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-rw-r--r--sword2/layers.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/sword2/layers.cpp b/sword2/layers.cpp
index d3006ff19c..0fc9734c93 100644
--- a/sword2/layers.cpp
+++ b/sword2/layers.cpp
@@ -27,8 +27,11 @@
// up to 2 foreground parallax layers
#include "common/stdafx.h"
+
#include "sword2/sword2.h"
+#include "sword2/defs.h"
#include "sword2/logic.h"
+#include "sword2/mouse.h"
#include "sword2/resman.h"
#include "sword2/sound.h"
@@ -110,7 +113,7 @@ void Screen::initBackground(int32 res, int32 new_palette) {
// off the edge. The minimum offsets are both 0.
_thisScreen.max_scroll_offset_x = screen_head->width - _screenWide;
- _thisScreen.max_scroll_offset_y = screen_head->height - (_screenDeep - (RDMENU_MENUDEEP * 2));
+ _thisScreen.max_scroll_offset_y = screen_head->height - (_screenDeep - (MENUDEEP * 2));
} else {
// The later fits on the phyiscal screen. Switch off scrolling.
_thisScreen.scroll_flag = 0;