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-rw-r--r--tools/create_drascula/create_drascula.cpp4
-rw-r--r--tools/create_drascula/create_drascula.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/tools/create_drascula/create_drascula.cpp b/tools/create_drascula/create_drascula.cpp
index e150fa7518..9ea2da380a 100644
--- a/tools/create_drascula/create_drascula.cpp
+++ b/tools/create_drascula/create_drascula.cpp
@@ -24,7 +24,7 @@
* This is a utility for storing all the hardcoded data of Drascula in a separate
* data file, used by the game engine
*/
-
+
// HACK to allow building with the SDL backend on MinGW
// see bug #1800764 "TOOLS: MinGW tools building broken"
#ifdef main
@@ -369,7 +369,7 @@ int main(int argc, char *argv[]) {
fwrite(padBuf, pad, 1, outFile);
}
}
-
+
// Write _textt
writeUint16BE(outFile, NUM_TEXTT);
for (lang = 0; lang < NUM_LANGS; lang++) {
diff --git a/tools/create_drascula/create_drascula.h b/tools/create_drascula/create_drascula.h
index 51287c43d2..13903e9564 100644
--- a/tools/create_drascula/create_drascula.h
+++ b/tools/create_drascula/create_drascula.h
@@ -43,7 +43,7 @@
#define NUM_TEXTVB 63
#define NUM_TEXTSYS 4
#define NUM_TEXTHIS 5
-#define NUM_TEXTVERBS 6
+#define NUM_TEXTVERBS 6
#define NUM_TEXTMISC 3
#define NUM_TEXTD1 11