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-rw-r--r--sword2/mouse.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/sword2/mouse.h b/sword2/mouse.h
index 8af8e6eddf..08a6d0dedb 100644
--- a/sword2/mouse.h
+++ b/sword2/mouse.h
@@ -31,9 +31,12 @@ enum {
MOUSE_menu = 1, // menu chooser
MOUSE_drag = 2, // dragging luggage
MOUSE_system_menu = 3, // system menu chooser
- MOUSE_holding = 4 // speech chooser
+ MOUSE_holding = 4 // special
};
+// The MOUSE_holding mode is entered when the conversation menu is closed, and
+// exited when the mouse cursor moves off that menu area. I don't know why yet.
+
// mouse unit - like Object_mouse, but with anim resource & pc (needed if
// sprite is to act as mouse detection mask)