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Diffstat (limited to 'sword2/layers.cpp')
-rw-r--r--sword2/layers.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/sword2/layers.cpp b/sword2/layers.cpp
index 4e345601b8..3130825d18 100644
--- a/sword2/layers.cpp
+++ b/sword2/layers.cpp
@@ -34,7 +34,7 @@
#include "sword2/logic.h"
#include "sword2/protocol.h"
#include "sword2/resman.h"
-#include "sword2/sound.h" // for Clear_fx_queue() called from fnInitBackground()
+#include "sword2/sound.h" // for clearFxQueue() called from fnInitBackground()
namespace Sword2 {
@@ -55,10 +55,10 @@ int32 Sword2Engine::initBackground(int32 res, int32 new_palette) {
uint8 *file;
uint32 rv;
- debug(5, "CHANGED TO LOCATION \"%s\"", FetchObjectName(res));
+ debug(5, "CHANGED TO LOCATION \"%s\"", fetchObjectName(res));
// stop all fx & clears the queue
- Clear_fx_queue();
+ clearFxQueue();
#ifdef _SWORD2_DEBUG
debug(5, "fnInitBackground(%d)", res);
@@ -92,9 +92,9 @@ int32 Sword2Engine::initBackground(int32 res, int32 new_palette) {
// each cycle
// file points to 1st byte in the layer file
- file = res_man.open(_thisScreen.background_layer_id);
+ file = res_man->openResource(_thisScreen.background_layer_id);
- screen_head = FetchScreenHeader(file);
+ screen_head = fetchScreenHeader(file);
//set number of special sort layers
_thisScreen.number_of_layers = screen_head->noLayers;
@@ -109,7 +109,7 @@ int32 Sword2Engine::initBackground(int32 res, int32 new_palette) {
if (screen_head->noLayers) {
for (int i = 0; i < screen_head->noLayers; i++) {
// get layer header for layer i
- layer = FetchLayerHeader(file, i);
+ layer = fetchLayerHeader(file, i);
// add into the sort list
@@ -174,7 +174,7 @@ int32 Sword2Engine::initBackground(int32 res, int32 new_palette) {
spriteInfo.scaledHeight = 0;
spriteInfo.type = 0;
spriteInfo.blend = 0;
- spriteInfo.data = FetchShadingMask(file);
+ spriteInfo.data = fetchShadingMask(file);
spriteInfo.colourTable = 0;
rv = g_display->openLightMask(&spriteInfo);
@@ -189,7 +189,7 @@ int32 Sword2Engine::initBackground(int32 res, int32 new_palette) {
}
// close the screen file
- res_man.close(_thisScreen.background_layer_id);
+ res_man->closeResource(_thisScreen.background_layer_id);
setUpBackgroundLayers();
@@ -211,9 +211,9 @@ void Sword2Engine::setUpBackgroundLayers(void) {
// open resource & set pointers to headers
// file points to 1st byte in the layer file
- file = res_man.open(_thisScreen.background_layer_id);
+ file = res_man->openResource(_thisScreen.background_layer_id);
- screen_head = FetchScreenHeader(file);
+ screen_head = fetchScreenHeader(file);
screenLayerTable = (_multiScreenHeader *) ((uint8 *) file + sizeof(_standardHeader));
@@ -221,26 +221,26 @@ void Sword2Engine::setUpBackgroundLayers(void) {
for (i = 0; i < 2; i++) {
if (screenLayerTable->bg_parallax[i])
- g_display->initialiseBackgroundLayer(FetchBackgroundParallaxLayer(file, i));
+ g_display->initialiseBackgroundLayer(fetchBackgroundParallaxLayer(file, i));
else
g_display->initialiseBackgroundLayer(NULL);
}
// Normal backround layer
- g_display->initialiseBackgroundLayer(FetchBackgroundLayer(file));
+ g_display->initialiseBackgroundLayer(fetchBackgroundLayer(file));
// Foreground parallax layers
for (i = 0; i < 2; i++) {
if (screenLayerTable->fg_parallax[i])
- g_display->initialiseBackgroundLayer(FetchForegroundParallaxLayer(file, i));
+ g_display->initialiseBackgroundLayer(fetchForegroundParallaxLayer(file, i));
else
g_display->initialiseBackgroundLayer(NULL);
}
// close the screen file
- res_man.close(_thisScreen.background_layer_id);
+ res_man->closeResource(_thisScreen.background_layer_id);
}
}