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-rw-r--r--sword2/layers.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/layers.cpp b/sword2/layers.cpp
index 3130825d18..7bbcd09bb5 100644
--- a/sword2/layers.cpp
+++ b/sword2/layers.cpp
@@ -44,7 +44,7 @@ int32 Logic::fnInitBackground(int32 *params) {
// params: 0 res id of normal background layer - cannot be 0
// 1 1 yes 0 no for a new palette
- return g_sword2->initBackground(params[0], params[1]);
+ return _vm->initBackground(params[0], params[1]);
}
int32 Sword2Engine::initBackground(int32 res, int32 new_palette) {
@@ -115,9 +115,9 @@ int32 Sword2Engine::initBackground(int32 res, int32 new_palette) {
// need this for sorting - but leave the rest blank,
// we'll take from the header at print time
- g_sword2->_sortList[i].sort_y = layer->y + layer->height;
+ _sortList[i].sort_y = layer->y + layer->height;
// signifies a layer
- g_sword2->_sortList[i].layer_number = i + 1;
+ _sortList[i].layer_number = i + 1;
debug(5, "init layer %d", i);
}