((cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256;
+ b = ((y-16) * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256;
+
+ if (r < 0) r = 0;
+ if (r > 255) r = 255;
+ if (g < 0) g = 0;
+ if (g > 255) g = 255;
+ if (b < 0) b = 0;
+ if (b > 255) b = 255;
+
+ lookup2[pos++] = _vm->_system->RGBToColor(r, g, b);
+ }
+ }
}
}
+
+void AnimationState::plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat) {
+
+ NewGuiColor *ptr = overlay + (400-height)/2 * 640 + (640-width)/2;
+
+ int x, y;
+
+ int ypos = 0;
+ int cpos = 0;
+ int linepos = 0;
+
+ for (y = 0; y < height; y += 2) {
+ for (x = 0; x < width; x += 2) {
+ int i = ((((dat[2][cpos] + ROUNDADD) >> SHIFT) * BITDEPTH) + ((dat[1][cpos] + ROUNDADD)>>SHIFT)) * 256;
+ cpos++;
+
+ ptr[linepos ] = lut[i + dat[0][ ypos ]];
+ ptr[RENDERWIDE + linepos++] = lut[i + dat[0][width + ypos++]];
+ ptr[linepos ] = lut[i + dat[0][ ypos ]];
+ ptr[RENDERWIDE + linepos++] = lut[i + dat[0][width + ypos++]];
+
+ }
+ linepos += (2 * 640 - width);
+ ypos += width;
+ }
+
+ _vm->_system->copy_rect_overlay(overlay, 640, 0, 40, 640, 400);
+}
+
+#endif
+
bool AnimationState::decodeFrame() {
#ifdef USE_MPEG2
mpeg2_state_t state;
@@ -219,12 +306,47 @@ bool AnimationState::decodeFrame() {
case STATE_SLICE:
case STATE_END:
if (info->display_fbuf) {
- checkPaletteSwitch();
- _vm->_graphics->plotYUV(lut, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
- framenum++;
+ /* simple audio video sync code:
+ * we calculate the actual frame by taking the delivered audio samples
+ * we add 2 frames as the number of samples delivered is higher than the
+ * number actually played due to buffering
+ *
+ * we then try to stay inside +- 1 frame of this calculated frame number by
+ * dropping frames if we run behind and delaying if we are too fast
+ */
+
+#ifdef BACKEND_8BIT
+ if (checkPaletteSwitch() ||
+ (bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < (framenum+3)){
+ _vm->_graphics->plotYUV(lut, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
+
+ while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum+1);
+ _vm->_system->delay_msecs(10);
+
+ _vm->_graphics->setNeedFullRedraw();
+
+ } else
+ printf("dropped frame %i\n", framenum);
+
buildLookup(palnum + 1, lutcalcnum);
+
+#else
+
+ if ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < (framenum+3)){
+ plotYUV(lookup2, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
+
+ while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum+1);
+ _vm->_system->delay_msecs(10);
+
+ } else
+ printf("dropped frame %i\n", framenum);
+
+#endif
+
+ framenum++;
return true;
- }
+
+ }
break;
default:
@@ -264,7 +386,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], uint8 *mu
int frameCounter = 0, textCounter = 0;
PlayingSoundHandle handle;
bool skipCutscene = false, textVisible = false;
- uint32 flags = SoundMixer::FLAG_16BITS, ticks = _vm->_system->get_msecs() + 83;
+ uint32 flags = SoundMixer::FLAG_16BITS;
uint8 oldPal[1024];
memcpy(oldPal, _vm->_graphics->_palCopy, 1024);
@@ -285,7 +407,6 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], uint8 *mu
#endif
while (anim->decodeFrame()) {
- _vm->_graphics->setNeedFullRedraw();
if (text && text[textCounter]) {
if (frameCounter == text[textCounter]->startFrame) {
@@ -307,7 +428,11 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], uint8 *mu
frameCounter++;
+#ifdef BACKEND_8BIT
_vm->_graphics->updateDisplay(true);
+#else
+ _vm->_graphics->updateDisplay(false);
+#endif
KeyboardEvent ke;
@@ -317,13 +442,6 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], uint8 *mu
break;
}
- // Simulate ~12 frames per second. I don't know what
- // frame rate the original movies had, or even if it
- // was constant, but this seems to work reasonably.
