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Diffstat (limited to 'sword2/save_rest.cpp')
-rw-r--r--sword2/save_rest.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp
index 9740b802fa..1040232c2f 100644
--- a/sword2/save_rest.cpp
+++ b/sword2/save_rest.cpp
@@ -163,7 +163,7 @@ uint32 SaveGame(uint16 slotNo, uint8 *desc) {
uint32 FindBufferSize(void) {
// size of savegame header + size of global variables
- return (sizeof(g_header) + res_man.Res_fetch_len(1));
+ return (sizeof(g_header) + res_man.fetchLen(1));
}
void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc) {
@@ -177,7 +177,7 @@ void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc) {
sprintf(g_header.description, "%s", (char*) desc);
// length of global variables resource
- g_header.varLength = res_man.Res_fetch_len(1);
+ g_header.varLength = res_man.fetchLen(1);
// resource id of current screen file
g_header.screenId = this_screen.background_layer_id;
@@ -193,8 +193,8 @@ void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc) {
g_header.music_id = looping_music_id;
// object hub
- memcpy(&g_header.player_hub, res_man.Res_open(CUR_PLAYER_ID) + sizeof(_standardHeader), sizeof(_object_hub));
- res_man.Res_close(CUR_PLAYER_ID);
+ memcpy(&g_header.player_hub, res_man.open(CUR_PLAYER_ID) + sizeof(_standardHeader), sizeof(_object_hub));
+ res_man.close(CUR_PLAYER_ID);
// logic, graphic & mega structures
// copy the 4 essential player object structures into the header
@@ -212,7 +212,7 @@ void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc) {
// copy the global variables to the buffer
// open variables resource
- varsRes = res_man.Res_open(1);
+ varsRes = res_man.open(1);
// copy that to the buffer, following the header
memcpy(buffer->ad + sizeof(g_header), varsRes, FROM_LE_32(g_header.varLength));
@@ -226,7 +226,7 @@ void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc) {
#endif
// close variables resource
- res_man.Res_close(1);
+ res_man.close(1);
// set the checksum & copy that to the buffer (James05aug97)
@@ -368,7 +368,7 @@ uint32 RestoreFromBuffer(mem *buffer, uint32 size) {
// shorter than the current expected length
// if header contradicts actual current size of global variables
- if (g_header.varLength != res_man.Res_fetch_len(1)) {
+ if (g_header.varLength != res_man.fetchLen(1)) {
Free_mem(buffer);
// error: incompatible save-data - can't use!
@@ -379,7 +379,7 @@ uint32 RestoreFromBuffer(mem *buffer, uint32 size) {
// trash all resources from memory except player object & global
// variables
- res_man.Kill_all_res(0);
+ res_man.killAll(0);
// clean out the system kill list (no more objects to kill)
LLogic.resetKillList();
@@ -387,9 +387,9 @@ uint32 RestoreFromBuffer(mem *buffer, uint32 size) {
// get player character data from savegame buffer
// object hub is just after the standard header
- memcpy(res_man.Res_open(CUR_PLAYER_ID) + sizeof(_standardHeader), &g_header.player_hub, sizeof(_object_hub));
+ memcpy(res_man.open(CUR_PLAYER_ID) + sizeof(_standardHeader), &g_header.player_hub, sizeof(_object_hub));
- res_man.Res_close(CUR_PLAYER_ID);
+ res_man.close(CUR_PLAYER_ID);
// fill in the 4 essential player object structures from the header
PutPlayerStructures();
@@ -397,7 +397,7 @@ uint32 RestoreFromBuffer(mem *buffer, uint32 size) {
// get variables resource from the savegame buffer
// open variables resource
- varsRes = res_man.Res_open(1);
+ varsRes = res_man.open(1);
// copy that to the buffer, following the header
memcpy(varsRes, buffer->ad + sizeof(g_header), g_header.varLength );
@@ -411,7 +411,7 @@ uint32 RestoreFromBuffer(mem *buffer, uint32 size) {
#endif
// close variables resource
- res_man.Res_close(1);
+ res_man.close(1);
// free it now, rather than in RestoreGame, to unblock memory before
// new screen & runlist loaded
@@ -515,14 +515,14 @@ void GetPlayerStructures(void) {
char *raw_script_ad;
_standardHeader *head;
- head = (_standardHeader*) res_man.Res_open(CUR_PLAYER_ID);
+ head = (_standardHeader*) res_man.open(CUR_PLAYER_ID);
if (head->fileType != GAME_OBJECT)
Con_fatal_error("incorrect CUR_PLAYER_ID=%d", CUR_PLAYER_ID);
raw_script_ad = (char *) head;
RunScript(raw_script_ad, raw_script_ad, &null_pc);
- res_man.Res_close(CUR_PLAYER_ID);
+ res_man.close(CUR_PLAYER_ID);
}
void PutPlayerStructures(void) {
@@ -534,7 +534,7 @@ void PutPlayerStructures(void) {
char *raw_script_ad;
_standardHeader *head;
- head = (_standardHeader*) res_man.Res_open(CUR_PLAYER_ID);
+ head = (_standardHeader*) res_man.open(CUR_PLAYER_ID);
if (head->fileType != GAME_OBJECT)
Con_fatal_error("incorrect CUR_PLAYER_ID=%d", CUR_PLAYER_ID);
@@ -572,7 +572,7 @@ void PutPlayerStructures(void) {
}
RunScript(raw_script_ad, raw_script_ad, &null_pc);
- res_man.Res_close(CUR_PLAYER_ID);
+ res_man.close(CUR_PLAYER_ID);
}
int32 FN_pass_player_savedata(int32 *params) {