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+/* Copyright (C) 1994-2003 Revolution Software Ltd
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+//mouse stuff
+
+#ifndef MOUSE_H
+#define MOUSE_H
+
+//#include "src\driver96.h"
+#include "object.h"
+
+//---------------------------------------------------------------------------------
+#define TOTAL_mouse_list 50
+
+#define MOUSE_normal 0
+#define MOUSE_top 1
+#define MOUSE_drag 2
+#define MOUSE_system_menu 3
+#define MOUSE_holding 4
+//---------------------------------------------------------------------------------
+// mouse unit - like Object_mouse, but with anim resource & pc (needed if sprite is to act as mouse detection mask)
+typedef struct
+{
+ int32 x1; // top-left of mouse area is (x1,y1)
+ int32 y1;
+ int32 x2; // bottom-right of area is (x2,y2) (these coords are inclusive)
+ int32 y2;
+ int32 priority;
+ int32 pointer; // type (or resource id?) of pointer used over this area
+ // up to here, this is basically a copy of the Object_mouse structure, but then we have...
+ int32 id; // object id, used when checking mouse list
+ int32 anim_resource; // resource id of animation file (if sprite to be used as mask) - otherwise 0
+ int32 anim_pc; // current frame number of animation
+ int32 pointer_text; // local id of text line to print when pointer highlights an object
+} Mouse_unit;
+//---------------------------------------------------------------------------------
+extern uint32 cur_mouse;
+extern Mouse_unit mouse_list[TOTAL_mouse_list];
+extern uint32 mouse_touching;
+extern uint32 mouse_mode;
+extern uint8 examining_menu_icon;
+
+extern uint32 mouse_status; //human 0 on/1 off
+extern uint32 mouse_mode_locked; //0 not !0 mode cannot be changed from normal mouse to top menu (i.e. when carrying big objects)
+
+extern uint32 real_luggage_item; //last minute for pause mode
+
+extern uint32 pointerTextSelected;
+
+//---------------------------------------------------------------------------------
+//---------------------------------------------------------------------------------
+void Reset_mouse_list(void); //Tony26Sept96
+
+void Normal_mouse(void); //Tony30Sept96
+void Top_menu_mouse(void); //Tony3Oct96
+void Drag_mouse(void); //Tony21Nov96
+void System_menu(void); //Tony19Mar97
+
+void Mouse_on_off(void); //Tony30Sept96
+uint32 Check_mouse_list(void); //Tony30Sept96
+void Mouse_engine(void); //Tony30Sept96
+
+void Set_mouse(uint32 res);
+void Set_luggage(uint32 res); //Tony26Nov96
+
+int32 FN_no_human(int32 *params); //Tony30Sept96
+int32 FN_add_human(int32 *params); //Tony30Sept96
+
+void ClearPointerText(void); // James16jun97
+//---------------------------------------------------------------------------------
+//---------------------------------------------------------------------------------
+//---------------------------------------------------------------------------------
+#endif