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-rw-r--r--tools/create_lure/create_lure_dat.cpp1964
1 files changed, 0 insertions, 1964 deletions
diff --git a/tools/create_lure/create_lure_dat.cpp b/tools/create_lure/create_lure_dat.cpp
deleted file mode 100644
index ad883b808f..0000000000
--- a/tools/create_lure/create_lure_dat.cpp
+++ /dev/null
@@ -1,1964 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- * This is a utility for extracting needed resource data from different language
- * version of the Lure of the Temptress lure.exe executable files into a new file
- * lure.dat - this file is required for the ScummVM Lure of the Temptress module
- * to work properly
- */
-
-// Disable symbol overrides so that we can use system headers.
-#define FORBIDDEN_SYMBOL_ALLOW_ALL
-
-// HACK to allow building with the SDL backend on MinGW
-// see bug #1800764 "TOOLS: MinGW tools building broken"
-#ifdef main
-#undef main
-#endif // main
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "create_lure_dat.h"
-
-using namespace Common;
-
-File outputFile, lureExe;
-Common::Language language;
-uint16 dataSegment;
-
-#define NUM_BYTES_VALIDATE 1024
-#define ENGLISH_FILE_CHECKSUM 0xFD70
-#define ITALIAN_FILE_CHECKSUM 0x109AD
-#define FRENCH_FILE_CHECKSUM 0xD38C
-#define GERMAN_FILE_CHECKSUM 0xD143
-#define SPANISH_FILE_CHECKSUM 0xFFDA
-
-Common::Language processedLanguages[100];
-int langIndex = 0;
-uint16 animOffsets[MAX_NUM_ANIM_RECORDS];
-int animIndex = 0;
-uint16 actionOffsets[MAX_NUM_ACTION_RECORDS];
-int actionIndex = 0;
-
-#define TALK_NUM_ENTRIES 28
-#define MAX_TALK_LISTS 300
-
-uint16 talkOffsets[MAX_TALK_LISTS];
-int talkOffsetIndex = 0;
-
-#define NUM_LANGUAGES 5
-struct AnimListRecord {
- uint16 languages[NUM_LANGUAGES];
-};
-
-AnimListRecord animDataList[] = {
- {{0x1830, 0x1830, 0x1830, 0x1830, 0x1830}}, // Copy protection header
- {{0x1839, 0x1839, 0x1839, 0x1839, 0x1839}}, // Copy protection wording header
- {{0x1842, 0x1842, 0x1842, 0x1842, 0x1842}}, // Copy protection numbers
- {{0x184B, 0x184B, 0x184B, 0x184B, 0x184B}}, // Restart/Restore buttons
- {{0x55C0, 0x5680, 0x56A0, 0x56D0, 0x56a0}}, // Player midswing animation
- {{0x55C9, 0x5689, 0x56A9, 0x56D9, 0x56a9}}, // Player mid-level defend
- {{0x55D2, 0x5692, 0x56B2, 0x56E2, 0x56b2}}, // Player high-level strike
- {{0x55DB, 0x569B, 0x56BB, 0x56EB, 0x56bb}}, // Player high-level defend
- {{0x55E4, 0x56A4, 0x56C4, 0x56F4, 0x56c4}}, // Player low-level strike
- {{0x55ED, 0x56AD, 0x56CD, 0x56FD, 0x56cd}}, // Player low-level defend
- {{0x55F6, 0x56B6, 0x56D6, 0x5706, 0x56d6}}, // Player fight animation
- {{0x55FF, 0x56BF, 0x56DF, 0x570F, 0x56df}}, // Pig fight animation
- {{0x5608, 0x56C8, 0x56E8, 0x5718, 0x56e8}}, // Pig fight animation
- {{0x5611, 0x56D1, 0x56F1, 0x5721, 0x56f1}}, // Player mid-level strike
- {{0x561A, 0x56DA, 0x56FA, 0x572A, 0x56FA}}, // Pig upper block
- {{0x5623, 0x56E3, 0x5703, 0x5733, 0x5703}}, // Pig fight animation
- {{0x562C, 0x56EC, 0x570C, 0x573C, 0x570c}}, // Misc fight animation
- {{0x5635, 0x56F5, 0x5715, 0x5745, 0x5715}}, // Pig fight animation
- {{0x563E, 0x56FE, 0x571E, 0x574E, 0x571e}}, // Player recoiling from hit
- {{0x5647, 0x5707, 0x5727, 0x5757, 0x5727}}, // Pig recoiling from hit
- {{0x5650, 0x5710, 0x5730, 0x5760, 0x5730}}, // Pig dies
- {{0x5810, 0x58D0, 0x58F0, 0x5920, 0x58f0}}, // Voice bubble
- {{0x5915, 0x59D5, 0x59F5, 0x5a25, 0x59f5}}, // Blacksmith hammering
- {{0x59E4, 0x5AA4, 0x5AC4, 0x5af4, 0x5ac4}}, // Ewan's standard animation
- {{0x59ED, 0x5AAD, 0x5ACD, 0x5afd, 0x5acd}}, // Ewan's alternate animation
- {{0x59FF, 0x5ABF, 0x5ADF, 0x5b0f, 0x5adf}}, // Dragon breathing fire
- {{0x5A08, 0x5AC8, 0x5AE8, 0x5b18, 0x5af1}}, // Dragon breathing fire 2
- {{0x5A11, 0x5AD1, 0x5AF1, 0x5b21, 0x5af1}}, // Dragon breathing fire 3
- {{0x5A1A, 0x5ADA, 0x5AFA, 0x5b2a, 0x5afa}}, // Player turning winch in room #48
- {{0x5A59, 0x5B19, 0x5B39, 0x5b69, 0x5b39}}, // Player pulling lever in room #48
- {{0x5A62, 0x5B22, 0x5B42, 0x5b72, 0x5b42}}, // Minnow pulling lever in room #48
- {{0x5AAA, 0x5B6A, 0x5B8A, 0x5bba, 0x5b8a}}, // Goewin mixing potion
- {{0x5C80, 0x5D40, 0x5D60, 0x5d90, 0x5d60}}, // Player standard animation
- {{0x5C95, 0x5D55, 0x5D75, 0x5da5, 0x5d75}}, // Player operating rack
- {{0x5CAA, 0x5D6A, 0x5D8A, 0x5dba, 0x5d8a}}, // Selena animation
- {{0x5CE9, 0x5DA9, 0x5DC9, 0x5df9, 0x5dc9}}, // Blacksmith default
- {{0x5D28, 0x5DE8, 0x5E08, 0x5e38, 0x5e08}}, // Goewin animation
- {{0, 0, 0, 0}}
-};
-
