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+/* Copyright (C) 1994-2003 Revolution Software Ltd
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+/****************************************************************************
+ * MAKETEXT.H Function prototype for text sprite builder routine JEL Oct96
+ *
+ * The routine returns a memory handle to a movable memory block containing
+ * the required sprite, which must be locked before use.
+ * ie. lock, draw sprite, unlock/free.
+ * The sprite data contains a frameHeader, but not a standard file header.
+ *
+ * Debugger will trap error when word too big for line (maxWidth)
+ * or when more lines needed than max expected (MAX_LINES)
+ *
+ * PARAMETERS:
+ *
+ * 'sentence' points to a NULL-TERMINATED STRING
+ * - string must contain no leading/tailing/extra spaces
+ * - out-of-range characters in the string are forced to the output as a
+ * special error-signal character (chequered flag)
+ *
+ * 'maxWidth' is the maximum allowed text sprite width, in PIXELS
+ *
+ * 'pen' is the desired colour (0-255) for the main body of each character
+ * NB. Border colour is #DEFINEd in textsprt.c (to a colour value for BLACK)
+ * if 'pen' is zero, the characters are copied directly and NOT remapped.
+ *
+ * 'charSet' points to the beginning of the standard file header for the
+ * desired character set
+ * NB. The first and last characters in the set are #DEFINEd in textsprt.c
+ *
+ *
+ * RETURNS:
+ *
+ * 'textSprite' points to the handle to be used for the text sprite
+ *
+ ****************************************************************************/
+
+#ifndef _MAKETEXT_H
+#define _MAKETEXT_H
+
+//#include "src\driver96.h"
+#include "memory.h"
+
+#define NO_JUSTIFICATION 0 // only for debug text, since it doesn't keep text inside the screen margin!
+#define POSITION_AT_CENTRE_OF_BASE 1 // these all force text inside the screen edge margin when necessary
+#define POSITION_AT_CENTRE_OF_TOP 2
+#define POSITION_AT_LEFT_OF_TOP 3
+#define POSITION_AT_RIGHT_OF_TOP 4
+#define POSITION_AT_LEFT_OF_BASE 5
+#define POSITION_AT_RIGHT_OF_BASE 6
+#define POSITION_AT_LEFT_OF_CENTRE 7
+#define POSITION_AT_RIGHT_OF_CENTRE 8
+
+mem* MakeTextSprite( uint8 *sentence, uint16 maxWidth, uint8 pen, uint32 fontRes );
+void Init_text_bloc_system(void);
+
+void Kill_text_bloc(uint32 bloc_number);
+void Print_text_blocs(void); //Tony16Oct96
+
+uint32 Build_new_block(uint8 *ascii, int16 x, int16 y, uint16 width, uint8 pen, uint32 type, uint32 fontRes, uint8 justification);
+
+//-----------------------------------------------------------------------------
+
+#define DEFAULT_TEXT 0
+#define FINNISH_TEXT 1
+#define POLISH_TEXT 2
+
+void InitialiseFontResourceFlags(void); // this one works out the language from the text cluster (James31july97)
+void InitialiseFontResourceFlags(uint8 language); // this one allow you to select the fonts yourself (James31july97)
+
+extern uint32 speech_font_id;
+extern uint32 controls_font_id;
+extern uint32 red_font_id;
+
+//-----------------------------------------------------------------------------
+
+#endif