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-rw-r--r--tools/create_kyradat/extract.cpp806
1 files changed, 806 insertions, 0 deletions
diff --git a/tools/create_kyradat/extract.cpp b/tools/create_kyradat/extract.cpp
new file mode 100644
index 0000000000..7584ef7093
--- /dev/null
+++ b/tools/create_kyradat/extract.cpp
@@ -0,0 +1,806 @@
+/* ScummVM Tools
+ * Copyright (C) 2009 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+
+#include "create_kyradat.h"
+
+bool extractRaw(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ uint8 *buffer = new uint8[size];
+ assert(buffer);
+ memcpy(buffer, data, size);
+
+ return out.addFile(filename, buffer, size);
+}
+
+bool extractStrings(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ uint32 entries = 0;
+ uint32 targetsize = size + 4;
+ for (uint32 i = 0; i < size; ++i) {
+ if (!data[i]) {
+ if (g->special == kAmigaVersion) {
+ if (i + 1 >= size)
+ ++entries;
+ else if (!data[i+1] && !(i & 1))
+ continue;
+ else
+ ++entries;
+ } else {
+ ++entries;
+ }
+
+ if (g->special == kFMTownsVersionE || g->special == kFMTownsVersionJ ||
+ g->special == k2TownsFile1E || g->special == k2TownsFile1J ||
+ g->special == k2TownsFile2E || g->special == k2TownsFile2J) {
+ // prevents creation of empty entries (which we have mostly between all strings in the FM-TOWNS version)
+ while (!data[++i]) {
+ if (i == size)
+ break;
+ targetsize--;
+ }
+ if (fmtPatch == 1) {
+ // Here is the first step of the extra treatment for all FM-TOWNS string arrays that
+ // contain more than one string and which the original code
+ // addresses via stringname[boolJapanese].
+ // We simply skip every other string
+ if (i == size)
+ continue;
+ uint32 len = strlen((const char*) data + i);
+ i += len;
+
+ targetsize = targetsize - 1 - len;
+
+ while (!data[++i]) {
+ if (i == len)
+ break;
+ targetsize--;
+ }
+ }
+ }
+ }
+ }
+
+ if (fmtPatch == 2) {
+ if (g->special == kFMTownsVersionE) {
+ targetsize--;
+ entries += 1;
+ } else if (g->special == kFMTownsVersionJ) {
+ targetsize += 2;
+ entries += 2;
+ }
+ }
+
+ if (fmtPatch == 3) {
+ entries++;
+ targetsize++;
+ }
+
+ if (fmtPatch == 4) {
+ targetsize -= 9;
+ }
+
+ uint8 *buffer = new uint8[targetsize];
+ assert(buffer);
+ memset(buffer, 0, targetsize);
+ uint8 *output = buffer;
+ const uint8 *input = (const uint8*) data;
+
+ WRITE_BE_UINT32(output, entries); output += 4;
+ if (g->special == kFMTownsVersionE || g->special == kFMTownsVersionJ ||
+ g->special == k2TownsFile1E || g->special == k2TownsFile1J ||
+ g->special == k2TownsFile2E || g->special == k2TownsFile2J) {
+ const byte *c = data + size;
+ do {
+ if (fmtPatch == 2 && input - data == 0x3C0 && input[0x10] == 0x32) {
+ memcpy(output, input, 0x0F);
+ input += 0x11; output += 0x0F;
+ }
+
+ strcpy((char*) output, (const char*) input);
+ uint32 stringsize = strlen((const char*)output) + 1;
+ input += stringsize; output += stringsize;
+ // skip empty entries
+ while (!*input) {
+ // Write one empty string into intro strings file
+ if (fmtPatch == 2) {
+ if ((g->special == kFMTownsVersionE && input - data == 0x260) ||
+ (g->special == kFMTownsVersionJ && input - data == 0x2BD) ||
+ (g->special == kFMTownsVersionJ && input - data == 0x2BE))
+ *output++ = *input;
+ }
+
+ // insert one dummy string at hof sequence strings position 59
+ if (fmtPatch == 3) {
+ if ((g->special == k2TownsFile1E && input - data == 0x695) ||
+ (g->special == k2TownsFile1J && input - data == 0x598))
+ *output++ = *input;
+ }
+
+ if (++input == c)
+ break;
+ }
+
+ if (fmtPatch == 1) {
+ // Here is the extra treatment for all FM-TOWNS string arrays that
+ // contain more than one string and which the original code
+ // addresses via stringname[boolJapanese].
