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+/* Copyright (C) 1994-2003 Revolution Software Ltd
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+//logic management
+
+#ifndef _LOGIC
+#define _LOGIC
+
+//#include "src\driver96.h"
+#include "defs.h"
+#include "header.h"
+
+#define TREE_SIZE 3
+
+
+
+class logic
+{
+ public:
+
+ int Process_session(void); //do one cycle of the current session
+ void Express_change_session(uint32 sesh_id); //cause the logic loop to terminate and drop out
+ void Natural_change_session(uint32 sesh_id); //new logic begins next cycle
+ uint32 Return_run_list(void);
+ void Logic_up(uint32 new_script); //setup script_id and script_pc in cur_object_hub - called by FN_gosub()
+ void Logic_replace(uint32 new_script);
+ void Logic_one(uint32 new_script);
+ void Total_restart(void);
+ uint32 Examine_run_list(void);
+ void Reset_kill_list(void); //James 25mar97
+
+
+ private:
+
+ uint32 current_run_list; //denotes the res id of the game-object-list in current use
+ void Process_kill_list(void);
+ uint32 pc; //pc during logic loop
+ _object_hub *cur_object_hub; //each object has one of these tacked onto the beginning
+
+};
+
+extern logic LLogic;
+
+int32 FN_add_to_kill_list(int32 *params); //James9jan97
+
+#endif