diff options
Diffstat (limited to 'sword2/maketext.cpp')
-rw-r--r-- | sword2/maketext.cpp | 64 |
1 files changed, 30 insertions, 34 deletions
diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp index 7d90f9ba3e..83dbb253e3 100644 --- a/sword2/maketext.cpp +++ b/sword2/maketext.cpp @@ -57,9 +57,8 @@ namespace Sword2 { // our character set is in the '@' position /** - * This function creates a new text sprite in a movable memory block. It must - * be locked before use, i.e. lock, draw sprite, unlock/free. The sprite data - * contains a FrameHeader, but not a standard file header. + * This function creates a new text sprite. The sprite data contains a + * FrameHeader, but not a standard file header. * * @param sentence pointer to a null-terminated string * @param maxWidth the maximum allowed text sprite width in pixels @@ -72,7 +71,7 @@ namespace Sword2 { * error-signal character (chequered flag) */ -Memory *FontRenderer::makeTextSprite(uint8 *sentence, uint16 maxWidth, uint8 pen, uint32 fontRes, uint8 border) { +byte *FontRenderer::makeTextSprite(byte *sentence, uint16 maxWidth, uint8 pen, uint32 fontRes, uint8 border) { debug(3, "makeTextSprite(\"%s\", maxWidth=%u)", sentence, maxWidth); _borderPen = border; @@ -93,23 +92,23 @@ Memory *FontRenderer::makeTextSprite(uint8 *sentence, uint16 maxWidth, uint8 pen // Allocate memory for array of lineInfo structures - Memory *line = _vm->_memory->allocMemory(MAX_LINES * sizeof(LineInfo), MEM_locked, UID_temp); + byte *line = (byte *) malloc(MAX_LINES * sizeof(LineInfo)); // Get details of sentence breakdown into array of LineInfo structures // and get the number of lines involved - uint16 noOfLines = analyseSentence(sentence, maxWidth, fontRes, (LineInfo *) line->ad); + uint16 noOfLines = analyseSentence(sentence, maxWidth, fontRes, (LineInfo *) line); // Construct the sprite based on the info gathered - returns floating // mem block - Memory *textSprite = buildTextSprite(sentence, fontRes, pen, (LineInfo *) line->ad, noOfLines); + byte *textSprite = buildTextSprite(sentence, fontRes, pen, (LineInfo *) line, noOfLines); - _vm->_memory->freeMemory(line); + free(line); return textSprite; } -uint16 FontRenderer::analyseSentence(uint8 *sentence, uint16 maxWidth, uint32 fontRes, LineInfo *line) { +uint16 FontRenderer::analyseSentence(byte *sentence, uint16 maxWidth, uint32 fontRes, LineInfo *line) { // joinWidth = how much extra space is needed to append a word to a // line. NB. SPACE requires TWICE the '_charSpacing' to join a word // to line @@ -120,7 +119,7 @@ uint16 FontRenderer::analyseSentence(uint8 *sentence, uint16 maxWidth, uint32 fo uint16 pos = 0; bool firstWord = true; - uint8 ch; + byte ch; do { uint16 wordWidth = 0; @@ -193,7 +192,7 @@ uint16 FontRenderer::analyseSentence(uint8 *sentence, uint16 maxWidth, uint32 fo * error-signal character (chequered flag) */ -Memory *FontRenderer::buildTextSprite(uint8 *sentence, uint32 fontRes, uint8 pen, LineInfo *line, uint16 noOfLines) { +byte *FontRenderer::buildTextSprite(byte *sentence, uint32 fontRes, uint8 pen, LineInfo *line, uint16 noOfLines) { uint16 i; // Find the width of the widest line in the output text @@ -213,12 +212,12 @@ Memory *FontRenderer::buildTextSprite(uint8 *sentence, uint32 fontRes, uint8 pen // Allocate memory for the text sprite uint32 sizeOfSprite = spriteWidth * spriteHeight; - Memory *textSprite = _vm->_memory->allocMemory(sizeof(FrameHeader) + sizeOfSprite, MEM_locked, UID_text_sprite); + byte *textSprite = (byte *) malloc(sizeof(FrameHeader) + sizeOfSprite); // At this stage, textSprite points to an unmovable memory block. Set // up the frame header. - FrameHeader *frameHeadPtr = (FrameHeader *) textSprite->ad; + FrameHeader *frameHeadPtr = (FrameHeader *) textSprite; frameHeadPtr->compSize = 0; frameHeadPtr->width = spriteWidth; @@ -228,10 +227,10 @@ Memory *FontRenderer::buildTextSprite(uint8 *sentence, uint32 fontRes, uint8 pen // Clear the entire sprite to make it transparent. - uint8 *linePtr = textSprite->ad + sizeof(FrameHeader); + byte *linePtr = textSprite + sizeof(FrameHeader); memset(linePtr, 0, sizeOfSprite); - uint8 *charSet = _vm->_resman->openResource(fontRes); + byte *charSet = _vm->_resman->openResource(fontRes); // Build the sprite, one line at a time @@ -239,7 +238,7 @@ Memory *FontRenderer::buildTextSprite(uint8 *sentence, uint32 fontRes, uint8 pen for (i = 0; i < noOfLines; i++) { // Center each line - uint8 *spritePtr = linePtr + (spriteWidth - line[i].width) / 2; + byte *spritePtr = linePtr + (spriteWidth - line[i].width) / 2; // copy