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Diffstat (limited to 'sword2/sound.h')
-rw-r--r-- | sword2/sound.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/sword2/sound.h b/sword2/sound.h new file mode 100644 index 0000000000..bca28ad66f --- /dev/null +++ b/sword2/sound.h @@ -0,0 +1,55 @@ +/* Copyright (C) 1994-2003 Revolution Software Ltd + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + */ + +/***************************************************************************** + * SOUND.H Sound engine + * + * SOUND.CPP Contains the sound engine, fx & music functions + * Some very 'sound' code in here ;) + * + * (16Dec96 JEL) + * + ****************************************************************************/ + +#ifndef SOUND_H +#define SOUND_H + +#include "scummsys.h" + +// fx types +#define FX_SPOT 0 +#define FX_LOOP 1 +#define FX_RANDOM 2 +#define FX_SPOT2 3 + +void Init_fx_queue(void); // to be called during system initialisation +void Process_fx_queue(void); // to be called from the main loop, once per cycle +void Clear_fx_queue(void); // stops all fx & clears the queue - eg. when leaving a location +void PauseAllSound(void); // James25july97 +void UnpauseAllSound(void); // James25july97 + +void Kill_music(void); // James22aug97 + + +int32 FN_play_music(int32 *params); // for save_Rest.cpp +int32 FN_stop_music(int32 *params); + +extern uint32 looping_music_id; // used to store id of tunes that loop, for save & restore + +#endif |