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Diffstat (limited to 'sword2/icons.cpp')
-rw-r--r--sword2/icons.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/sword2/icons.cpp b/sword2/icons.cpp
index 9502f88082..4fb9a4fba2 100644
--- a/sword2/icons.cpp
+++ b/sword2/icons.cpp
@@ -25,12 +25,12 @@
namespace Sword2 {
int32 Logic::fnAddMenuObject(int32 *params) {
- // params: 0 pointer to a menu_object structure to copy down
+ // params: 0 pointer to a MenuObject structure to copy down
assert(_vm->_totalTemp < TOTAL_engine_pockets);
// copy the structure to our in-the-engine list
- memcpy(&_vm->_tempList[_vm->_totalTemp], _vm->_memory->intToPtr(params[0]), sizeof(menu_object));
+ memcpy(&_vm->_tempList[_vm->_totalTemp], _vm->_memory->intToPtr(params[0]), sizeof(MenuObject));
_vm->_totalTemp++;
// script continue
@@ -121,7 +121,7 @@ void Sword2Engine::buildMenu(void) {
for (j = 0; j < TOTAL_engine_pockets; j++) {
// not current end - meaning out over the end so move down
if (_masterMenuList[j].icon_resource && j != _totalMasters) {
- memcpy(&_masterMenuList[_totalMasters++], &_masterMenuList[j], sizeof(menu_object));
+ memcpy(&_masterMenuList[_totalMasters++], &_masterMenuList[j], sizeof(MenuObject));
// moved down now so kill here
_masterMenuList[j].icon_resource = 0;
@@ -139,7 +139,7 @@ void Sword2Engine::buildMenu(void) {
for (j = 0; j < TOTAL_engine_pockets; j++) {
if (_tempList[j].icon_resource) {
// here's a new temp
- memcpy(&_masterMenuList[_totalMasters++], &_tempList[j], sizeof(menu_object));
+ memcpy(&_masterMenuList[_totalMasters++], &_tempList[j], sizeof(MenuObject));
}
}
@@ -187,7 +187,7 @@ void Sword2Engine::buildMenu(void) {
icon_coloured = true;
}
- icon = _resman->openResource(_masterMenuList[j].icon_resource) + sizeof(_standardHeader);
+ icon = _resman->openResource(_masterMenuList[j].icon_resource) + sizeof(StandardHeader);
// The coloured icon is stored directly after the
// greyed out one.
@@ -224,7 +224,7 @@ void Sword2Engine::buildSystemMenu(void) {
// rest will grey out
for (int i = 0; i < ARRAYSIZE(icon_list); i++) {
- icon = _resman->openResource(icon_list[i]) + sizeof(_standardHeader);
+ icon = _resman->openResource(icon_list[i]) + sizeof(StandardHeader);
// The only case when an icon is grayed is when the player
// is dead. Then SAVE is not available.