the sprite for each character in this line to the // text sprite and inc the sprite ptr by the character's @@ -261,8 +260,6 @@ Memory *FontRenderer::buildTextSprite(uint8 *sentence, uint32 fontRes, uint8 pen _vm->_resman->closeResource(fontRes); - // Unlock the sprite memory block, so it's movable - _vm->_memory->floatMemory(textSprite); return textSprite; } @@ -272,8 +269,8 @@ Memory *FontRenderer::buildTextSprite(uint8 *sentence, uint32 fontRes, uint8 pen * @return the width of the character */ -uint16 FontRenderer::charWidth(uint8 ch, uint32 fontRes) { - uint8 *charSet = _vm->_resman->openResource(fontRes); +uint16 FontRenderer::charWidth(byte ch, uint32 fontRes) { + byte *charSet = _vm->_resman->openResource(fontRes); FrameHeader *charFrame = findChar(ch, charSet); uint16 width = charFrame->width; @@ -293,7 +290,7 @@ uint16 FontRenderer::charWidth(uint8 ch, uint32 fontRes) { // and a pointer to the start of the character set. uint16 FontRenderer::charHeight(uint32 fontRes) { - uint8 *charSet = _vm->_resman->openResource(fontRes); + byte *charSet = _vm->_resman->openResource(fontRes); FrameHeader *charFrame = findChar(FIRST_CHAR, charSet); uint16 height = charFrame->height; @@ -309,7 +306,7 @@ uint16 FontRenderer::charHeight(uint32 fontRes) { * 'dud' character (chequered flag) */ -FrameHeader* FontRenderer::findChar(uint8 ch, uint8 *charSet) { +FrameHeader* FontRenderer::findChar(byte ch, byte *charSet) { if (ch < FIRST_CHAR) ch = DUD; return _vm->fetchFrameHeader(charSet, ch - FIRST_CHAR); @@ -325,12 +322,12 @@ FrameHeader* FontRenderer::findChar(uint8 ch, uint8 *charSet) { * LETTER_COL to pen. */ -void FontRenderer::copyChar(FrameHeader *charPtr, uint8 *spritePtr, uint16 spriteWidth, uint8 pen) { - uint8 *source = (uint8 *) charPtr + sizeof(FrameHeader); - uint8 *rowPtr = spritePtr; +void FontRenderer::copyChar(FrameHeader *charPtr, byte *spritePtr, uint16 spriteWidth, uint8 pen) { + byte *source = (byte *) charPtr + sizeof(FrameHeader); + byte *rowPtr = spritePtr; for (uint i = 0; i < charPtr->height; i++) { - uint8 *dest = rowPtr; + byte *dest = rowPtr; if (pen) { // Use the specified colours @@ -373,7 +370,7 @@ void FontRenderer::copyChar(FrameHeader *charPtr, uint8 *spritePtr, uint16 sprit * RDSPR_DISPLAYALIGN or 0 */ -uint32 FontRenderer::buildNewBloc(uint8 *ascii, int16 x, int16 y, uint16 width, uint8 pen, uint32 type, uint32 fontRes, uint8 justification) { +uint32 FontRenderer::buildNewBloc(byte *ascii, int16 x, int16 y, uint16 width, uint8 pen, uint32 type, uint32 fontRes, uint8 justification) { uint32 i = 0; while (i < MAX_text_blocs && _blocList[i].text_mem) @@ -389,7 +386,7 @@ uint32 FontRenderer::buildNewBloc(uint8 *ascii, int16 x, int16 y, uint16 width, // without margin checking - used for debug text if (justification != NO_JUSTIFICATION) { - FrameHeader *frame_head = (FrameHeader *) _blocList[i].text_mem->ad; + FrameHeader *frame_head = (FrameHeader *) _blocList[i].text_mem; switch (justification) { case POSITION_AT_CENTRE_OF_BASE: @@ -462,7 +459,7 @@ uint32 FontRenderer::buildNewBloc(uint8 *ascii, int16 x, int16 y, uint16 width, void FontRenderer::printTextBlocs(void) { for (uint i = 0; i < MAX_text_blocs; i++) { if (_blocList[i].text_mem) { - FrameHeader *frame = (FrameHeader *) _blocList[i].text_mem->ad; + FrameHeader *frame = (FrameHeader *) _blocList[i].text_mem; SpriteInfo spriteInfo; spriteInfo.x = _blocList[i].x; @@ -474,7 +471,7 @@ void FontRenderer::printTextBlocs(void) { spriteInfo.scaledHeight = 0; spriteInfo.type = _blocList[i].type; spriteInfo.blend = 0; - spriteInfo.data = _blocList[i].text_mem->ad + sizeof(FrameHeader); + spriteInfo.data = _blocList[i].text_mem + sizeof(FrameHeader); spriteInfo.colourTable = 0; uint32 rv = _vm->_graphics->drawSprite(&spriteInfo); @@ -486,9 +483,8 @@ void FontRenderer::printTextBlocs(void) { void FontRenderer::killTextBloc(uint32 bloc_number) { bloc_number--; - assert(_blocList[bloc_number].text_mem); - _vm->_memory->freeMemory(_blocList[bloc_number].text_mem); - _blocList[bloc_number].text_mem = 0; + free(_blocList[bloc_number].text_mem); + _blocList[bloc_number].text_mem = NULL; } // Resource 3258 contains text from location script for 152 (install, save & @@ -501,7 +497,7 @@ void FontRenderer::killTextBloc(uint32 bloc_number) { #define SAVE_LINE_NO 1 void Sword2Engine::initialiseFontResourceFlags(void) { - uint8 *textFile = _resman->openResource(TEXT_RES); + byte *textFile = _resman->openResource(TEXT_RES); // If language is Polish or Finnish it requires alternate fonts. // Otherwise, use regular fonts |