-void errorExit(const char *msg) {
- printf("%s\n", msg);
- exit(1);
-}
-
-void add_anim_record(uint16 offset) {
- for (int ctr = 0; ctr < animIndex; ++ctr)
- if (animOffsets[ctr] == offset) return;
- if (animIndex == MAX_NUM_ANIM_RECORDS) {
- printf("Animation record offset table size exceeded\n");
- exit(1);
- }
-
- if (animIndex == 0) {
- // First call to the method, so add the fixed list for the current
- // language in at the start, so they'll be at fixed indexes
- int index = 0;
- if (language == IT_ITA) index = 1;
- else if (language == FR_FRA) index = 2;
- else if (language == DE_DEU) index = 3;
- else if (language == ES_ESP) index = 4;
- else if (language != EN_ANY) errorExit("add_anim_record: Unknown language");
-
- AnimListRecord *p = &animDataList[0];
- while (p->languages[index] != 0) {
- animOffsets[animIndex++] = p->languages[index];
- ++p;
- }
- }
-
- animOffsets[animIndex++] = offset;
-}
-
-void add_action_list(uint16 offset) {
- for (int ctr = 0; ctr < actionIndex; ++ctr)
- if (actionOffsets[ctr] == offset) return;
- if (actionIndex == MAX_NUM_ACTION_RECORDS) {
- printf("Action record offset table size exceeded\n");
- exit(1);
- }
- actionOffsets[actionIndex++] = offset;
-}
-
-void read_basic_palette(byte *&data, uint16 &totalSize) {
- totalSize = PALETTE_SIZE;
- uint32 segmentStart = 0xC0A7;
- if (language == IT_ITA) segmentStart = 0xC107;
- else if (language == FR_FRA) segmentStart = 0xC4B7;
- else if (language == DE_DEU) segmentStart = 0xC517;
- else if (language == ES_ESP) segmentStart = 0xC177;
- else if (language != EN_ANY) errorExit("read_basic_palette: Unknown language");
-
- lureExe.seek(segmentStart);
- data = (byte *) malloc(totalSize);
- lureExe.read(data, totalSize);
-}
-
-#define ALT_PALETTE_1 0x1757
-#define ALT_PALETTE_1_SIZE 180
-#define ALT_PALETTE_2 0x180B
-#define ALT_PALETTE_2_SIZE 24
-
-void read_replacement_palette(byte *&data, uint16 &totalSize) {
- totalSize = ALT_PALETTE_1_SIZE + ALT_PALETTE_2_SIZE;
- data = (byte *) malloc(totalSize);
-
- lureExe.seek(dataSegment + ALT_PALETTE_1);
- lureExe.read(data, ALT_PALETTE_1_SIZE);
- lureExe.seek(dataSegment + ALT_PALETTE_2);
- lureExe.read(data + ALT_PALETTE_1_SIZE, ALT_PALETTE_2_SIZE);
-}
-
-void read_dialog_data(byte *&data, uint16 &totalSize) {
- uint32 segmentStart = 0x1dcb0;
- if (language == IT_ITA) segmentStart = 0x1ddd0;
- else if (language == FR_FRA) segmentStart = 0x1e1a0;
- else if (language == DE_DEU) segmentStart = 0x1e230;
- else if (language == ES_ESP) segmentStart = 0x1de60;
- else if (language != EN_ANY) errorExit("read_dialog_data: Unknown language");
-
- totalSize = DIALOG_SIZE;
- lureExe.seek(segmentStart);
- data = (byte *) malloc(totalSize);
- lureExe.read(data, totalSize);
-}
-
-void read_talk_dialog_data(byte *&data, uint16 &totalSize) {
- uint32 segmentStart = 0x1de00;
- if (language == IT_ITA) segmentStart = 0x1df20;
- else if (language == FR_FRA) segmentStart = 0x1e2f0;
- else if (language == DE_DEU) segmentStart = 0x1e380;
- else if (language == ES_ESP) segmentStart = 0x1dfb0;
- else if (language != EN_ANY) errorExit("read_talk_dialog_data: Unknown language");
-
- totalSize = TALK_DIALOG_SIZE;
- lureExe.seek(segmentStart);
- data = (byte *) malloc(totalSize);
- lureExe.read(data, totalSize);
-}
-
-void read_room_data(byte *&data, uint16 &totalSize) {
- data = (byte *) malloc(MAX_DATA_SIZE);
- memset(data, 0, MAX_DATA_SIZE);
-
- uint16 *offsetPtr = (uint16 *) data;
- uint16 offset = (ROOM_NUM_ENTRIES + 1) * sizeof(uint16);
- uint16 pixelOffset;
- RoomResource buffer;
- RoomHeaderEntry headerEntry;
- RoomRectIn bounds;
-
- uint16 dataStart = 0xbf40;
- uint16 walkAreaOffset = 0x2eb1;
- switch (language) {
- case EN_ANY:
- break;
- case IT_ITA:
- dataStart = 0xc000;
- walkAreaOffset = 0x2ec0;
- break;
- case FR_FRA:
- dataStart = 0xc020;
- walkAreaOffset = 0x2ed0;
- break;
- case DE_DEU:
- dataStart = 0xc050;
- walkAreaOffset = 0x2edf;
- break;
- case ES_ESP:
- dataStart = 0xc020;
- walkAreaOffset = 0x2ecb;
- break;
- default:
- errorExit("read_room_data: Unknown language");
- }
-
- for (int index = 0; index < ROOM_NUM_ENTRIES; ++index) {
-
- lureExe.seek(dataSegment + dataStart + index * 9);
- lureExe.read(&headerEntry, sizeof(RoomHeaderEntry));
-
- if ((FROM_LE_16(headerEntry.offset) != 0) &&
- (FROM_LE_16(headerEntry.offset) != 0xffff) &&
- (FROM_LE_16(headerEntry.roomNumber) != 0)) {
- // Store offset of room entry
- *offsetPtr++ = TO_LE_16(offset);
-
- // Copy over basic room details