+ // We simply skip every other string
+ if (input == c)
+ continue;
+ input += strlen((const char*)input);
+ while (!*input) {
+ if (++input == c)
+ break;
+ }
+ }
+
+ } while (input < c);
+ } else if (g->special == kAmigaVersion) {
+ // we need to strip some aligment zeros out here
+ int dstPos = 0;
+ for (uint32 i = 0; i < size; ++i) {
+ if (!data[i] && !(i & 1)) {
+ if (i + 1 > size)
+ continue;
+ else if (i + 1 < size && !data[i+1])
+ continue;
+ }
+
+ *output++ = data[i];
+ ++dstPos;
+ }
+ targetsize = dstPos + 4;
+ } else {
+ uint32 copySize = size;
+ if (fmtPatch == 4) {
+ memcpy(output, data, 44);
+ output += 44;
+ data += 44;
+ for (int t = 1; t != 10; t++) {
+ sprintf((char*) output, "COST%d_SH.PAK", t);
+ output += 13;
+ }
+ data += 126;
+ copySize -= 170;
+ }
+ memcpy(output, data, copySize);
+ }
+
+ return out.addFile(filename, buffer, targetsize);
+}
+
+bool extractStrings10(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ const int strSize = 10;
+ uint32 entries = (size + (strSize - 1)) / strSize;
+ uint32 targetSize = 4;
+
+ uint8 *buffer = new uint8[size + 4];
+ assert(buffer);
+ uint8 *output = buffer;
+ WRITE_BE_UINT32(output, entries); output += 4;
+
+ for (uint32 i = 0; i < entries; ++i) {
+ const byte *src = data + i * strSize;
+
+ while (*src)
+ *output++ = *src++;
+ *output++ = '\0';
+ }
+
+ return out.addFile(filename, buffer, output - buffer);
+}
+
+bool extractRooms(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ // different entry size for the FM-TOWNS version
+ const int roomEntrySize = (g->special == kFMTownsVersionE || g->special == kFMTownsVersionJ) ? (0x69) : ((g->special == kAmigaVersion) ? 0x52 : 0x51);
+ const int countRooms = size / roomEntrySize;
+
+ uint8 *buffer = new uint8[countRooms * 9 + 4];
+ assert(buffer);
+ uint8 *output = buffer;
+
+ WRITE_BE_UINT32(output, countRooms); output += 4;
+
+ const byte *src = data;
+ if (g->special == kAmigaVersion) {
+ for (int i = 0; i < countRooms; ++i) {
+ *output++ = *src++; assert(*src == 0); ++src;
+ memcpy(output, src, 8); output += 0x8;
+ src += roomEntrySize - 0x2;
+ }
+ } else {
+ for (int i = 0; i < countRooms; ++i) {
+ *output++ = *src++;
+ WRITE_BE_UINT16(output, READ_LE_UINT16(src)); output += 2; src += 2;
+ WRITE_BE_UINT16(output, READ_LE_UINT16(src)); output += 2; src += 2;
+ WRITE_BE_UINT16(output, READ_LE_UINT16(src)); output += 2; src += 2;
+ WRITE_BE_UINT16(output, READ_LE_UINT16(src)); output += 2; src += 2;
+ src += roomEntrySize - 0x9;
+ }
+ }
+
+ return out.addFile(filename, buffer, countRooms * 9 + 4);
+}
+
+bool extractShapes(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ byte *buffer = new byte[size + 1 * 4];
+ assert(buffer);
+ byte *output = buffer;
+
+ const int count = size / 0x07;
+ WRITE_BE_UINT32(output, count); output += 4;
+ memcpy(output, data, size);
+
+ return out.addFile(filename, buffer, size + 1 * 4);
+}
+
+bool extractAmigaSfx(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ const uint32 entries = size / 8;
+ byte *buffer = new byte[entries * 6 + 1 * 4];
+
+ byte *output = buffer;
+ WRITE_BE_UINT32(output, entries); output += 4;
+
+ for (uint32 i = 0; i < entries; ++i) {
+ *output++ = *data++; // Note
+ *output++ = *data++; // Patch
+ data += 2; // Unused
