aboutsummaryrefslogtreecommitdiff
path: root/sword2/resman.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'sword2/resman.cpp')
-rw-r--r--sword2/resman.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/sword2/resman.cpp b/sword2/resman.cpp
index 20350b7325..121dca1ed3 100644
--- a/sword2/resman.cpp
+++ b/sword2/resman.cpp
@@ -862,7 +862,6 @@ void resMan::Kill_all_res(uint8 wantInfo) //Tony29Nov96
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -953,7 +952,6 @@ void resMan::Kill_all_objects(uint8 wantInfo) // James17jan97
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1054,7 +1052,6 @@ void resMan::CacheNewCluster(uint32 newCluster)
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1074,7 +1071,6 @@ void resMan::CacheNewCluster(uint32 newCluster)
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1084,13 +1080,7 @@ void resMan::CacheNewCluster(uint32 newCluster)
}
-//get rid of top menu flash (tony 26Aug97)
EraseBackBuffer();
- FlipScreens();
- EraseBackBuffer();
- FlipScreens();
-
-
Set_mouse(0);
Set_luggage(0); //tw28Aug
@@ -1182,8 +1172,6 @@ void resMan::CacheNewCluster(uint32 newCluster)
textSprite.y = textY;
CopyScreenBuffer();
- FlipScreens();
-
FadeUp((float)0.75);
do
@@ -1194,7 +1182,6 @@ void resMan::CacheNewCluster(uint32 newCluster)
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1243,8 +1230,6 @@ void resMan::CacheNewCluster(uint32 newCluster)
textSprite.y = textY;
CopyScreenBuffer();
- FlipScreens();
-
fr += 1;
}
else
@@ -1257,7 +1242,6 @@ void resMan::CacheNewCluster(uint32 newCluster)
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1288,7 +1272,6 @@ void resMan::CacheNewCluster(uint32 newCluster)
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1297,7 +1280,6 @@ void resMan::CacheNewCluster(uint32 newCluster)
while(GetFadeStatus()==RDFADE_DOWN);
CopyScreenBuffer();
- FlipScreens();
FadeUp((float)0.75);
SVM_SetFileAttributes(resource_files[newCluster], FILE_ATTRIBUTE_NORMAL); // Git rid of read-only status.
@@ -1498,7 +1480,6 @@ void resMan::GetCd(int cd)
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1517,7 +1498,6 @@ void resMan::GetCd(int cd)
spriteInfo.y = oldY; // Drivers change the y co-ordinate, don't know why...
spriteInfo.x = oldX;
CopyScreenBuffer();
- FlipScreens();
}
} while (!done);