- lureExe.seek(dataSegment + FROM_LE_16(headerEntry.offset));
- lureExe.read(&buffer, sizeof(RoomResource));
- RoomResourceOutput *rec = (RoomResourceOutput *) (data + offset);
- rec->hdrFlags = headerEntry.hdrFlags;
- rec->actions = FROM_LE_32(buffer.actions);
- rec->roomNumber = index;
- rec->descId = headerEntry.descId;
- rec->numLayers = buffer.numLayers;
- memcpy(rec->layers, buffer.layers, 8);
- rec->sequenceOffset = buffer.sequenceOffset;
- rec->clippingXStart = TO_LE_16(FROM_LE_16(buffer.clippingXStart) - 0x80);
- rec->clippingXEnd = (FROM_LE_16(buffer.clippingXEnd) == 0) ? 0 :
- TO_LE_16(FROM_LE_16(buffer.clippingXEnd) - 0x80);
- rec->exitTime = FROM_LE_32(buffer.exitTime);
- rec->areaFlag = buffer.areaFlag;
- rec->numExits = 0;
-
- offset += sizeof(RoomResourceOutput);
-
- // Copy over room exits
- for (int foo = 0; ; ++foo) {
- RoomResourceExit1 *p = (RoomResourceExit1 *) (data + offset);
- lureExe.read(p, sizeof(RoomResourceExit1));
- if (FROM_LE_16(p->xs) == 0xffff) break;
-
- if (++rec->numExits == 255)
- errorExit("Too many rooms read in");
-
- p->xs = TO_LE_16(FROM_LE_16(p->xs) - 0x80);
- p->ys = TO_LE_16(FROM_LE_16(p->ys) - 0x80);
- p->xe = TO_LE_16(FROM_LE_16(p->xe) - 0x80);
- p->ye = TO_LE_16(FROM_LE_16(p->ye) - 0x80);
-
- offset += sizeof(RoomResourceExit1);
- RoomResourceExit2 *p2 = (RoomResourceExit2 *) (data + offset);
-
- if (FROM_LE_16(p->sequenceOffset) == 0xffff) {
- lureExe.read(p2, sizeof(RoomResourceExit2));
- p2->newRoomX = TO_LE_16(FROM_LE_16(p2->newRoomX) - 0x80);
- p2->newRoomY = TO_LE_16(FROM_LE_16(p2->newRoomY) - 0x80);
- } else {
- p2->newRoom = 0;
- p2->direction = 0;
- p2->newRoomX = 0;
- p2->newRoomY = 0;
- }
-
- offset += sizeof(RoomResourceExit2);
- }
-
- // Handle the random destination walk bounds for the room
-
- lureExe.seek(dataSegment + walkAreaOffset +
- buffer.walkBoundsIndex * sizeof(RoomRectIn));
- lureExe.read(&bounds, sizeof(RoomRectIn));
- rec->walkBounds.xs = TO_LE_16(FROM_LE_16(bounds.xs) - 0x80);
- rec->walkBounds.xe = TO_LE_16(FROM_LE_16(bounds.xe) - 0x80);
- rec->walkBounds.ys = TO_LE_16(FROM_LE_16(bounds.ys) - 0x80);
- rec->walkBounds.ye = TO_LE_16(FROM_LE_16(bounds.ye) - 0x80);
-
- // If the room has a default pixel blocks list, add the references
- if (buffer.pixelListOffset != 0) {
- lureExe.seek(dataSegment + FROM_LE_16(buffer.pixelListOffset));
- pixelOffset = lureExe.readWord();
- while (pixelOffset != 0) {
- add_anim_record(pixelOffset);
- pixelOffset = lureExe.readWord();
- }
- }
- }
- }
-
- WRITE_LE_UINT16(offsetPtr, 0xffff);
- totalSize = offset;
-}
-
-uint16 englishTickProcOffsets[] = {
- 0x41BD, 0x4f82, 0x5e44, 0x625e, 0x6571, 0x7207, 0x7c14, 0x7c24, 0x7efa, 0x7f02,
- 0x7F37, 0x7f3a, 0x7f54, 0x7f69, 0x7fa1, 0x8009, 0x80c6, 0x813f, 0x8180, 0x81b3,
- 0x81f3, 0x820e, 0x8241, 0x82a0, 0x85ce, 0x862d, 0x865A, 0x86FA, 0x86FF, 0x871E,
- 0x873D, 0x8742, 0x8747, 0x87B3, 0x87EC, 0x882A, 0x8ABD, 0x982D, 0x98B6,
- 0xffff
-};
-
-uint16 italianTickProcOffsets[] = {
- 0x4205, 0x4fca, 0x5e8c, 0x62a6, 0x65b9, 0x724f, 0x7c5c, 0x7c6c, 0x7f58, 0x7f60,
- 0x7f95, 0x7f98, 0x7fb2, 0x7fc7, 0x7fff, 0x8067, 0x8124, 0x819d, 0x81de, 0x8211,
- 0x8251, 0x826c, 0x829f, 0x82fe, 0x862c, 0x868b, 0x86b8, 0x8758, 0x875D, 0x877C,
- 0x879B, 0x87a0, 0x87a5, 0x8811, 0x884a, 0x8888, 0x8b20, 0x988f, 0x9918,
- 0xffff
-};
-
-uint16 frenchTickProcOffsets[] = {
- 0x457b, 0x5340, 0x6202, 0x661c, 0x692f, 0x75fb, 0x8008, 0x8018, 0x82f8, 0x8300,
- 0x8335, 0x8338, 0x8352, 0x8367, 0x839f, 0x8407, 0x84c4, 0x853d, 0x857e, 0x85b1,
- 0x85f1, 0x860c, 0x863f, 0x869e, 0x89cf, 0x8a2e, 0x8a5b, 0x8afb, 0x8b00, 0x8b1f,
- 0x8b3e, 0x8b43, 0x8b48, 0x8bb4, 0x8bed, 0x8c26, 0x8ebe, 0x9c41, 0x9cca,
- 0xffff
-};
-
-uint16 germanTickProcOffsets[] = {
- 0x4543, 0x5308, 0x61ca, 0x65e4, 0x68fa, 0x7591, 0x7f9e, 0x7fae, 0x8358, 0x8360,
- 0x8395, 0x8398, 0x83b2, 0x83c7, 0x83ff, 0x8467, 0x8524, 0x859d, 0x85de, 0x8611,
- 0x8651, 0x866c, 0x869f, 0x86fe, 0x8a2c, 0x8a8b, 0x8ab8, 0x8b58, 0x8b5d, 0x8b7c,
- 0x8b9b, 0x8ba0, 0x8ba5, 0x8c11, 0x8c4a, 0x8c83, 0x8f1a, 0x9c9b, 0x9d24,
- 0xffff
-};
-
-uint16 spanishTickProcOffsets[] = {
- 0x4247, 0x500c, 0x5ece, 0x62e8, 0x65fb, 0x7291, 0x7c9e, 0x7cae, 0x7fbe, 0x7fc6,
- 0x7ffb, 0x7ffe, 0x8018, 0x802d, 0x8065, 0x80cd, 0x818a, 0x8203, 0x8244, 0x8277,
- 0x82b7, 0x82d2, 0x8305, 0x8364, 0x8692, 0x86f1, 0x871e, 0x87be, 0x87c3, 0x87e2,
- 0x8801, 0x8806, 0x880b, 0x8877, 0x88b0, 0x88ee, 0x8b86, 0x98f5, 0x997e,
- 0xffff
-};
-
-
-uint16 englishOffsets[4] = {0x5d98, 0x5eb8, 0x623e, 0x63b1};
-uint16 italianOffsets[4] = {0x5e58, 0x5f78, 0x62fe, 0x6471};
