diff options
Diffstat (limited to 'sword2/icons.cpp')
-rw-r--r-- | sword2/icons.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/sword2/icons.cpp b/sword2/icons.cpp index 3fa3bd9416..f8513a654b 100644 --- a/sword2/icons.cpp +++ b/sword2/icons.cpp @@ -87,9 +87,9 @@ void Sword2Engine::buildMenu(void) { // Call menu builder script which will register all carried menu // objects. Run the 'build_menu' script in the 'menu_master' object - head = res_man.open(MENU_MASTER_OBJECT); + head = res_man->openResource(MENU_MASTER_OBJECT); g_logic.runScript((char*) head, (char*) head, &null_pc); - res_man.close(MENU_MASTER_OBJECT); + res_man->closeResource(MENU_MASTER_OBJECT); // Compare new with old. Anything in master thats not in new gets // removed from master - if found in new too, remove from temp @@ -191,7 +191,7 @@ void Sword2Engine::buildMenu(void) { icon_coloured = true; } - icon = res_man.open(_masterMenuList[j].icon_resource) + sizeof(_standardHeader); + icon = res_man->openResource(_masterMenuList[j].icon_resource) + sizeof(_standardHeader); // The coloured icon is stored directly after the // greyed out one. @@ -200,7 +200,7 @@ void Sword2Engine::buildMenu(void) { icon += (RDMENU_ICONWIDE * RDMENU_ICONDEEP); g_display->setMenuIcon(RDMENU_BOTTOM, j, icon); - res_man.close(res); + res_man->closeResource(res); } else { // no icon here g_display->setMenuIcon(RDMENU_BOTTOM, j, NULL); @@ -227,17 +227,17 @@ void Sword2Engine::buildSystemMenu(void) { // build them all high in full colour - when one is clicked on all the // rest will grey out - for (int j = 0; j < ARRAYSIZE(icon_list); j++) { - icon = res_man.open(icon_list[j]) + sizeof(_standardHeader); + for (int i = 0; i < ARRAYSIZE(icon_list); i++) { + icon = res_man->openResource(icon_list[i]) + sizeof(_standardHeader); // The only case when an icon is grayed is when the player // is dead. Then SAVE is not available. - if (!DEAD || icon_list[j] != SAVE_ICON) + if (!DEAD || icon_list[i] != SAVE_ICON) icon += (RDMENU_ICONWIDE * RDMENU_ICONDEEP); - g_display->setMenuIcon(RDMENU_TOP, j, icon); - res_man.close(icon_list[j]); + g_display->setMenuIcon(RDMENU_TOP, i, icon); + res_man->closeResource(icon_list[i]); } g_display->showMenu(RDMENU_TOP); |