+ WRITE_BE_UINT16(output, READ_BE_UINT16(data)); output += 2; data += 2; // Duration
+ *output++ = *data++; // Volume
+ *output++ = *data++; // Pan
+ }
+
+ return out.addFile(filename, buffer, entries * 6 + 1 * 4);
+}
+
+bool extractWdSfx(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ const int bufferSize = 0x12602;
+
+ uint8 *buffer = new uint8[0x12602];
+ assert(buffer);
+ memcpy(buffer, data, 0x7EE5);
+ memcpy(buffer + 0x7EE5, data + 0x7EE7, 0x7FFF);
+ memcpy(buffer + 0xFEE4, data + 0xFEE8, 0x271E);
+
+ return out.addFile(filename, buffer, bufferSize);
+}
+
+int extractHofSeqData_checkString(const void *ptr, uint8 checkSize);
+int extractHofSeqData_isSequence(const void *ptr, const Game *g, uint32 maxCheckSize);
+int extractHofSeqData_isControl(const void *ptr, uint32 size);
+
+bool extractHofSeqData(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ int numSequences = 0;
+ int numNestedSequences = 0;
+
+ uint16 headerSize = 50 * sizeof(uint16);
+ uint16 bufferSize = size + headerSize;
+ byte *buffer = new byte[bufferSize];
+ assert(buffer);
+ memset(buffer, 0, bufferSize );
+ uint16 *header = (uint16*) buffer;
+ byte *output = buffer + headerSize;
+ uint16 *hdout = header;
+
+ //debug(1, "\nProcessing Hand of Fate sequence data:\n--------------------------------------\n");
+ for (int cycle = 0; cycle < 2; cycle++) {
+ const byte *ptr = data;
+ hdout++;
+
+ const byte * endOffs = (const byte *)(data + size);
+
+ // detect sequence structs
+ while (ptr < endOffs) {
+ if (ptr[1]) {
+ error("invalid sequence data encountered");
+ delete[] buffer;
+ return false;
+ }
+
+ int v = extractHofSeqData_isSequence(ptr, g, endOffs - ptr);
+
+ if (cycle == 0 && v == 1) {
+ if ((g->special == k2FloppyFile1 && *ptr == 5) || (g->special == k2DemoVersion && (ptr - data == 312))) {
+ // patch for floppy version: skips invalid ferb sequence
+ // patch for demo: skips invalid title sequence
+ ptr += 54;
+ continue;
+ }
+
+ numSequences++;
+ uint16 relOffs = (uint16) (output - buffer);
+ WRITE_BE_UINT16(hdout, relOffs);
+ hdout++;
+
+ WRITE_BE_UINT16(output, READ_LE_UINT16(ptr)); // flags
+ ptr += 2;
+ output += 2;
+
+ memcpy(output, ptr, 28); // wsa and cps file names
+ ptr += 28;
+ output += 28;
+
+ if (g->special == k2TownsFile1E) { // startupCommand + finalCommand
+ memcpy(output , ptr, 2);
+ ptr += 2;
+ output += 2;
+ } else {
+ *output++ = READ_LE_UINT16(ptr) & 0xff;
+ ptr += 2;
+ *output++ = READ_LE_UINT16(ptr) & 0xff;
+ ptr += 2;
+ }
+
+ for (int w = 0; w < 7; w++) { //stringIndex1 to yPos
+ WRITE_BE_UINT16(output, READ_LE_UINT16(ptr));
+ ptr += 2;
+ output += 2;
+ }
+
+ ptr += 4;
+ WRITE_BE_UINT16(output, READ_LE_UINT16(ptr)); // duration
+ ptr += 2;
+ output+= 2;
+
+ } else if (cycle == 1 && v != 1 && v != -2) {
+ uint16 controlOffs = 0;
+ uint16 ctrSize = 0;
+ if (v) {
+ const byte *ctrStart = ptr;
+ while (v && v != -2) {
+ ptr++;
+ v = extractHofSeqData_isSequence(ptr, g, endOffs - ptr);
+ }
+
+ if (v == -2)
+ break;
+
+ ctrSize = (uint16)(ptr - ctrStart);
+
+ if (g->special != k2DemoVersion &&
+ extractHofSeqData_isControl(ctrStart, ctrSize)) {
+ controlOffs = (uint16) (output - buffer);
+ *output++ = ctrSize >> 2;
+
+ for (int cc = 0; cc < ctrSize; cc += 2)
+ WRITE_BE_UINT16(output + cc, READ_LE_UINT16(ctrStart + cc)); // frame control