-uint16 frenchOffsets[4] = {0x5e78, 0x5f98, 0x631e, 0x6491};
-uint16 germanOffsets[4] = {0x5ea8, 0x5fc8, 0x634e, 0x64c1};
-uint16 spanishOffsets[4] = {0x5e78, 0x5f98, 0x631e, 0x6491};
-
-uint16 englishLoadOffsets[] = {0x3afe, 0x41BD, 0x7167, 0x7172, 0x8617, 0x88ac, 0};
-uint16 italianLoadOffsets[] = {0x3b46, 0x4205, 0x71af, 0x71ba, 0x8675, 0x890a, 0};
-uint16 frenchLoadOffsets[] = {0x3ebc, 0x457B, 0x755b, 0x7566, 0x8a18, 0x8ca8, 0};
-uint16 germanLoadOffsets[] = {0x3e84, 0x4543, 0x74f1, 0x74fc, 0x8a75, 0x8d05, 0};
-uint16 spanishLoadOffsets[] = {0x3b88, 0x4247, 0x71f1, 0x71fc, 0x86db, 0x8970, 0};
-
-void read_hotspot_data(byte *&data, uint16 &totalSize) {
- uint16 startId[4] = {0x3e8, 0x408, 0x2710, 0x7530};
- int walkNumEntries = 0;
- int walkCtr;
- int numEntries;
- HotspotWalkToRecord rec;
- HotspotWalkToRecord *walkList;
- HotspotHeaderEntry entryHeader;
- HotspotResource entry;
- uint16 dataSize;
- HotspotResourceOutput *r;
- CurrentActionInput action;
-
- // Set up list pointers for various languages
- uint16 *offsets = &englishOffsets[0];
- uint16 *procList = &englishTickProcOffsets[0];
- uint16 *loadOffsets = &englishLoadOffsets[0];
- uint16 walkToOffset = 0xBC4B;
- switch (language) {
- case EN_ANY:
- break;
- case IT_ITA:
- offsets = &italianOffsets[0];
- procList = &italianTickProcOffsets[0];
- walkToOffset = 0xBD0B;
- loadOffsets = &italianLoadOffsets[0];
- break;
- case FR_FRA:
- offsets = &frenchOffsets[0];
- procList = &frenchTickProcOffsets[0];
- walkToOffset = 0xBD2B;
- loadOffsets = &frenchLoadOffsets[0];
- break;
- case DE_DEU:
- offsets = &germanOffsets[0];
- procList = &germanTickProcOffsets[0];
- walkToOffset = 0xBD5B;
- loadOffsets = &germanLoadOffsets[0];
- break;
- case ES_ESP:
- offsets = &spanishOffsets[0];
- procList = &spanishTickProcOffsets[0];
- walkToOffset = 0xBD2B;
- loadOffsets = &spanishLoadOffsets[0];
- break;
- default:
- errorExit("read_hotspot_data: Unknown language");
- break;
- }
-
- // Allocate enough space for output hotspot list
- data = (byte *) malloc(MAX_HOTSPOTS * sizeof(HotspotResourceOutput));
-
- // Determine number of hotspot walk to entries
-
- lureExe.seek(dataSegment + walkToOffset);
- do {
- ++walkNumEntries;
- lureExe.read(&rec, sizeof(HotspotWalkToRecord));
- } while (TO_LE_16(rec.hotspotId) != 0);
- --walkNumEntries;
-
- dataSize = walkNumEntries * sizeof(HotspotWalkToRecord);
- walkList = (HotspotWalkToRecord *) malloc(dataSize);
- lureExe.seek(dataSegment + walkToOffset);
- lureExe.read(walkList, sizeof(HotspotWalkToRecord) * walkNumEntries);
-
- // Main code for creating the hotspot list
-
- r = (HotspotResourceOutput *) data;
- numEntries = 0;
-
- for (int tableNum = 0; tableNum < 4; ++tableNum) {
- uint16 hotspotIndex = 0;
- for (;;) {
- uint16 currentHotspotId = startId[tableNum] + hotspotIndex;
-
- lureExe.seek(dataSegment + offsets[tableNum] + hotspotIndex * 9);
- lureExe.read(&entryHeader, sizeof(HotspotHeaderEntry));
- if (FROM_LE_16(entryHeader.offset) == 0xffff) break;
- if (FROM_LE_16(entryHeader.offset) == 0) {
- ++hotspotIndex;
- continue;
- }
-
- memset(r, 0, sizeof(HotspotResourceOutput));
- r->hotspotId = TO_LE_16(startId[tableNum] + hotspotIndex);
- r->nameId = entryHeader.resourceId;
- r->descId = entryHeader.descId;
- r->descId2 = entryHeader.descId2;
- r->hdrFlags = entryHeader.hdrFlags;
-
- // Get the hotspot data
- lureExe.seek(dataSegment + entryHeader.offset);
- lureExe.read(&entry, sizeof(HotspotResource));
-
- r->actions = entry.actions;
- r->roomNumber = entry.roomNumber;
- r->startX = TO_LE_16(FROM_LE_16(entry.startX) - 0x80);
- r->startY = TO_LE_16(FROM_LE_16(entry.startY) - 0x80);
-
- r->width = entry.width;
- r->height = entry.height;
- r->widthCopy = entry.widthCopy;
- r->heightCopy = entry.heightCopy;
- r->yCorrection = entry.yCorrection;
- r->talkX = entry.talkX;
- r->talkY = entry.talkY;
- r->characterMode = entry.characterMode;
- r->delayCtr = entry.delayCtr;
- r->tickSequenceOffset = entry.tickSequenceOffset;
-
- r->layer = entry.layer;
- r->colourOffset = entry.colourOffset;
- r->hotspotScriptOffset = entry.hotspotScriptOffset;
- r->talkScriptOffset = entry.talkScriptOffset;
- r->flags = entry.flags;
-
- // Handle any necessary translation of script load offsets
-
- r->scriptLoadFlag = entry.scriptLoadFlag;
- if (r->scriptLoadFlag || (tableNum == 3))
- // Load offset is in script segment, so leave as is
- r->loadOffset = entry.loadOffset;
- else {
- // Translate load offset to an index
