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+/* Copyright (C) 1994-2003 Revolution Software Ltd
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+/*****************************************************************************
+ * SOUND.H Sound engine
+ *
+ * SOUND.CPP Contains the sound engine, fx & music functions
+ * Some very 'sound' code in here ;)
+ *
+ * (16Dec96 JEL)
+ *
+ ****************************************************************************/
+
+#ifndef SOUND_H
+#define SOUND_H
+
+#include "scummsys.h"
+
+// fx types
+#define FX_SPOT 0
+#define FX_LOOP 1
+#define FX_RANDOM 2
+#define FX_SPOT2 3
+
+void Init_fx_queue(void); // to be called during system initialisation
+void Process_fx_queue(void); // to be called from the main loop, once per cycle
+void Clear_fx_queue(void); // stops all fx & clears the queue - eg. when leaving a location
+void PauseAllSound(void); // James25july97
+void UnpauseAllSound(void); // James25july97
+
+void Kill_music(void); // James22aug97
+
+
+int32 FN_play_music(int32 *params); // for save_Rest.cpp
+int32 FN_stop_music(int32 *params);
+
+extern uint32 looping_music_id; // used to store id of tunes that loop, for save & restore
+
+#endif