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-rw-r--r--sword2/function.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/sword2/function.cpp b/sword2/function.cpp
index 51931417b2..b20335b57a 100644
--- a/sword2/function.cpp
+++ b/sword2/function.cpp
@@ -26,7 +26,6 @@
#include "sword2/defs.h"
#include "sword2/build_display.h"
#include "sword2/console.h"
-#include "sword2/controls.h"
#include "sword2/interpreter.h"
#include "sword2/logic.h"
#include "sword2/maketext.h"
@@ -1246,7 +1245,7 @@ int32 Logic::fnISpeak(int32 *params) {
// we don't want to use a wav for this line either, then just
// quit back to script right now!
- if (!_vm->_gui->_subtitles && !wantSpeechForLine(params[S_WAV]))
+ if (!_vm->getSubtitles() && !wantSpeechForLine(params[S_WAV]))
return IR_CONT;
// Drop out for 1st cycle to allow walks/anims to end and
@@ -1411,7 +1410,7 @@ int32 Logic::fnISpeak(int32 *params) {
}
}
- if (_vm->_gui->_subtitles || !speechRunning) {
+ if (_vm->getSubtitles() || !speechRunning) {
// We want subtitles, or the speech failed to load.
// Either way, we're going to show the text so create
// the text sprite.