- int loadIndex = 0;
- while ((loadOffsets[loadIndex] != FROM_LE_16(entry.loadOffset)) &&
- (loadOffsets[loadIndex] != 0))
- ++loadIndex;
-
- if (loadOffsets[loadIndex] == 0) {
- printf("Unknown load offset encountered for hotspot %xh offset %xh\n",
- startId[tableNum] + hotspotIndex,
- FROM_LE_16(entry.loadOffset));
- exit(1);
- }
-
- r->loadOffset = TO_LE_16(loadIndex + 1);
- }
-
- if (tableNum == 3) {
- r->tickProcId = 0;
- } else {
- // Scan through the proc list for the correct offset
- int procIndex = 0;
- while ((procList[procIndex] != FROM_LE_16(entry.tickProcOffset)) &&
- (procList[procIndex] != 0xffff))
- ++procIndex;
-
- if (procList[procIndex] == 0xffff) {
- if ((FROM_LE_16(entry.tickProcOffset) != 0xe00) &&
- (FROM_LE_16(entry.tickProcOffset) != 2))
-// printf("Could not find a tick proc handler for hotspot %xh offset %xh\n",
-// startId[tableNum] + hotspotIndex,
-printf("%xh,\n",
- FROM_LE_16(entry.tickProcOffset));
- r->tickProcId = 0;
- }
- else
- r->tickProcId = TO_LE_16(procIndex + 1);
- }
-
- // WORKAROUND: Special check for the tinderbox hotspot to set it's room number correctly - the original
- // game used this as a backup against people trying to hack the copy protection
- if (currentHotspotId == 0x271C)
- r->roomNumber = TO_LE_16(28);
-
- // WORKAROUND: Sets a null handler for a hotspot that has an invalid tick proc offset
- if (currentHotspotId == 0x46b) r->tickProcId = 1;
-
- // Find the walk-to coordinates for the hotspot
- uint16 findId = FROM_LE_16(r->hotspotId);
- walkCtr = 0;
- while (walkCtr < walkNumEntries) {
- uint16 id = FROM_LE_16(walkList[walkCtr].hotspotId);
- if (id == findId)
- break;
- ++walkCtr;
- }
-
- if (walkCtr == walkNumEntries) {
- r->walkX = 0;
- r->walkY = 0;
- } else {
- r->walkX = TO_LE_16(FROM_LE_16(walkList[walkCtr].x) - 0x80);
- uint16 y = FROM_LE_16(walkList[walkCtr].y);
-
- // WORKAROUND: Edwina's walk-to position is actually inside the table, which meant that walking over
- // to her could fail, depending on your start position. This increments it into the clear
- int tempY = (int16) (y & 0x7fff) - 0x80;
- if (currentHotspotId == 0x442)
- tempY += 8;
- r->walkY = TO_LE_16((y & 0x8000) | (uint16) tempY);
- }
-
- // Use the offset of the animation data as a dummy Id for the data
- r->animRecordId = entry.animOffset;
- r->tickTimeout = entry.tickTimeout;
- add_anim_record(FROM_LE_16(entry.animOffset));
-
- // Add in the actions offset table
- r->actionsOffset = entry.actionsOffset;
- if (FROM_LE_16(entry.actionsOffset) != 0)
- add_action_list(FROM_LE_16(entry.actionsOffset));
-
- if (FROM_LE_16(r->hotspotId) >= 0x408) {
- // Hotspot is not an NPC
- r->npcSchedule = 0;
- } else {
- // Check for an NPC schedule
- lureExe.seek(dataSegment + entryHeader.offset + 0x63);
- lureExe.read(&action, sizeof(CurrentActionInput));
-
- if (action.action != 2)
- r->npcSchedule = 0;
- else {
- r->npcSchedule = get_sequence_index(FROM_LE_16(action.dataOffset));
- }
- }
-
- ++hotspotIndex;
- ++r;
- ++numEntries;
-
- if (numEntries == MAX_HOTSPOTS) {
- printf("Ran out of stack spaces for hotspot copying\n");
- exit(1);
- }
- }
- }
-
- r->hotspotId = TO_LE_16(0xffff);
- totalSize = numEntries * sizeof(HotspotResourceOutput) + 2;
-
- // Dispose of hotspot walk-to co-ordinate list
- free(walkList);
-}
-
-void read_hotspot_override_data(byte *&data, uint16 &totalSize)
-{
- lureExe.seek(dataSegment + HOTSPOT_OVERRIDE_OFFSET);
- int numOverrides = 0;
- HotspotOverride rec;
-
- // Determine number of hotspot overrides
- do {
- ++numOverrides;
- lureExe.read(&rec, sizeof(HotspotOverride));
- } while (FROM_LE_16(rec.hotspotId) != 0);
- --numOverrides;
-
- // Prepare output data and read in all entries at once
- totalSize = numOverrides * sizeof(HotspotOverride) + 2;
- data = (byte *) malloc(totalSize);
- lureExe.seek(dataSegment + HOTSPOT_OVERRIDE_OFFSET);
- lureExe.read(data, totalSize - 2);
- WRITE_LE_UINT16(data + totalSize - 2, 0xffff);
-
- // Post-process the coordinates
- HotspotOverride *p = (HotspotOverride *) data;
- for (int overrideCtr = 0; overrideCtr < numOverrides; ++overrideCtr, ++p) {
- p->xs = TO_LE_16(FROM_LE_16(p->xs) - 0x80);
- p->xe = TO_LE_16(FROM_LE_16(p->xe) - 0x80);
- p->ys = TO_LE_16(FROM_LE_16(p->ys) - 0x80);
- p->ye = TO_LE_16(FROM_LE_16(p->ye) - 0x80);
- }
-}
-
-void read_room_exits(byte *&data, uint16 &totalSize) {
- RoomExitHotspotRecord rec;
- uint16 offsets[NUM_ROOM_EXITS];
- uint16 numEntries[NUM_ROOM_EXITS];
- int roomCtr;
- totalSize = (NUM_ROOM_EXITS + 1) * sizeof(uint16);
