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+/* Copyright (C) 1994-2003 Revolution Software Ltd
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#ifndef _LAYERS
+#define _LAYERS
+
+//#include "src\driver96.h"
+#include "memory.h"
+
+
+
+
+
+
+
+
+typedef struct
+{
+ uint16 scroll_offset_x; // position x
+ uint16 scroll_offset_y; // position y
+ uint16 max_scroll_offset_x; // calc'ed in FN_init_background
+ uint16 max_scroll_offset_y; //
+ int16 player_feet_x; // feet coordinates to use - cant just fetch the player compact anymore
+ int16 player_feet_y;
+ int16 feet_x; // special offset-to-player position - tweek as desired - always set in screen manager object startup
+ int16 feet_y;
+ uint16 screen_wide; // size of background layer - hense size of back buffer itself (Paul actually malloc's it)
+ uint16 screen_deep;
+ uint32 background_layer_id; //id of the normal background layer
+ uint16 number_of_layers; // from the header of the main background layer
+ uint8 new_palette; // set to non zero to start the palette held within layer file fading up after a build_display
+ uint8 scroll_flag; // scroll mode 0 off 1 on
+ uint8 mask_flag; // using shading mask
+} screen_info;
+
+
+extern screen_info this_screen;
+
+
+int32 FN_init_background(int32 *params); // Tony11Sept96
+void SetUpBackgroundLayers(void); // James(13jun97) called from control panel (as well as inside FN_init_background)
+
+
+
+#endif