diff options
Diffstat (limited to 'sword2/protocol.cpp')
| -rw-r--r-- | sword2/protocol.cpp | 108 |
1 files changed, 63 insertions, 45 deletions
diff --git a/sword2/protocol.cpp b/sword2/protocol.cpp index c01e3f7a91..39ecb39827 100644 --- a/sword2/protocol.cpp +++ b/sword2/protocol.cpp @@ -28,10 +28,12 @@ namespace Sword2 { -// Returns a pointer to the first palette entry, given the pointer to the -// start of the screen file. +/** + * Returns a pointer to the first palette entry, given the pointer to the start + * of the screen file. + */ -uint8 *FetchPalette(uint8 *screenFile) { +uint8 *Sword2Engine::fetchPalette(uint8 *screenFile) { uint8 *palette; _multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader)); @@ -50,35 +52,41 @@ uint8 *FetchPalette(uint8 *screenFile) { return palette; } -// Returns a pointer to the start of the palette match table, given the -// pointer to the start of the screen file. +/** + * Returns a pointer to the start of the palette match table, given the pointer + * to the start of the screen file. + */ -uint8 *FetchPaletteMatchTable(uint8 *screenFile) { +uint8 *Sword2Engine::fetchPaletteMatchTable(uint8 *screenFile) { _multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader)); return (uint8 *) mscreenHeader + mscreenHeader->paletteTable; } -// Returns a pointer to the screen header, given the pointer to the start of -// the screen file. +/** + * Returns a pointer to the screen header, given the pointer to the start of + * the screen file. + */ -_screenHeader *FetchScreenHeader(uint8 *screenFile) { +_screenHeader *Sword2Engine::fetchScreenHeader(uint8 *screenFile) { _multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader)); _screenHeader *screenHeader = (_screenHeader*) ((uint8 *) mscreenHeader + mscreenHeader->screen); return screenHeader; } -// Returns a pointer to the requested layer header, given the pointer to the -// start of the screen file. Drops out if the requested layer number exceeds -// the number of layers on this screen. +/** + * Returns a pointer to the requested layer header, given the pointer to the + * start of the screen file. Drops out if the requested layer number exceeds + * the number of layers on this screen. + */ -_layerHeader *FetchLayerHeader(uint8 *screenFile, uint16 layerNo) { // Chris 04Oct96 +_layerHeader *Sword2Engine::fetchLayerHeader(uint8 *screenFile, uint16 layerNo) { #ifdef _SWORD2_DEBUG - _screenHeader *screenHead = FetchScreenHeader(screenFile); + _screenHeader *screenHead = fetchScreenHeader(screenFile); if (layerNo > screenHead->noLayers - 1) - error("FetchLayerHeader(%d) invalid layer number!", layerNo); + error("fetchLayerHeader(%d) invalid layer number!", layerNo); #endif _multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader)); @@ -88,76 +96,86 @@ _layerHeader *FetchLayerHeader(uint8 *screenFile, uint16 layerNo) { // Chris 04O return layerHeader; } -// Returns a pointer to the start of the shading mask, given the pointer to -// the start of the screen file. +/** + * Returns a pointer to the start of the shading mask, given the pointer to the + * start of the screen file. + */ -uint8 *FetchShadingMask(uint8 *screenFile) { +uint8 *Sword2Engine::fetchShadingMask(uint8 *screenFile) { _multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader)); return (uint8 *) mscreenHeader + mscreenHeader->maskOffset; } -// Returns a pointer to the anim header, given the pointer to the start of -// the anim file. +/** + * Returns a pointer to the anim header, given the pointer to the start of the + * anim file. + */ -_animHeader *FetchAnimHeader(uint8 *animFile) { +_animHeader *Sword2Engine::fetchAnimHeader(uint8 *animFile) { return (_animHeader *) (animFile + sizeof(_standardHeader)); } -// Returns a pointer to the requested frame number's cdtEntry, given the -// pointer to the start of the anim file. Drops out if the requested frame -// number exceeds the number of frames in this anim. +/** + * Returns a pointer to the requested frame number's cdtEntry, given the + * pointer to the start of the anim file. Drops out if the requested frame + * number exceeds the number of frames in this anim. + */ -_cdtEntry *FetchCdtEntry(uint8 *animFile, uint16 frameNo) { - _animHeader *animHead = FetchAnimHeader(animFile); +_cdtEntry *Sword2Engine::fetchCdtEntry(uint8 *animFile, uint16 frameNo) { + _animHeader *animHead = fetchAnimHeader(animFile); #ifdef _SWORD2_DEBUG if (frameNo > animHead->noAnimFrames - 1) - error("FetchCdtEntry(animFile,%d) - anim only %d frames", frameNo, animHead->noAnimFrames); + error("fetchCdtEntry(animFile,%d) - anim only %d frames", frameNo, animHead->noAnimFrames); #endif return (_cdtEntry *) ((uint8 *) animHead + sizeof(_animHeader) + frameNo * sizeof(_cdtEntry)); } -// Returns a pointer to the requested frame number's header, given the -// pointer to the start of the anim file. Drops out if the requested frame -// number exceeds the number of frames in this anim +/** + * Returns a pointer to the requested frame number's header, given the pointer + * to the start of the anim file. Drops out if the requested frame number + * exceeds the number of frames in this anim + */ -_frameHeader *FetchFrameHeader(uint8 *animFile, uint16 frameNo) { +_frameHeader *Sword2Engine::fetchFrameHeader(uint8 *animFile, uint16 frameNo) { // required address = (address of the start of the anim header) + frameOffset - return (_frameHeader *) (animFile + sizeof(_standardHeader) + FetchCdtEntry(animFile, frameNo)->frameOffset); + return (_frameHeader *) (animFile + sizeof(_standardHeader) + fetchCdtEntry(animFile, frameNo)->frameOffset); } -// Returns a pointer to the requested parallax layer data. +/** + * Returns a pointer to the requested parallax layer data. + */ -_parallax *FetchBackgroundParallaxLayer(uint8 *screenFile, int layer) { +_parallax *Sword2Engine::fetchBackgroundParallaxLayer(uint8 *screenFile, int layer) { _multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader)); #ifdef _SWORD2_DEBUG if (mscreenHeader->bg_parallax[layer] == 0) - error("FetchBackgroundParallaxLayer(%d) - No parallax layer exists", layer); + error("fetchBackgroundParallaxLayer(%d) - No parallax layer exists", layer); #endif return (_parallax *) ((uint8 *) mscreenHeader + mscreenHeader->bg_parallax[layer]); } -_parallax *FetchBackgroundLayer(uint8 *screenFile) { +_parallax *Sword2Engine::fetchBackgroundLayer(uint8 *screenFile) { _multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader)); #ifdef _SWORD2_DEBUG if (mscreenHeader->screen == 0) - error("FetchBackgroundLayer (%d) - No background layer exists"); + error("fetchBackgroundLayer (%d) - No background layer exists"); #endif return (_parallax *) ((uint8 *) mscreenHeader + mscreenHeader->screen + sizeof(_screenHeader)); } -_parallax *FetchForegroundParallaxLayer(uint8 *screenFile, int layer) { +_parallax *Sword2Engine::fetchForegroundParallaxLayer(uint8 *screenFile, int layer) { _multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader)); #ifdef _SWORD2_DEBUG if (mscreenHeader->fg_parallax[layer] == 0) - error("FetchForegroundParallaxLayer(%d) - No parallax layer exists", layer); + error("fetchForegroundParallaxLayer(%d) - No parallax layer exists", layer); #endif return (_parallax *) ((uint8 *) mscreenHeader + mscreenHeader->fg_parallax[layer]); @@ -165,7 +183,7 @@ _parallax *FetchForegroundParallaxLayer(uint8 *screenFile, int layer) { uint8 errorLine[128]; -uint8 *FetchTextLine(uint8 *file, uint32 text_line) { +uint8 *Sword2Engine::fetchTextLine(uint8 *file, uint32 text_line) { _standardHeader *fileHeader; uint32 *point; @@ -182,7 +200,7 @@ uint8 *FetchTextLine(uint8 *file, uint32 text_line) { return errorLine; } - //point to the lookup table + // point to the lookup table point = (uint32 *) text_header + 1; return (uint8 *) (file + READ_LE_UINT32(point + text_line)); @@ -191,7 +209,7 @@ uint8 *FetchTextLine(uint8 *file, uint32 text_line) { // Used for testing text & speech (see fnISpeak in speech.cpp) -uint8 CheckTextLine(uint8 *file, uint32 text_line) { +uint8 Sword2Engine::checkTextLine(uint8 *file, uint32 text_line) { _textHeader *text_header = (_textHeader *) (file + sizeof(_standardHeader)); // out of range => invalid @@ -202,11 +220,11 @@ uint8 CheckTextLine(uint8 *file, uint32 text_line) { return 1; } -uint8 *FetchObjectName(int32 resourceId) { +uint8 *Sword2Engine::fetchObjectName(int32 resourceId) { _standardHeader *header; - header = (_standardHeader *) res_man.open(resourceId); - res_man.close(resourceId); + header = (_standardHeader *) res_man->openResource(resourceId); + res_man->closeResource(resourceId); // note this pointer is no longer valid, but it should be ok until // another resource is opened! |