-
- uint16 dataStart = 0x2F61;
- if (language == IT_ITA) dataStart = 0x2f70;
- else if (language == FR_FRA) dataStart = 0x2f80;
- else if (language == DE_DEU) dataStart = 0x2f8f;
- else if (language == ES_ESP) dataStart = 0x2f7b;
- else if (language != EN_ANY) errorExit("read_room_exits: Unknown language");
-
- lureExe.seek(dataSegment + dataStart);
- for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr)
- offsets[roomCtr] = lureExe.readWord();
-
- // First loop to find total of room exit records there are
- for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr) {
- numEntries[roomCtr] = 0;
- if (offsets[roomCtr] == 0) continue;
-
- // Get number of exits for the room
- lureExe.seek(dataSegment + offsets[roomCtr]);
- lureExe.read(&rec, sizeof(RoomExitHotspotRecord));
- while (FROM_LE_16(rec.xs) != 0) {
- totalSize += sizeof(RoomExitHotspotOutputRecord);
- numEntries[roomCtr]++;
- lureExe.read(&rec, sizeof(RoomExitHotspotRecord));
- }
- totalSize += sizeof(uint16); // save room for room list end flag
- }
-
- // Alloacte the total needed space
- data = (byte *) malloc(totalSize);
- uint16 *offset = (uint16 *) data;
- uint16 destIndex = (NUM_ROOM_EXITS + 1) * sizeof(uint16);
- uint16 entryCtr;
-
- // Loop to build up the result table
-
- for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr) {
- if (offsets[roomCtr] == 0) {
- *offset++ = 0; // No entries
- } else {
- // Read in the entries for the room
- *offset++ = TO_LE_16(destIndex);
-
- RoomExitHotspotOutputRecord *destP = (RoomExitHotspotOutputRecord *)
- (data + destIndex);
-
- lureExe.seek(dataSegment + offsets[roomCtr]);
-
- for (entryCtr = 0; entryCtr < numEntries[roomCtr]; ++entryCtr, ++destP) {
- lureExe.read(&rec, sizeof(RoomExitHotspotRecord));
-
- // Copy over the record
- destP->xs = TO_LE_16(FROM_LE_16(rec.xs) - 0x80);
- destP->xe = TO_LE_16(FROM_LE_16(rec.xe) - 0x80);
- destP->ys = TO_LE_16(FROM_LE_16(rec.ys) - 0x80);
- destP->ye = TO_LE_16(FROM_LE_16(rec.ye) - 0x80);
- destP->hotspotId = rec.hotspotId;
- destP->cursorNum = rec.cursorNum;
- destP->destRoomNumber = rec.destRoomNumber;
- }
-
- destIndex += numEntries[roomCtr] * sizeof(RoomExitHotspotOutputRecord);
- WRITE_LE_UINT16(data + destIndex, 0xffff);
- destIndex += sizeof(uint16);
- }
- }
- WRITE_LE_UINT16(offset, 0xffff);
-}
-
-void read_room_exit_joins(byte *&data, uint16 &totalSize) {
- RoomExitHotspotJoinRecord rec, *p;
- int numRecords = 0;
- uint32 unused;
-
- uint16 dataStart = 0xce30;
- if (language == IT_ITA) dataStart = 0xcef0;
- else if (language == FR_FRA) dataStart = 0xcf10;
- else if (language == DE_DEU) dataStart = 0xcf40;
- else if (language == ES_ESP) dataStart = 0xcf10;
- else if (language != EN_ANY) errorExit("read_room_exit_joins: Unknown language");
-
- lureExe.seek(dataSegment + dataStart);
-
- do {
- lureExe.read(&rec, sizeof(RoomExitHotspotJoinRecord));
- lureExe.read(&unused, sizeof(uint32));
- ++numRecords;
- } while (FROM_LE_16(rec.hotspot1Id) != 0);
- --numRecords;
-
- // Allocate the data and read in all the records
- totalSize = (numRecords * sizeof(RoomExitHotspotJoinRecord)) + 2;
- data = (byte *) malloc(totalSize);
- lureExe.seek(dataSegment + dataStart);
-
- p = (RoomExitHotspotJoinRecord *) data;
- for (int recordCtr = 0; recordCtr < numRecords; ++recordCtr)
- {
- lureExe.read(p, sizeof(RoomExitHotspotJoinRecord));
- lureExe.read(&unused, sizeof(uint32));
- ++p;
- }
-
- WRITE_LE_UINT16(p, 0xffff);
-}
-
-// This next method reads in the animation and movement data
-
-void read_anim_data(byte *&data, uint16 &totalSize) {
- AnimRecord inRec;
- MovementRecord move;
- MovementRecord *destMove;
- uint16 offset, moveOffset;
- uint16 startOffset;
- int ctr, dirCtr;
- int movementSize = 0;
- bool *includeAnim = (bool *)malloc(animIndex);
-
- // Loop to figure out the total number of movement records there are
- for (ctr = 0; ctr < animIndex; ++ctr) {
- lureExe.seek(dataSegment + animOffsets[ctr]);
- lureExe.read(&inRec, sizeof(AnimRecord));
-
- if ((FROM_LE_16(inRec.leftOffset) < 0x5000) ||
- (FROM_LE_16(inRec.rightOffset) < 0x5000) ||
- (abs(FROM_LE_16(inRec.leftOffset)-FROM_LE_16(inRec.rightOffset)) > 0x800) ||
- (abs(FROM_LE_16(inRec.rightOffset)-FROM_LE_16(inRec.upOffset)) > 0x800) ||
- (abs(FROM_LE_16(inRec.upOffset)-FROM_LE_16(inRec.downOffset)) > 0x800)) {
- // Animation doesn't have valid movement data
- includeAnim[ctr] = false;
- } else {
- includeAnim[ctr] = true;
- for (dirCtr=0; dirCtr<4; ++dirCtr) {
- switch (dirCtr) {
- case 0:
