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Diffstat (limited to 'sword2/speech.cpp')
-rw-r--r--sword2/speech.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/sword2/speech.cpp b/sword2/speech.cpp
index fddcb59f4f..ba6c4ce57b 100644
--- a/sword2/speech.cpp
+++ b/sword2/speech.cpp
@@ -968,7 +968,7 @@ int32 FN_i_speak(int32 *params) {
// New fudge to wait for smacker samples to finish
// since they can over-run into the game
- if (g_sound->GetSpeechStatus() != RDSE_SAMPLEFINISHED)
+ if (g_sound->getSpeechStatus() != RDSE_SAMPLEFINISHED)
return IR_REPEAT;
// New fudge for 'fx' subtitles
@@ -1199,7 +1199,7 @@ int32 FN_i_speak(int32 *params) {
strcpy(speechFile, "speech.clu");
// Load speech but don't start playing yet
- rv = g_sound->PlayCompSpeech(speechFile, params[S_WAV], SPEECH_VOLUME, speech_pan);
+ rv = g_sound->playCompSpeech(speechFile, params[S_WAV], SPEECH_VOLUME, speech_pan);
if (rv == RD_OK) {
// ok, we've got something to play
// (2 means not playing yet - see below)
@@ -1207,7 +1207,7 @@ int32 FN_i_speak(int32 *params) {
// set it playing now (we might want to do
// this next cycle, don't know yet)
- g_sound->UnpauseSpeech();
+ g_sound->unpauseSpeech();
} else {
debug(5, "ERROR: PlayCompSpeech(speechFile=\"%s\", wav=%d (res=%d pos=%d)) returned %.8x", speechFile, params[S_WAV], text_res, local_text, rv);
}
@@ -1247,7 +1247,7 @@ int32 FN_i_speak(int32 *params) {
// if playing a sample
if (!unpause_zone) {
// if we're at a quiet bit
- if (g_sound->AmISpeaking() == RDSE_QUIET) {
+ if (g_sound->amISpeaking() == RDSE_QUIET) {
// restart from frame 0
// ('closed mouth' frame)
ob_graphic->anim_pc = 0;
@@ -1277,11 +1277,11 @@ int32 FN_i_speak(int32 *params) {
// if playing a sample (note that value of '2' means about to play!)
- if (speechRunning==1) {
+ if (speechRunning == 1) {
if (!unpause_zone) {
- // has it finished? James25feb97
- if (g_sound->GetSpeechStatus() == RDSE_SAMPLEFINISHED)
- speechFinished=1;
+ // has it finished?
+ if (g_sound->getSpeechStatus() == RDSE_SAMPLEFINISHED)
+ speechFinished = 1;
} else
unpause_zone--;
} else if (speechRunning == 0 && speech_time) {
@@ -1289,7 +1289,7 @@ int32 FN_i_speak(int32 *params) {
// ends the speech
// if no sample then we're using speech_time to end speech
- // naturally James25feb97
+ // naturally
speech_time--;
if (!speech_time)
@@ -1315,7 +1315,7 @@ int32 FN_i_speak(int32 *params) {
// mouse click, after click_delay has expired -> end the speech
// we ignore mouse releases
-#ifdef _SWORD2_DEBUG // (James26jun97)
+#ifdef _SWORD2_DEBUG
// if testing text & speech
if (SYSTEM_TESTING_TEXT) {
// and RB used to click past text
@@ -1334,12 +1334,12 @@ int32 FN_i_speak(int32 *params) {
me = MouseEvent();
} while (me);
- speechFinished = 1; // James25feb97
+ speechFinished = 1;
// if speech sample playing
if (speechRunning) {
// halt the sample prematurely
- g_sound->StopSpeechSword2();
+ g_sound->stopSpeech();
}
}