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-rw-r--r--sword2/startup.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/sword2/startup.cpp b/sword2/startup.cpp
index 1d7161cfce..674ff09319 100644
--- a/sword2/startup.cpp
+++ b/sword2/startup.cpp
@@ -18,25 +18,25 @@
*/
#include "stdafx.h"
-#include "bs2/sword2.h" // for CloseGame()
-#include "bs2/build_display.h"
-#include "bs2/console.h"
-#include "bs2/debug.h"
-#include "bs2/defs.h"
-#include "bs2/header.h"
-#include "bs2/interpreter.h"
-#include "bs2/logic.h"
-#include "bs2/maketext.h" // for Kill_text_bloc()
-#include "bs2/memory.h"
-#include "bs2/mouse.h"
-#include "bs2/object.h"
-#include "bs2/resman.h"
-#include "bs2/router.h"
-#include "bs2/sound.h"
-#include "bs2/speech.h" // for 'speech_text_bloc_no' - so that speech text can be cleared when running a new start-script
-#include "bs2/startup.h"
-#include "bs2/sync.h"
-#include "bs2/tony_gsdk.h"
+#include "sword2/sword2.h" // for CloseGame()
+#include "sword2/build_display.h"
+#include "sword2/console.h"
+#include "sword2/debug.h"
+#include "sword2/defs.h"
+#include "sword2/header.h"
+#include "sword2/interpreter.h"
+#include "sword2/logic.h"
+#include "sword2/maketext.h" // for Kill_text_bloc()
+#include "sword2/memory.h"
+#include "sword2/mouse.h"
+#include "sword2/object.h"
+#include "sword2/resman.h"
+#include "sword2/router.h"
+#include "sword2/sound.h"
+#include "sword2/speech.h" // for 'speech_text_bloc_no' - so that speech text can be cleared when running a new start-script
+#include "sword2/startup.h"
+#include "sword2/sync.h"
+#include "sword2/tony_gsdk.h"
namespace Sword2 {