- offset = FROM_LE_16(inRec.leftOffset);
- break;
- case 1:
- offset = FROM_LE_16(inRec.rightOffset);
- break;
- case 2:
- offset = FROM_LE_16(inRec.upOffset);
- break;
- default:
- offset = FROM_LE_16(inRec.downOffset);
- }
-
- if (offset != 0) {
- lureExe.seek(dataSegment + offset);
- lureExe.read(&move, sizeof(MovementRecord));
-
- while (FROM_LE_16(move.frameNumber) != 0xffff) {
- movementSize += sizeof(MovementRecord);
- lureExe.read(&move, sizeof(MovementRecord));
- }
- movementSize += 2;
- }
- }
- }
- }
-
- totalSize = animIndex * sizeof(AnimRecordOutput) + 2 + movementSize;
- AnimRecordOutput *rec = (AnimRecordOutput *) malloc(totalSize);
- data = (byte *) rec;
- moveOffset = animIndex * sizeof(AnimRecordOutput) + 2;
-
- // Loop to get in the animation records
- for (ctr = 0; ctr < animIndex; ++ctr, ++rec) {
- lureExe.seek(dataSegment + animOffsets[ctr]);
- lureExe.read(&inRec, sizeof(AnimRecord));
-
- rec->animRecordId = animOffsets[ctr];
- rec->animId = inRec.animId;
- rec->flags = TO_LE_16(inRec.flags);
-
- rec->leftOffset = 0;
- rec->rightOffset = 0;
- rec->upOffset = 0;
- rec->downOffset = 0;
-
- rec->upFrame = inRec.upFrame;
- rec->downFrame = inRec.downFrame;
- rec->leftFrame = inRec.leftFrame;
- rec->rightFrame = inRec.rightFrame;
-
- if (includeAnim[ctr]) {
- // Loop to get movement records
- uint16 *inDirs[4] = {&inRec.leftOffset, &inRec.rightOffset,
- &inRec.upOffset, &inRec.downOffset};
- uint16 *outDirs[4] = {&rec->leftOffset, &rec->rightOffset,
- &rec->upOffset, &rec->downOffset};
-
- for (dirCtr=0; dirCtr<4; ++dirCtr) {
- offset = READ_LE_UINT16(inDirs[dirCtr]);
-
- if (offset == 0) {
- startOffset = 0;
- } else {
- startOffset = moveOffset;
-
- lureExe.seek(dataSegment + offset);
- lureExe.read(&move, sizeof(MovementRecord));
- destMove = (MovementRecord *) (data + moveOffset);
-
- while (FROM_LE_16(move.frameNumber) != 0xffff) {
- destMove->frameNumber = move.frameNumber;
- destMove->xChange = move.xChange;
- destMove->yChange = move.yChange;
-
- moveOffset += sizeof(MovementRecord);
- ++destMove;
- lureExe.read(&move, sizeof(MovementRecord));
- }
-
- destMove->frameNumber = TO_LE_16(0xffff);
- moveOffset += 2;
- }
-
- WRITE_LE_UINT16(outDirs[dirCtr], startOffset);
- }
- }
- }
-
- rec->animRecordId = TO_LE_16(0xffff);
- free(includeAnim);
-}
-
-void read_script_data(byte *&data, uint16 &totalSize) {
- uint32 segmentOffset = 0x1df00;
- if (language == IT_ITA) segmentOffset = 0x1e020;
- else if (language == FR_FRA) segmentOffset = 0x1e3f0;
- else if (language == DE_DEU) segmentOffset = 0x1e480;
- else if (language == ES_ESP) segmentOffset = 0x1e0b0;
- else if (language != EN_ANY) errorExit("read_script_data: Unknown language");
- lureExe.seek(segmentOffset);
-
- totalSize = SCRIPT_SEGMENT_SIZE;
- data = (byte *) malloc(totalSize);
- lureExe.read(data, totalSize);
-}
-
-void read_script2_data(byte *&data, uint16 &totalSize) {
- uint32 segmentOffset = 0x19c70;
- if (language == IT_ITA) segmentOffset = 0x19D90;
- else if (language == FR_FRA) segmentOffset = 0x1a160;
- else if (language == DE_DEU) segmentOffset = 0x1a1f0;
- else if (language == ES_ESP) segmentOffset = 0x19e20;
- else if (language != EN_ANY) errorExit("read_script2_data: Unknown language");
- lureExe.seek(segmentOffset);
-
- totalSize = SCRIPT2_SEGMENT_SIZE;
- data = (byte *) malloc(totalSize);
- lureExe.read(data, totalSize);
-}
-
-void read_hotspot_script_offsets(byte *&data, uint16 &totalSize) {
- uint16 dataStart = 0x57e0;
- if (language == IT_ITA) dataStart = 0x58a0;
- else if (language == FR_FRA) dataStart = 0x58c0;
- else if (language == DE_DEU) dataStart = 0x58f0;
- else if (language == ES_ESP) dataStart = 0x58c0;
- else if (language != EN_ANY) errorExit("read_hotspot_script_offsets: Unknown language");
-
- lureExe.seek(dataSegment + dataStart);
- totalSize = HOTSPOT_SCRIPT_SIZE;
- data = (byte *) malloc(totalSize);
- lureExe.read(data, totalSize);
-}
-
-void read_messages_segment(byte *&data, uint16 &totalSize) {
- uint32 segmentOffset = 0x20b60;
- if (language == IT_ITA) segmentOffset = 0x20c80;
- else if (language == FR_FRA) segmentOffset = 0x21050;
- else if (language == DE_DEU) segmentOffset = 0x210E0;
- else if (language == ES_ESP) segmentOffset = 0x20d10;
- else if (language != EN_ANY) errorExit("read_messages_segment: Unknown language");
-
- lureExe.seek(segmentOffset);
- totalSize = MESSAGES_SEGMENT_SIZE;
- data = (byte *) malloc(totalSize);
- lureExe.read(data, totalSize);
-}
-
-// Reads in the list of actions used