+ output += ctrSize;
+ }
+ }
+
+ numNestedSequences++;
+ uint16 relOffs = (uint16) (output - buffer);
+ WRITE_BE_UINT16(hdout, relOffs);
+ hdout++;
+
+ WRITE_BE_UINT16(output, READ_LE_UINT16(ptr)); // flags
+ ptr += 2;
+ output += 2;
+
+ memcpy(output, ptr, 14); // wsa file name
+ ptr += 14;
+ output += 14;
+
+ // startframe
+ WRITE_BE_UINT16(output, READ_LE_UINT16(ptr));
+ ptr += 2;
+ output += 2;
+
+ // endFrame
+ WRITE_BE_UINT16(output, (ctrSize && ((ctrSize >> 2) < READ_LE_UINT16(ptr))) ? (ctrSize >> 2) : READ_LE_UINT16(ptr));
+ ptr += 2;
+ output += 2;
+
+ // frameDelay
+ WRITE_BE_UINT16(output, READ_LE_UINT16(ptr));
+ ptr += 2;
+ output += 2;
+
+ ptr += 4;
+
+ for (int w = 0; w < 2; w++) { //x, y
+ WRITE_BE_UINT16(output, READ_LE_UINT16(ptr));
+ ptr += 2;
+ output += 2;
+ }
+
+ if (!READ_LE_UINT32(ptr))
+ controlOffs = 0;
+
+ WRITE_BE_UINT16(output, controlOffs);
+ if (g->special != k2DemoVersion && g->special != k2DemoLol)
+ ptr += 4;
+ output += 2;
+
+ if (g->special != k2DemoVersion && g->special != k2DemoLol) {
+ for (int w = 0; w < 2; w++) { //startupCommand, finalCommand
+ WRITE_BE_UINT16(output, READ_LE_UINT16(ptr));
+ ptr += 2;
+ output += 2;
+ }
+ } else {
+ memset(output, 0, 4);
+ output += 4;
+ }
+
+ if (g->special == k2TownsFile1E)
+ ptr += 2;
+
+ } else if (cycle == 0) {
+ while (v != 1 && v != -2) {
+ ptr++;
+ v = extractHofSeqData_isSequence(ptr, g, endOffs - ptr);
+ }
+
+ if (v == -2)
+ break;
+
+
+ } else if (cycle == 1) {
+ while (v == 1 && v != -2) {
+ ptr++;
+ v = extractHofSeqData_isSequence(ptr, g, endOffs - ptr);
+ }
+
+ if (v == -2)
+ break;
+ }
+ }
+ }
+
+ uint16 finHeaderSize = (2 + numSequences + numNestedSequences) * sizeof(uint16);
+ uint16 finBufferSize = ((output - buffer) - headerSize) + finHeaderSize;
+ byte *finBuffer = new byte[finBufferSize];
+ assert(finBuffer);
+ uint16 diff = headerSize - finHeaderSize;
+ uint16 *finHeader = (uint16*) finBuffer;
+
+ for (int i = 1; i < finHeaderSize; i++)
+ WRITE_BE_UINT16(&finHeader[i], (READ_BE_UINT16(&header[i]) - diff));
+ WRITE_BE_UINT16(finHeader, numSequences);
+ WRITE_BE_UINT16(&finHeader[numSequences + 1], numNestedSequences);
+ memcpy (finBuffer + finHeaderSize, buffer + headerSize, finBufferSize - finHeaderSize);
+ delete[] buffer;
+
+ finHeader = (uint16*) (finBuffer + ((numSequences + 2) * sizeof(uint16)));
+ for (int i = 0; i < numNestedSequences; i++) {
+ uint8 * offs = finBuffer + READ_BE_UINT16(finHeader++) + 26;
+ uint16 ctrl = READ_BE_UINT16(offs);
+ if (ctrl)
+ ctrl -= diff;
+ WRITE_BE_UINT16(offs, ctrl);
+ }
+
+ return out.addFile(filename, finBuffer, finBufferSize);
+}
+
+int extractHofSeqData_checkString(const void *ptr, uint8 checkSize) {
+ // return values: 1 = text; 0 = zero string; -1 = other
+
+ int t = 0;
+ int c = checkSize;
+ const uint8 *s = (const uint8*)ptr;
+
+ // check for character string
+ while (c--) {
+ if (*s > 31 && *s < 123)
+ t++;
+ s++;
+ }
+
+ if (t == checkSize)
+ return 1;
+
+ // check for zero string
+ c = checkSize;
+ uint32 sum = 0;
+ s = (const uint8*)ptr;
+ while (c--)
+ sum += *s++;
+
+ return (sum) ? -1 : 0;
+}
+
+int extractHofSeqData_isSequence(const void *ptr, const Game *g, uint32 maxCheckSize) {
+ // return values: 1 = Sequence; 0 = Nested Sequence; -1 = other; -2 = overflow
