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Diffstat (limited to 'sword2/layers.h')
-rw-r--r-- | sword2/layers.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/sword2/layers.h b/sword2/layers.h new file mode 100644 index 0000000000..8bc73b7dda --- /dev/null +++ b/sword2/layers.h @@ -0,0 +1,61 @@ +/* Copyright (C) 1994-2003 Revolution Software Ltd + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + */ + +#ifndef _LAYERS +#define _LAYERS + +//#include "src\driver96.h" +#include "memory.h" + + + + + + + + +typedef struct +{ + uint16 scroll_offset_x; // position x + uint16 scroll_offset_y; // position y + uint16 max_scroll_offset_x; // calc'ed in FN_init_background + uint16 max_scroll_offset_y; // + int16 player_feet_x; // feet coordinates to use - cant just fetch the player compact anymore + int16 player_feet_y; + int16 feet_x; // special offset-to-player position - tweek as desired - always set in screen manager object startup + int16 feet_y; + uint16 screen_wide; // size of background layer - hense size of back buffer itself (Paul actually malloc's it) + uint16 screen_deep; + uint32 background_layer_id; //id of the normal background layer + uint16 number_of_layers; // from the header of the main background layer + uint8 new_palette; // set to non zero to start the palette held within layer file fading up after a build_display + uint8 scroll_flag; // scroll mode 0 off 1 on + uint8 mask_flag; // using shading mask +} screen_info; + + +extern screen_info this_screen; + + +int32 FN_init_background(int32 *params); // Tony11Sept96 +void SetUpBackgroundLayers(void); // James(13jun97) called from control panel (as well as inside FN_init_background) + + + +#endif |