diff options
Diffstat (limited to 'sword2/speech.cpp')
| -rw-r--r-- | sword2/speech.cpp | 140 |
1 files changed, 66 insertions, 74 deletions
diff --git a/sword2/speech.cpp b/sword2/speech.cpp index 2c1999bc81..56b584f344 100644 --- a/sword2/speech.cpp +++ b/sword2/speech.cpp @@ -87,15 +87,20 @@ int32 Logic::fnChoose(int32 *params) { // the human is switched off so there will be no normal mouse engine _mouseEvent *me; - uint32 j, hit; + uint32 i; + int hit; uint8 *icon; - uint32 pos = 0; AUTO_SELECTED = 0; // see below // new thing to intercept objects held at time of clicking on a person if (OBJECT_HELD) { + // So that, if there is no match, the speech script uses the + // default text for objects that are not accounted for + + int response = _defaultResponseId; + // If we are using a luggage icon on the person, scan the // subject list to see if this icon would have been available // at this time. @@ -108,28 +113,20 @@ int32 Logic::fnChoose(int32 *params) { // Note that we won't display the subject icons in this case! // scan the subject list for a match with our 'object_held' - while (pos < IN_SUBJECT) { - if (_subjectList[pos].res == OBJECT_HELD) { - // if we've found a match, clear it so it - // doesn't keep happening! - OBJECT_HELD = 0; - - // clear the subject list - IN_SUBJECT = 0; - // return special subject chosen code (same + for (i = 0; i < IN_SUBJECT; i++) { + if (_subjectList[i].res == OBJECT_HELD) { + // Return special subject chosen code (same // as in normal chooser routine below) - return IR_CONT + (_subjectList[pos].ref << 3); + response = _subjectList[i].ref; + break; } - pos++; } OBJECT_HELD = 0; // clear it so it doesn't keep happening! IN_SUBJECT = 0; // clear the subject list - // so that the speech script uses the default text for - // objects that are not accounted for - return IR_CONT + (_defaultResponseId << 3); + return IR_CONT + (response << 3); } // new thing for skipping chooser with "nothing else to say" text @@ -156,16 +153,16 @@ int32 Logic::fnChoose(int32 *params) { // init top menu from master list // all icons are highlighted / full colour - for (j = 0; j < 15; j++) { - if (j < IN_SUBJECT) { - debug(5, " ICON res %d for %d", _subjectList[j].res, j); - icon = _vm->_resman->openResource(_subjectList[j].res) + sizeof(_standardHeader) + RDMENU_ICONWIDE * RDMENU_ICONDEEP; - _vm->_graphics->setMenuIcon(RDMENU_BOTTOM, (uint8) j, icon); - _vm->_resman->closeResource(_subjectList[j].res); + for (i = 0; i < 15; i++) { + if (i < IN_SUBJECT) { + debug(5, " ICON res %d for %d", _subjectList[i].res, i); + icon = _vm->_resman->openResource(_subjectList[i].res) + sizeof(_standardHeader) + RDMENU_ICONWIDE * RDMENU_ICONDEEP; + _vm->_graphics->setMenuIcon(RDMENU_BOTTOM, (uint8) i, icon); + _vm->_resman->closeResource(_subjectList[i].res); } else { - //no icon here - debug(5, " NULL for %d", j); - _vm->_graphics->setMenuIcon(RDMENU_BOTTOM, (uint8) j, NULL); + // no icon here + debug(5, " NULL for %d", i); + _vm->_graphics->setMenuIcon(RDMENU_BOTTOM, (uint8) i, NULL); } } @@ -179,68 +176,63 @@ int32 Logic::fnChoose(int32 *params) { // again next cycle return IR_REPEAT; - } else { - // menu is there - we're just waiting for a click - debug(5, "choosing"); + } - me = _vm->_input->mouseEvent(); + // menu is there - we're just waiting for a click + debug(5, "choosing"); - // we only care about left clicks - // we ignore mouse releases + me = _vm->_input->mouseEvent(); - if (me && (me->buttons & RD_LEFTBUTTONDOWN)) { - // check for click on a menu - // if so then end the choose, highlight only the - // chosen, blank the mouse and return the ref code * 8 + // we only care about left clicks + // we ignore mouse releases - if (_vm->_input->_mouseY > 399 && _vm->_input->_mouseX >= 24 && _vm->_input->_mouseX < 640 - 24) { - //which are we over? - hit = (_vm->_input->_mouseX - 24) / 40; + if (!me || !