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-rw-r--r--sword2/sword2.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index f3ce0d515d..38784d6c82 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -189,11 +189,7 @@ int32 Sword2State::InitialiseGame(void)
void Close_game() //Tony11Oct96
{
Zdebug("Close_game() STARTING:");
-//avoid corruption when windows kicks back in
EraseBackBuffer();
- FlipScreens();
- EraseBackBuffer();
- FlipScreens();
Kill_music(); // Stop music instantly! (James22aug97)
Close_memory_manager(); // free the memory again
@@ -315,7 +311,6 @@ void Sword2State::go()
if (InitialiseGame())
{
Zdebug("RETURNED from InitialiseGame - closing game");
- RestoreDisplay();
CloseAppWindow();
return;
}
@@ -459,7 +454,6 @@ void Sword2State::go()
}
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
return; //quit the game