diff options
Diffstat (limited to 'sword2/logic.h')
-rw-r--r-- | sword2/logic.h | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/sword2/logic.h b/sword2/logic.h index a23aa10a9e..426c2a2745 100644 --- a/sword2/logic.h +++ b/sword2/logic.h @@ -23,8 +23,6 @@ #ifndef _LOGIC #define _LOGIC -#include "sword2/speech.h" - namespace Sword2 { struct MovieTextObject; @@ -98,15 +96,6 @@ private: void createSequenceSpeech(MovieTextObject *sequenceText[]); void clearSequenceSpeech(MovieTextObject *sequenceText[]); - // array of these for subject menu build up - - struct SubjectUnit { - uint32 res; - uint32 ref; - }; - - SubjectUnit _subjectList[MAX_SUBJECT_LIST]; - // when not playing a wav we calculate the speech time based upon // length of ascii @@ -120,12 +109,6 @@ private: uint32 _leftClickDelay; // click-delay for LEFT mouse button uint32 _rightClickDelay; // click-delay for RIGHT mouse button - // ref number for default response when luggage icon is used on a - // person & it doesn't match any of the icons which would have been in - // the chooser - - uint32 _defaultResponseId; - // calculated by locateTalker() for use in speech-panning & text-sprite // positioning @@ -161,9 +144,6 @@ public: // so speech text cleared when running a new start-script uint32 _speechTextBlocNo; - // could alternately use logic->looping of course - bool _choosing; - int runScript(char *scriptData, char *objectData, uint32 *offset); void sendEvent(uint32 id, uint32 interact_id); |