-
- _vm->sleepUntil(ticks);
- ticks += 82;
-
}
// Wait for the voice to stop playing. This is to make sure
diff --git a/sword2/driver/animation.h b/sword2/driver/animation.h
index 9016ce89a5..cc2b896f11 100644
--- a/sword2/driver/animation.h
+++ b/sword2/driver/animation.h
@@ -52,9 +52,14 @@ typedef sequence_t mpeg2_sequence_t;
namespace Sword2 {
-#define SQR(x) ((x) * (x))
+#ifdef BACKEND_8BIT
+#define SQR(x) ((x) * (x))
#define SHIFT 3
+#else
+#define SHIFT 1
+#endif
+
#define BITDEPTH (1 << (8 - SHIFT))
#define ROUNDADD (1 << (SHIFT - 1))
@@ -64,14 +69,6 @@ class AnimationState {
private:
Sword2Engine *_vm;
- int palnum;
- int maxPalnum;
-
- byte lookup[2][BITDEPTH * BITDEPTH * BITDEPTH];
- byte *lut;
- byte *lut2;
- int lutcalcnum;
-
int framenum;
#ifdef USE_MPEG2
@@ -82,6 +79,20 @@ private:
File *mpgfile;
File *sndfile;
+ byte buffer[BUFFER_SIZE];
+
+ PlayingSoundHandle bgSound;
+ AudioStream *bgSoundStream;
+
+#ifdef BACKEND_8BIT
+ int palnum;
+ int maxPalnum;
+
+ byte lookup[2][BITDEPTH * BITDEPTH * BITDEPTH];
+ byte *lut;
+ byte *lut2;
+ int lutcalcnum;
+
int curpal;
int cr;
int pos;
@@ -91,12 +102,15 @@ private:
int end;
byte pal[4 * 256];
} palettes[50];
+#else
+ static NewGuiColor lookup2[BITDEPTH * BITDEPTH * 256];
+ NewGuiColor * overlay;
+ static bool lookupInit;
- byte buffer[BUFFER_SIZE];
-
- PlayingSoundHandle bgSound;
+#endif
public:
+
AnimationState(Sword2Engine *vm);
~AnimationState();
@@ -104,8 +118,14 @@ public:
bool decodeFrame();
private:
+
+#ifdef BACKEND_8BIT
void buildLookup(int p, int lines);
- void checkPaletteSwitch();
+ bool checkPaletteSwitch();
+#else
+ void buildLookup2(void);
+ void plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat);
+#endif
};
class MoviePlayer {
diff --git a/sword2/driver/d_draw.h b/sword2/driver/d_draw.h
index a442f2d220..c40bc0e0af 100644
--- a/sword2/driver/d_draw.h
+++ b/sword2/driver/d_draw.h
@@ -225,7 +225,10 @@ public:
void plotPoint(uint16 x, uint16 y, uint8 colour);
void drawLine(int16 x1, int16 y1, int16 x2, int16 y2, uint8 colour);
- void plotYUV(byte *lut, int width, int height, uint8 *const *buf);
+#ifdef BACKEND_8BIT
+ void plotYUV(byte *lut, int width, int height, byte *const *dat);
+#endif
+
int32 createSurface(SpriteInfo *s, uint8 **surface);
void drawSurface(SpriteInfo *s, uint8 *surface, Common::Rect *clipRect = NULL);
diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp
index fed1e0ed28..4674aa80fd 100644
--- a/sword2/driver/render.cpp
+++ b/sword2/driver/render.cpp
@@ -828,7 +828,7 @@ void Graphics::closeBackgroundLayer(void) {
_layer = 0;
}
-
+#ifdef BACKEND_8BIT
void Graphics::plotYUV(byte *lut, int width, int height, byte *const *dat) {
byte *buf = _buffer + (40 + (400 - height) / 2) * RENDERWIDE + (640 - width) / 2;
@@ -852,6 +852,7 @@ void Graphics::plotYUV(byte *lut, int width, int height, byte *const *dat) {
ypos += width;
}
}
+#endif
} // End of namespace Sword2