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-rw-r--r--sword2/driver/sprite.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/sword2/driver/sprite.cpp b/sword2/driver/sprite.cpp
index 5432937731..c89c00c7e5 100644
--- a/sword2/driver/sprite.cpp
+++ b/sword2/driver/sprite.cpp
@@ -1197,8 +1197,9 @@ int32 SoftwareRenderCompressed256(_spriteInfo *s)
return 0;
}
-// The surface functions are only used by the in-game dialogs. Everything
-// that isn't needed for them (blending, scaling, etc.) has been removed.
+// The surface functions are used by the in-game dialogs and for displaying
+// cutscene subtitles. Everything that isn't needed for those cases (blending,
+// scaling, etc.) has been removed.
int32 CreateSurface(_spriteInfo *s, uint8 **sprite) {
uint8 *newSprite;