diff options
Diffstat (limited to 'sword2/logic.cpp')
-rw-r--r-- | sword2/logic.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/sword2/logic.cpp b/sword2/logic.cpp index 770982f94f..dab370d76c 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -62,7 +62,7 @@ int logic::processSession(void) { // processing on the current list while (_pc != 0xffffffff) { - head = (_standardHeader*) res_man.Res_open(run_list); + head = (_standardHeader*) res_man.open(run_list); if (head->fileType != RUN_LIST) Con_fatal_error("Logic_engine %d not a run_list", run_list); @@ -76,7 +76,7 @@ int logic::processSession(void) { // release the list again so it can float in memory - at this // point not one thing should be locked - res_man.Res_close(run_list); + res_man.close(run_list); debug(5, "%d", ID); @@ -86,7 +86,7 @@ int logic::processSession(void) { return 0; } - head = (_standardHeader*) res_man.Res_open(ID); + head = (_standardHeader*) res_man.open(ID); if (head->fileType != GAME_OBJECT) Con_fatal_error("Logic_engine %d not an object", ID); @@ -132,7 +132,7 @@ int logic::processSession(void) { raw_data_ad = (char*) head; - far_head = (_standardHeader*) res_man.Res_open(script / SIZE); + far_head = (_standardHeader*) res_man.open(script / SIZE); if (far_head->fileType != GAME_OBJECT && far_head->fileType != SCREEN_MANAGER) Con_fatal_error("Logic_engine %d not a far object (its a %d)", script / SIZE, far_head->fileType); @@ -147,7 +147,7 @@ int logic::processSession(void) { ret = RunScript(raw_script_ad, raw_data_ad, &_curObjectHub->script_pc[LEVEL]); // close foreign object again - res_man.Res_close(script / SIZE); + res_man.close(script / SIZE); // reset to us for service script raw_script_ad = raw_data_ad; @@ -203,7 +203,7 @@ int logic::processSession(void) { // and that's it so close the object resource - res_man.Res_close(ID); + res_man.close(ID); } // leaving a room so remove all ids that must reboot correctly @@ -328,14 +328,14 @@ uint32 logic::examineRunList(void) { if (_currentRunList) { // open and lock in place - game_object_list = (uint32 *) (res_man.Res_open(_currentRunList) + sizeof(_standardHeader)); + game_object_list = (uint32 *) (res_man.open(_currentRunList) + sizeof(_standardHeader)); Print_to_console("runlist number %d", _currentRunList); while(*(game_object_list)) { - file_header = (_standardHeader*) res_man.Res_open(*(game_object_list)); + file_header = (_standardHeader*) res_man.open(*(game_object_list)); Print_to_console(" %d %s", *(game_object_list), file_header->name); - res_man.Res_close(*(game_object_list++)); + res_man.close(*(game_object_list++)); scrolls++; Build_display(); @@ -361,7 +361,7 @@ uint32 logic::examineRunList(void) { } } - res_man.Res_close(_currentRunList); + res_man.close(_currentRunList); } else Print_to_console("no run list set"); @@ -440,7 +440,7 @@ int32 FN_add_to_kill_list(int32 *params) { void logic::processKillList(void) { for (uint32 j = 0; j < kills; j++) - res_man.Remove_res(object_kill_list[j]); + res_man.remove(object_kill_list[j]); kills = 0; } |