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-rw-r--r--sword2/sword2.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index c01e9fc981..334a47ad09 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -64,7 +64,7 @@ const TargetSettings *Engine_SWORD2_targetList() {
}
Engine *Engine_SWORD2_create(GameDetector *detector, OSystem *syst) {
- return new Sword2::Sword2State(detector, syst);
+ return new Sword2::Sword2Engine(detector, syst);
}
REGISTER_PLUGIN("Broken Sword II", Engine_SWORD2_targetList, Engine_SWORD2_create);
@@ -97,10 +97,10 @@ uint8 gamePaused = 0;
uint8 graphics_level_fudged = 0;
uint8 stepOneCycle = 0; // for use while game paused
-Sword2State *g_sword2 = NULL;
-Sword2Sound *g_sound = NULL;
+Sword2Engine *g_sword2 = NULL;
+Sound *g_sound = NULL;
-Sword2State::Sword2State(GameDetector *detector, OSystem *syst)
+Sword2Engine::Sword2Engine(GameDetector *detector, OSystem *syst)
: Engine(detector, syst) {
_detector = detector;
@@ -122,16 +122,16 @@ Sword2State::Sword2State(GameDetector *detector, OSystem *syst)
_mixer->setVolume(256);
_mixer->setMusicVolume(256);
- g_sound = _sound = new Sword2Sound(_mixer);
+ g_sound = _sound = new Sound(_mixer);
File::setDefaultDirectory(_gameDataPath);
}
-void Sword2State::errorString(const char *buf1, char *buf2) {
+void Sword2Engine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
-int32 Sword2State::InitialiseGame(void) {
+int32 Sword2Engine::InitialiseGame(void) {
// init engine drivers
uint8 *file;
@@ -254,7 +254,7 @@ int32 GameCycle(void) {
return 0;
}
-void Sword2State::go() {
+void Sword2Engine::go() {
OSystem::Property prop;
uint32 rv;
uint8 breakOut = 0;
@@ -433,7 +433,7 @@ void Sword2State::go() {
return; //quit the game
}
-void Sword2State::Start_game(void) {
+void Sword2Engine::Start_game(void) {
// boot the game straight into a start script
int screen_manager_id;