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-rw-r--r--sword2/speech.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/speech.cpp b/sword2/speech.cpp
index ba6c4ce57b..162921aecc 100644
--- a/sword2/speech.cpp
+++ b/sword2/speech.cpp
@@ -976,7 +976,7 @@ int32 FN_i_speak(int32 *params) {
// for this line either, then just quit back to script right
// now!
- if (subtitles == 0 && WantSpeechForLine(params[S_WAV]) == 0)
+ if (gui._subtitles == 0 && WantSpeechForLine(params[S_WAV]) == 0)
return IR_CONT;
if (cycle_skip == 0) {
@@ -1143,7 +1143,7 @@ int32 FN_i_speak(int32 *params) {
// if speech is selected, and this line is allowed speech
// (not if it's an fx subtitle!)
- if (speechSelected && WantSpeechForLine(officialTextNumber)) {
+ if (gui._speechSelected && WantSpeechForLine(officialTextNumber)) {
// if the wavId paramter is zero because not yet
// compiled into speech command, we can still get it
// from the 1st 2 chars of the text line
@@ -1214,7 +1214,7 @@ int32 FN_i_speak(int32 *params) {
}
// if we want subtitles, or speech failed to load
- if (subtitles || speechRunning == 0) {
+ if (gui._subtitles || speechRunning == 0) {
// then we're going to show the text
textRunning = 1;