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Diffstat (limited to 'sword2/maketext.cpp')
-rw-r--r--sword2/maketext.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp
index ddb6313b94..4f22632eab 100644
--- a/sword2/maketext.cpp
+++ b/sword2/maketext.cpp
@@ -284,7 +284,7 @@ mem* BuildTextSprite( uint8 *sentence, uint32 fontRes, uint8 pen, _lineInfo *lin
{
charPtr = FindChar( sentence[pos++], charSet );
- #ifdef _BS2_DEBUG
+ #ifdef _SWORD2_DEBUG
if ((charPtr->height) != charHeight)
Con_fatal_error("FONT ERROR: '%c' is not same height as the space (%s line %u)",sentence[pos-1],__FILE__,__LINE__);
#endif
@@ -425,11 +425,11 @@ void CopyChar( _frameHeader *charPtr, uint8 *spritePtr, uint16 spriteWidth, uint
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
-#ifdef _BS2_DEBUG
+#ifdef _SWORD2_DEBUG
#define MAX_text_blocs MAX_DEBUG_TEXT_BLOCKS+1 // allow enough for all the debug text blocks (see debug.cpp)
#else
#define MAX_text_blocs 2 // only need one for speech, and possibly one for "PAUSED"
-#endif // _BS2_DEBUG
+#endif // _SWORD2_DEBUG
typedef struct
{
@@ -469,7 +469,7 @@ uint32 Build_new_block(uint8 *ascii, int16 x, int16 y, uint16 width, uint8 pen,
while((j<MAX_text_blocs)&&(text_sprite_list[j].text_mem))
j++;
-#ifdef _BS2_DEBUG
+#ifdef _SWORD2_DEBUG
if (j==MAX_text_blocs) //we've run out
Con_fatal_error("Build_new_block ran out of blocks! (%s line %u)",__FILE__,__LINE__); //might as well stop the system
#endif
@@ -644,7 +644,7 @@ void InitialiseFontResourceFlags(void) // (James31july97)
//---------------------------------------------------------------------------------
// Get the game name for the windows application
- if (g_bs2->_gameId == GID_BS2_DEMO)
+ if (g_sword2->_gameId == GID_SWORD2_DEMO)
textLine = FetchTextLine(textFile, 451 )+2; // get the text line (& skip the 2 chars containing the wavId)
else
textLine = FetchTextLine(textFile, 54 )+2; // get the text line (& skip the 2 chars containing the wavId)