aboutsummaryrefslogtreecommitdiff
path: root/sword2/memory.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'sword2/memory.cpp')
-rw-r--r--sword2/memory.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/sword2/memory.cpp b/sword2/memory.cpp
index af581b2e77..7ad9e4000b 100644
--- a/sword2/memory.cpp
+++ b/sword2/memory.cpp
@@ -69,7 +69,7 @@ void Close_memory_manager(void) { // Tony2Oct96
free(free_memman);
}
-void Init_memory_manager(void) { // Tony9April96
+void Init_memory_manager(void) {
uint32 j;
uint8 *memory_base;
@@ -118,7 +118,7 @@ void Init_memory_manager(void) { // Tony9April96
// This is the low-level memory allocator
-mem *Talloc(uint32 size, uint32 type, uint32 unique_id) { // Tony10Apr96
+mem *Talloc(uint32 size, uint32 type, uint32 unique_id) {
// allocate a block of memory - locked or float
// returns 0 if fails to allocate the memory
@@ -252,7 +252,7 @@ mem *Talloc(uint32 size, uint32 type, uint32 unique_id) { // Tony10Apr96
return &mem_list[nu_block];
}
-void Free_mem(mem *block) { // Tony10Apr96
+void Free_mem(mem *block) {
// kill a block of memory - which was presumably floating or locked
// once you've done this the memory may be recycled
@@ -264,7 +264,7 @@ void Free_mem(mem *block) { // Tony10Apr96
#endif
}
-void Float_mem(mem *block) { // Tony10Apr96
+void Float_mem(mem *block) {
// set a block to float
// wont be trashed but will move around in memory
@@ -275,7 +275,7 @@ void Float_mem(mem *block) { // Tony10Apr96
#endif
}
-void Lock_mem(mem *block) { // Tony11Apr96
+void Lock_mem(mem *block) {
// set a block to lock
// wont be moved - don't lock memory for any longer than necessary
// unless you know the locked memory is at the bottom of the heap
@@ -290,7 +290,7 @@ void Lock_mem(mem *block) { // Tony11Apr96
#endif
}
-int32 Defrag_mem(uint32 req_size) { // Tony10Apr96
+int32 Defrag_mem(uint32 req_size) {
// moves floating blocks down and/or merges free blocks until a large
// enough space is found or there is nothing left to do and a big
// enough block cannot be found we stop when we find/create a large
@@ -449,7 +449,7 @@ int32 Defrag_mem(uint32 req_size) { // Tony10Apr96
return -1; //no luck, couldn't find a big enough block
}
-void Mem_debug(void) { //Tony11Apr96
+void Mem_debug(void) {
// gets called with Talloc, Mem_free, Mem_lock & Mem_float if
// MEMDEBUG has been #defined otherwise can be called at any time
// anywhere else
@@ -487,7 +487,7 @@ void Mem_debug(void) { //Tony11Apr96
} while (j != -1);
}
-mem *Twalloc(uint32 size, uint32 type, uint32 unique_id) { // tony12Feb97
+mem *Twalloc(uint32 size, uint32 type, uint32 unique_id) {
// the high level Talloc
// can ask the resman to remove old resources to make space - will
// either do it or halt the system
@@ -527,7 +527,7 @@ mem *Twalloc(uint32 size, uint32 type, uint32 unique_id) { // tony12Feb97
// Maximum allowed wasted memory.
#define MAX_WASTAGE 51200
-int32 VirtualDefrag(uint32 size) { // Chris - 07 April '97
+int32 VirtualDefrag(uint32 size) {
// Virutually defrags memory...
//
// Used to determine if there is potentially are large enough free