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-rw-r--r--sword2/resman.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/sword2/resman.cpp b/sword2/resman.cpp
index 340ebf3747..5c0c63e055 100644
--- a/sword2/resman.cpp
+++ b/sword2/resman.cpp
@@ -1019,28 +1019,28 @@ void ResourceManager::cacheNewCluster(uint32 newCluster) {
char buf[1024];
sprintf(buf, "%sClusters\\%s", _cdPath, _resourceFiles[newCluster]);
- g_display->waitForFade();
+ g_graphics->waitForFade();
- if (g_display->getFadeStatus() != RDFADE_BLACK) {
- g_display->fadeDown();
- g_display->waitForFade();
+ if (g_graphics->getFadeStatus() != RDFADE_BLACK) {
+ g_graphics->fadeDown();
+ g_graphics->waitForFade();
}
- g_display->clearScene();
+ g_graphics->clearScene();
_vm->setMouse(0);
_vm->setLuggage(0);
uint8 *bgfile;
bgfile = openResource(2950); // open the screen resource
- g_display->initialiseBackgroundLayer(NULL);
- g_display->initialiseBackgroundLayer(NULL);
- g_display->initialiseBackgroundLayer(_vm->fetchBackgroundLayer(bgfile));
- g_display->initialiseBackgroundLayer(NULL);
- g_display->initialiseBackgroundLayer(NULL);
- g_display->setPalette(0, 256, _vm->fetchPalette(bgfile), RDPAL_FADE);
-
- g_display->renderParallax(_vm->fetchBackgroundLayer(bgfile), 2);
+ g_graphics->initialiseBackgroundLayer(NULL);
+ g_graphics->initialiseBackgroundLayer(NULL);
+ g_graphics->initialiseBackgroundLayer(_vm->fetchBackgroundLayer(bgfile));
+ g_graphics->initialiseBackgroundLayer(NULL);
+ g_graphics->initialiseBackgroundLayer(NULL);
+ g_graphics->setPalette(0, 256, _vm->fetchPalette(bgfile), RDPAL_FADE);
+
+ g_graphics->renderParallax(_vm->fetchBackgroundLayer(bgfile), 2);
closeResource(2950); // release the screen resource
// Git rid of read-only status, if it is set.
@@ -1066,8 +1066,8 @@ void ResourceManager::cacheNewCluster(uint32 newCluster) {
frame = (_frameHeader*) text_spr->ad;
- textSprite.x = g_display->_screenWide /2 - frame->width / 2;
- textSprite.y = g_display->_screenDeep /2 - frame->height / 2 - RDMENU_MENUDEEP;
+ textSprite.x = g_graphics->_screenWide /2 - frame->width / 2;
+ textSprite.y = g_graphics->_screenDeep /2 - frame->height / 2 - RDMENU_MENUDEEP;
textSprite.w = frame->width;
textSprite.h = frame->height;
textSprite.scale = 0;
@@ -1107,17 +1107,17 @@ void ResourceManager::cacheNewCluster(uint32 newCluster) {
int16 textX = textSprite.x;
int16 textY = textSprite.y;
- g_display->drawSprite(&barSprite);
+ g_graphics->drawSprite(&barSprite);
barSprite.x = barX;
barSprite.y = barY;
textSprite.data = text_spr->ad + sizeof(_frameHeader);
- g_display->drawSprite(&textSprite);
+ g_graphics->drawSprite(&textSprite);
textSprite.x = textX;
textSprite.y = textY;
- g_display->fadeUp();
- g_display->waitForFade();
+ g_graphics->fadeUp();
+ g_graphics->waitForFade();
uint32 size = inFile.size();
@@ -1139,19 +1139,19 @@ void ResourceManager::cacheNewCluster(uint32 newCluster) {
step = 0;
// open the screen resource
bgfile = openResource(2950);
- g_display->renderParallax(_vm->fetchBackgroundLayer(bgfile), 2);
+ g_graphics->renderParallax(_vm->fetchBackgroundLayer(bgfile), 2);
// release the screen resource
closeResource(2950);
loadingBar = openResource(2951);
frame = _vm->fetchFrameHeader(loadingBar, fr);
barSprite.data = (uint8 *) (frame + 1);
closeResource(2951);
- g_display->drawSprite(&barSprite);
+ g_graphics->drawSprite(&barSprite);
barSprite.x = barX;
barSprite.y = barY;
textSprite.data = text_spr->ad + sizeof(_frameHeader);
- g_display->drawSprite(&textSprite);
+ g_graphics->drawSprite(&textSprite);
textSprite.x = textX;
textSprite.y = textY;
@@ -1159,7 +1159,7 @@ void ResourceManager::cacheNewCluster(uint32 newCluster) {
} else
step++;
- g_display->updateDisplay();
+ g_graphics->updateDisplay();
} while ((read % BUFFERSIZE) == 0);
if (read != size) {
@@ -1170,11 +1170,11 @@ void ResourceManager::cacheNewCluster(uint32 newCluster) {
outFile.close();
memory->freeMemory(text_spr);
- g_display->clearScene();
+ g_graphics->clearScene();
- g_display->fadeDown();
- g_display->waitForFade();
- g_display->fadeUp();
+ g_graphics->fadeDown();
+ g_graphics->waitForFade();
+ g_graphics->fadeUp();
// Git rid of read-only status.
SVM_SetFileAttributes(_resourceFiles[newCluster], FILE_ATTRIBUTE_NORMAL);
@@ -1291,8 +1291,8 @@ void ResourceManager::getCd(int cd) {
frame = (_frameHeader*) text_spr->ad;
- spriteInfo.x = g_display->_screenWide / 2 - frame->width / 2;
- spriteInfo.y = g_display->_screenDeep / 2 - frame->height / 2 - RDMENU_MENUDEEP;
+ spriteInfo.x = g_graphics->_screenWide / 2 - frame->width / 2;
+ spriteInfo.y = g_graphics->_screenDeep / 2 - frame->height / 2 - RDMENU_MENUDEEP;
spriteInfo.w = frame->width;
spriteInfo.h = frame->height;
spriteInfo.scale = 0;
@@ -1330,10 +1330,10 @@ void ResourceManager::getCd(int cd) {
}
}
- g_display->updateDisplay();
+ g_graphics->updateDisplay();
- g_display->clearScene();
- g_display->drawSprite(&spriteInfo); // Keep the message there even when the user task swaps.
+ g_graphics->clearScene();
+ g_graphics->drawSprite(&spriteInfo); // Keep the message there even when the user task swaps.
spriteInfo.y = oldY; // Drivers change the y co-ordinate, don't know why...
spriteInfo.x = oldX;
} while (!done);