+
+ if (maxCheckSize < 30)
+ return -2;
+
+ const uint8 * s = (const uint8*)ptr;
+ int c1 = extractHofSeqData_checkString(s + 2, 6);
+ int c2 = extractHofSeqData_checkString(s + 16, 6);
+ int c3 = extractHofSeqData_checkString(s + 2, 14);
+ int c4 = extractHofSeqData_checkString(s + 16, 14);
+ int c0 = s[1];
+ int c5 = s[0];
+
+ if (c0 == 0 && c5 && ((c1 + c2) >= 1) && (!(c3 == 0 && c2 != 1)) && (!(c4 == 0 && c1 != 1))) {
+ if (maxCheckSize < 41)
+ return -2;
+
+ if (g->special == k2TownsFile1E) {
+ if (!(s[37] | s[39]) && s[38] > s[36])
+ return 1;
+ } else {
+ if (!(s[39] | s[41]) && s[40] > s[38])
+ return 1;
+ }
+ }
+
+ if (c0 == 0 && c5 == 4 && c3 == 0 && c4 == 0) {
+ if (maxCheckSize >= 41 && READ_LE_UINT32(s + 34) && !(s[39] | s[41]) && s[40] > s[38])
+ return 1;
+ }
+
+ if (c0 == 0 && c5 && c1 == 1 && c4 == -1 && s[20])
+ return 0;
+
+ return -1;
+}
+
+int extractHofSeqData_isControl(const void *ptr, uint32 size) {
+ // return values: 1 = possible frame control data; 0 = definitely not frame control data
+
+ const uint8 *s = (const uint8*)ptr;
+ for (uint32 i = 2; i < size; i += 4) {
+ if (!s[i])
+ return 0;
+ }
+
+ for (uint32 i = 1; i < size; i += 2) {
+ if (s[i])
+ return 0;
+ }
+ return 1;
+}
+
+bool extractHofShapeAnimDataV1(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ int outsize = 1;
+ uint8 *buffer = new uint8[size + 1];
+ const uint8 *src = data;
+ uint8 *dst = buffer + 1;
+
+ for (int i = 0; i < 4; i++) {
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
+ src += 2;
+ dst += 2;
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
+ src += 4;
+ dst += 2;
+ outsize += 4;
+
+ for (int j = 0; j < 20; j++) {
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
+ src += 2;
+ dst += 2;
+ outsize += 2;
+ }
+
+ };
+
+ *buffer = 4; // number of items
+
+ return out.addFile(filename, buffer, outsize);
+}
+
+bool extractHofShapeAnimDataV2(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ int outsize = 1;
+ uint8 *buffer = new uint8[size + 1];
+ const uint8 *src = data;
+ uint8 *dst = buffer + 1;
+ const uint8 *fin = data + size;
+ int count = 0;
+
+ do {
+ if (READ_LE_UINT16(src) == 0xffff)
+ break;
+
+ count++;
+
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
+ src += 2;
+ dst += 2;
+
+ uint8 numFrames = *src;
+ *dst++ = numFrames;
+ src += 6;
+ outsize += 3;
+
+ for (int i = 0; i < (numFrames << 1); i++) {
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
+ src += 2;
+ dst += 2;
+ outsize += 2;
+ }
+
+ src += (48 - (numFrames << 2));
+
+ } while (src < fin);
+
+ *buffer = count; // number of items
+
+ return out.addFile(filename, buffer, outsize);
+}
+
+bool extractStringsWoSuffix(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ int outsize = size + 4;
+ uint8 *buffer = new uint8[outsize];
+ const uint8 *src = data;
+ uint8 *dst = buffer + 4;
+ const uint8 *fin = src + size;
+ int entries = 0;
+
+ while (src < fin) {
+ while (!*src && src < fin)
+ src++;
+ while (*src && *src != '.' && src < fin)
+ *dst++ = *src++;
+
+ *dst++ = '\0';
+ entries++;
+
+ if (*src == '.') {
+ while (*src && src < fin)
+ src++;
+ }
+ }
+
+ WRITE_BE_UINT32(buffer, entries);
+ outsize = dst - buffer;
+
+ return out.addFile(filename, buffer, outsize);
+}
+
