diff options
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r-- | sword2/sword2.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index c01e9fc981..334a47ad09 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -64,7 +64,7 @@ const TargetSettings *Engine_SWORD2_targetList() { } Engine *Engine_SWORD2_create(GameDetector *detector, OSystem *syst) { - return new Sword2::Sword2State(detector, syst); + return new Sword2::Sword2Engine(detector, syst); } REGISTER_PLUGIN("Broken Sword II", Engine_SWORD2_targetList, Engine_SWORD2_create); @@ -97,10 +97,10 @@ uint8 gamePaused = 0; uint8 graphics_level_fudged = 0; uint8 stepOneCycle = 0; // for use while game paused -Sword2State *g_sword2 = NULL; -Sword2Sound *g_sound = NULL; +Sword2Engine *g_sword2 = NULL; +Sound *g_sound = NULL; -Sword2State::Sword2State(GameDetector *detector, OSystem *syst) +Sword2Engine::Sword2Engine(GameDetector *detector, OSystem *syst) : Engine(detector, syst) { _detector = detector; @@ -122,16 +122,16 @@ Sword2State::Sword2State(GameDetector *detector, OSystem *syst) _mixer->setVolume(256); _mixer->setMusicVolume(256); - g_sound = _sound = new Sword2Sound(_mixer); + g_sound = _sound = new Sound(_mixer); File::setDefaultDirectory(_gameDataPath); } -void Sword2State::errorString(const char *buf1, char *buf2) { +void Sword2Engine::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } -int32 Sword2State::InitialiseGame(void) { +int32 Sword2Engine::InitialiseGame(void) { // init engine drivers uint8 *file; @@ -254,7 +254,7 @@ int32 GameCycle(void) { return 0; } -void Sword2State::go() { +void Sword2Engine::go() { OSystem::Property prop; uint32 rv; uint8 breakOut = 0; @@ -433,7 +433,7 @@ void Sword2State::go() { return; //quit the game } -void Sword2State::Start_game(void) { +void Sword2Engine::Start_game(void) { // boot the game straight into a start script int screen_manager_id; |