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-rw-r--r--sword2/sword2.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/sword2/sword2.h b/sword2/sword2.h
index 2d621622e7..588dd72106 100644
--- a/sword2/sword2.h
+++ b/sword2/sword2.h
@@ -321,16 +321,6 @@ public:
void setScrolling(void);
- struct FxQueueEntry {
- uint32 resource; // resource id of sample
- uint16 delay; // cycles to wait before playing (or 'random chance' if FX_RANDOM)
- uint8 volume; // 0..16
- int8 pan; // -16..16
- uint8 type; // FX_SPOT, FX_RANDOM or FX_LOOP
- };
-
- FxQueueEntry _fxQueue[FXQ_LENGTH];
-
// used to store id of tunes that loop, for save & restore
uint32 _loopingMusicId;