(me->buttons & RD_LEFTBUTTONDOWN) || _vm->_input->_mouseY < 400) { + debug(5, "end choose"); + return IR_REPEAT; + } - //clicked on something - what button? - if (hit < IN_SUBJECT) { - debug(5, "Icons available:"); + // Check for click on a menu. If so then end the choose, highlight only + // the chosen, blank the mouse and return the ref code * 8 - // change icons - for (j = 0; j < IN_SUBJECT; j++) { - debug(5, "%s", _vm->fetchObjectName(_subjectList[j].res)); + hit = _vm->menuClick(IN_SUBJECT); - // change all others to grey - if (j != hit) { - icon = _vm->_resman->openResource( _subjectList[j].res ) + sizeof(_standardHeader); - _vm->_graphics->setMenuIcon(RDMENU_BOTTOM, (uint8) j, icon); - _vm->_resman->closeResource(_subjectList[j].res); - } - } + if (hit < 0) { + debug(5, "end choose"); + return IR_REPEAT; + } + debug(5, "Icons available:"); - debug(5, "Selected: %s", _vm->fetchObjectName(_subjectList[hit].res)); + // change icons + for (i = 0; i < IN_SUBJECT; i++) { + debug(5, "%s", _vm->fetchObjectName(_subjectList[i].res)); - // this is our looping flag - _choosing = false; + // change all others to grey + if (i != (uint32) hit) { + icon = _vm->_resman->openResource(_subjectList[i].res) + sizeof(_standardHeader); + _vm->_graphics->setMenuIcon(RDMENU_BOTTOM, (uint8) i, icon); + _vm->_resman->closeResource(_subjectList[i].res); + } + } - IN_SUBJECT = 0; + debug(2, "Selected: %s", _vm->fetchObjectName(_subjectList[hit].res)); - // blank mouse again - _vm->setMouse(0); + // this is our looping flag + _choosing = false; - debug(5, "hit %d - ref %d ref*8 %d", hit, _subjectList[hit].ref, _subjectList[hit].ref * 8); + IN_SUBJECT = 0; - // for non-speech scripts that manually - // call the chooser - RESULT = _subjectList[hit].res; + // blank mouse again + _vm->setMouse(0); - // return special subject chosen code - return IR_CONT + (_subjectList[hit].ref << 3); - } - } - } + debug(5, "hit %d - ref %d ref*8 %d", hit, _subjectList[hit].ref, _subjectList[hit].ref * 8); - debug(5, "end choose"); + // for non-speech scripts that manually + // call the chooser + RESULT = _subjectList[hit].res; - // again next cycle - return IR_REPEAT; - } + // return special subject chosen code + return IR_CONT + (_subjectList[hit].ref << 3); } int32 Logic::fnStartConversation(int32 *params) { @@ -380,7 +372,7 @@ int32 Logic::fnTheyDoWeWait(int32 *params) { if (!INS_COMMAND && RESULT == 1 && ob_logic->looping == 0) { // first time so set up targets command if target is waiting - debug(5, "FNtdww sending command to %d", target); + debug(5, "fnTheyDoWeWait sending command to %d", target); SPEECH_ID = params[1]; INS_COMMAND = params[2]; @@ -413,7 +405,7 @@ int32 Logic::fnTheyDoWeWait(int32 *params) { if (RESULT == 1) { // its waiting now so we can be finished with all this - debug(5, "FNtdww finished"); + debug(5, "fnTheyDoWeWait finished"); // not looping anymore ob_logic->looping = 0; @@ -424,7 +416,7 @@ int32 Logic::fnTheyDoWeWait(int32 *params) { return IR_CONT; } - debug(5, "FNtdww just waiting"); + debug(5, "fnTheyDoWeWait just waiting"); // debug flag to indicate who we're waiting for - see debug.cpp _speechScriptWaiting = target; @@ -572,7 +564,7 @@ int32 Logic::fnSpeechProcess(int32 *params) { debug(5, " SP"); - while(1) { + while (1) { //we are currently running a command switch (ob_speech->command) { case 0: |
