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-rw-r--r--sword2/events.cpp99
1 files changed, 0 insertions, 99 deletions
diff --git a/sword2/events.cpp b/sword2/events.cpp
deleted file mode 100644
index e8090414aa..0000000000
--- a/sword2/events.cpp
+++ /dev/null
@@ -1,99 +0,0 @@
-/* Copyright (C) 1994-1998 Revolution Software Ltd.
- * Copyright (C) 2003-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#include "common/stdafx.h"
-#include "sword2/sword2.h"
-#include "sword2/defs.h"
-#include "sword2/logic.h"
-
-namespace Sword2 {
-
-void Logic::sendEvent(uint32 id, uint32 interact_id) {
- for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
- if (_eventList[i].id == id || !_eventList[i].id) {
- _eventList[i].id = id;
- _eventList[i].interact_id = interact_id;
- return;
- }
- }
-
- error("sendEvent() ran out of event slots");
-}
-
-void Logic::setPlayerActionEvent(uint32 id, uint32 interact_id) {
- // Full script id of action script number 2
- sendEvent(id, (interact_id << 16) | 2);
-}
-
-int Logic::checkEventWaiting() {
- for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
- if (_eventList[i].id == readVar(ID))
- return 1;
- }
-
- return 0;
-}
-
-void Logic::startEvent() {
- // call this from stuff like fnWalk
- // you must follow with a return IR_TERMINATE
-
- for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
- if (_eventList[i].id == readVar(ID)) {
- logicOne(_eventList[i].interact_id);
- _eventList[i].id = 0;
- return;
- }
- }
-
- error("startEvent() can't find event for id %d", readVar(ID));
-}
-
-void Logic::clearEvent(uint32 id) {
- for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
- if (_eventList[i].id == id) {
- _eventList[i].id = 0;
- return;
- }
- }
-}
-
-void Logic::killAllIdsEvents(uint32 id) {
- for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
- if (_eventList[i].id == id)
- _eventList[i].id = 0;
- }
-}
-
-// For the debugger
-
-uint32 Logic::countEvents() {
- uint32 count = 0;
-
- for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
- if (_eventList[i].id)
- count++;
- }
-
- return count;
-}
-
-} // End of namespace Sword2