+bool extractPaddedStrings(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ int outsize = size + 4;
+ uint8 *buffer = new uint8[outsize];
+ const uint8 *src = data;
+ uint8 *dst = buffer + 4;
+ const uint8 *fin = src + size;
+ int entries = 0;
+
+ while (src < fin) {
+ while (!*src && src < fin)
+ src++;
+ while (*src && src < fin)
+ *dst++ = *src++;
+
+ *dst++ = '\0';
+ entries++;
+ }
+
+ WRITE_BE_UINT32(buffer, entries);
+ outsize = dst - buffer;
+
+ return out.addFile(filename, buffer, outsize);
+}
+
+bool extractRaw16to8(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ int outsize = size >> 1;
+ uint8 *buffer = new uint8[outsize];
+ const uint8 *src = data;
+ uint8 *dst = buffer;
+
+ for (int i = 0; i < outsize; i++) {
+ *dst++ = *src++;
+ *src++;
+ }
+
+ return out.addFile(filename, buffer, outsize);
+}
+
+bool extractRaw16(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ uint8 *buffer = new uint8[size];
+ const uint8 *src = data;
+ uint8 *dst = buffer;
+
+ for (uint32 i = 0; i < (size >> 1); i++) {
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
+ src += 2;
+ dst += 2;
+ }
+
+ return out.addFile(filename, buffer, size);
+}
+
+bool extractRaw32(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ uint8 *buffer = new uint8[size];
+ const uint8 *src = data;
+ uint8 *dst = buffer;
+
+ for (uint32 i = 0; i < (size >> 2); i++) {
+ WRITE_BE_UINT32(dst, READ_LE_UINT32(src));
+ src += 4;
+ dst += 4;
+ }
+
+ return out.addFile(filename, buffer, size);
+}
+
+bool extractLolButtonDefs(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ int num = size / 22;
+ uint8 *buffer = new uint8[size];
+ uint32 outsize = num * 18;
+ const uint8 *src = data;
+ uint8 *dst = buffer;
+
+ for (int i = 0; i < num; i++) {
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
+ src += 2; dst += 2;
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
+ src += 2; dst += 2;
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
+ src += 6; dst += 2;
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
+ src += 2; dst += 2;
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
+ src += 2; dst += 2;
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
+ src += 2; dst += 2;
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
+ src += 2; dst += 2;
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
+ src += 2; dst += 2;
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
+ src += 2; dst += 2;
+ }
+
+ return out.addFile(filename, buffer, outsize);
+}
+
+bool extractMrShapeAnimData(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
+ int outsize = 1;
+ uint8 *buffer = new uint8[size + 1];
+ const uint8 *src2 = data;
+ const uint8 *src1 = data + 324;
+ uint8 *dst = buffer + 1;
+ const uint8 *fin = data + size;
+ int count = 0;
+
+ do {
+ if (READ_LE_UINT16(src1) == 0xffff)
+ break;
+
+ count++;
+
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src1));
+ src1 += 2;
+ dst += 2;
+
+ uint8 numFrames = *src1;
+ *dst++ = numFrames;
+ src1 += 10;
+ outsize += 3;
+
+ for (int i = 0; i < (numFrames << 1); i++) {
+ WRITE_BE_UINT16(dst, READ_LE_UINT16(src2));
+ src2 += 2;
+ dst += 2;
+ outsize += 2;
+ }
+ } while (src1 < fin);
+
+ *buffer = count; // number of items
+
+ return out.addFile(filename, buffer, outsize);
+}
+