diff options
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r-- | sword2/sword2.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 45a0f75edc..c78f1492f7 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -307,7 +307,7 @@ uint32 Sword2Engine::setEventFilter(uint32 filter) { void Sword2Engine::parseEvents(void) { OSystem::Event event; - while (_system->poll_event(&event)) { + while (_system->pollEvent(event)) { switch (event.event_code) { case OSystem::EVENT_KEYDOWN: if (!(_eventFilter & RD_KEYDOWN)) { @@ -576,12 +576,12 @@ void Sword2Engine::startGame(void) { // FIXME: Move this to some better place? void Sword2Engine::sleepUntil(uint32 time) { - while (_system->get_msecs() < time) { + while (_system->getMillis() < time) { // Make sure menu animations and fades don't suffer, but don't // redraw the entire scene. _graphics->processMenu(); _graphics->updateDisplay(false); - _system->delay_msecs(10); + _system->delayMillis(10); } } |