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-rw-r--r--sword2/anims.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp
index 002b739a6d..6614ce6e82 100644
--- a/sword2/anims.cpp
+++ b/sword2/anims.cpp
@@ -621,10 +621,6 @@ int32 Logic::fnPlaySequence(int32 *params) {
// params: 0 pointer to null-terminated ascii filename
// 1 number of frames in the sequence, used for PSX.
- // Only two sequences exist in demo
- if ((_vm->_features & GF_DEMO) && params[0] != 3626 && params[0] != 3879846)
- return IR_CONT;
-
char filename[30];
uint32 rv;
MovieTextObject *sequenceSpeechArray[MAX_SEQUENCE_TEXT_LINES + 1];