-
-void read_actions_list(byte *&data, uint16 &totalSize) {
- // Allocate enough space for output action list
- data = (byte *) malloc(MAX_DATA_SIZE);
- HotspotActionsRecord *header = (HotspotActionsRecord *) data;
- uint16 offset = actionIndex * sizeof(HotspotActionsRecord) + sizeof(uint16);
-
- for (int ctr = 0; ctr < actionIndex; ++ctr) {
- header->recordId = actionOffsets[ctr];
- header->offset = offset;
- ++header;
-
- lureExe.seek(dataSegment + actionOffsets[ctr]);
- uint16 *numItems = (uint16 *) (data + offset);
- lureExe.read(numItems, sizeof(uint16));
- offset += 2;
-
- if (READ_UINT16(numItems) > 0) {
- lureExe.read(data + offset, READ_UINT16(numItems) * 3);
- offset += READ_UINT16(numItems) * 3;
- }
- }
- header->recordId = TO_LE_16(0xffff);
-}
-
-// Reads in the talk data
-
-void add_talk_offset(uint16 offset) {
- for (int ctr = 0; ctr < talkOffsetIndex; ++ctr)
- if (talkOffsets[ctr] == offset) return;
- if (talkOffsetIndex == MAX_TALK_LISTS) {
- printf("Exceeded maximum talk offset list size\n");
- exit(1);
- }
-
- talkOffsets[talkOffsetIndex++] = offset;
-}
-
-struct TalkEntry {
- uint16 hotspotId;
- uint16 offset;
-};
-
-void read_talk_headers(byte *&data, uint16 &totalSize) {
- TalkEntry entries[TALK_NUM_ENTRIES];
- uint16 sortedOffsets[TALK_NUM_ENTRIES+1];
- int entryCtr, subentryCtr;
-
- uint16 dataStart = 0x505c;
- if (language == IT_ITA) dataStart = 0x511C;
- else if (language == FR_FRA) dataStart = 0x513c;
- else if (language == DE_DEU) dataStart = 0x515c;
- else if (language == ES_ESP) dataStart = 0x512c;
- else if (language != EN_ANY) errorExit("read_talk_headers: Unknown language");
-
- lureExe.seek(dataSegment + dataStart);
- lureExe.read(&entries[0], sizeof(TalkEntry) * TALK_NUM_ENTRIES);
-
- // Sort the entry offsets into a list - this is used to figure out each entry's size
- int currVal, prevVal = 0;
- for (entryCtr = 0; entryCtr < TALK_NUM_ENTRIES; ++entryCtr) {
- currVal = 0xffff;
- for (subentryCtr = 0; subentryCtr < TALK_NUM_ENTRIES; ++subentryCtr) {
- if ((FROM_LE_16(entries[subentryCtr].offset) < currVal) &&
- (FROM_LE_16(entries[subentryCtr].offset) > prevVal))
- currVal = FROM_LE_16(entries[subentryCtr].offset);
- }
- if (currVal == 0xffff) break;
-
- sortedOffsets[entryCtr] = currVal;
- prevVal = currVal;
- }
-
- // Assume that the last talk header will have the same number of entries across language versions,
- // so create an end address based on the start of the last entry using start/end from English version
- sortedOffsets[entryCtr] = sortedOffsets[entryCtr - 1] + (0x5540 - 0x5504);
-
- data = (byte *) malloc(MAX_DATA_SIZE);
- TalkEntry *entry = (TalkEntry *) data;
- uint16 offset = TALK_NUM_ENTRIES * sizeof(TalkEntry) + sizeof(uint16);
-
- for (entryCtr = 0; entryCtr < TALK_NUM_ENTRIES; ++entryCtr) {
- entry->hotspotId = entries[entryCtr].hotspotId;
- entry->offset = TO_LE_16(offset);
- ++entry;
-
- // Find the following offset in a sorted list
- int startOffset = FROM_LE_16(entries[entryCtr].offset);
- int nextOffset = 0;
- for (subentryCtr = 0; subentryCtr < TALK_NUM_ENTRIES; ++subentryCtr) {
- if (sortedOffsets[subentryCtr] == startOffset) {
- nextOffset = sortedOffsets[subentryCtr+1];
- break;
- }
- }
- if (nextOffset == 0)
- exit(1);
-
- // Read in line entries into the data
- lureExe.seek(dataSegment + startOffset);
- int size = nextOffset - startOffset;
- uint16 *talkOffset = (uint16 *) (data + offset);
- lureExe.read(talkOffset, size);
-
- while (size > 0) {
- if (READ_UINT16(talkOffset) != 0)
- add_talk_offset(READ_UINT16(talkOffset));
- size -= sizeof(uint16);
- offset += sizeof(uint16);
- talkOffset++;
- }
-
- WRITE_LE_UINT16(talkOffset, 0xffff);
- offset += 2;
- }
-
- add_talk_offset(0xffff);
- entry->hotspotId = TO_LE_16(0xffff);
- totalSize = offset + 2;
-}
-
-// Reads in the contents of the previously loaded talk lists
-
-struct TalkRecord {
- uint16 recordId;
- uint16 listOffset;
- uint16 responsesOffset;
-};
-
-#define NUM_GIVE_TALK_IDS 6
-uint16 englishGiveTalkIds[7] = {0xCF5E, 0xCF14, 0xCF90, 0xCFAA, 0xCFD0, 0xCFF6, 0xf010};
-uint16 italianGiveTalkIds[7] = {0xD01E, 0xCFD4, 0xD050, 0xD06A, 0xD090, 0xD0B6, 0xf0d0};
-uint16 frenchGiveTalkIds[7] = {0xD03E, 0xCFF4, 0xD070, 0xD08A, 0xD0B0, 0xD0D6, 0xf0f0};
-uint16 germanGiveTalkIds[7] = {0xD06E, 0xD024, 0xD0A0, 0xD0BA, 0xD0E0, 0xD106, 0xf120};
-uint16 spanishGiveTalkIds[7] = {0xD03E, 0xCFF4, 0xD070, 0xD08A, 0xD0B0, 0xD0D6, 0xf0f0};
-
-void read_talk_data(byte *&data, uint16 &totalSize) {
- uint16 responseOffset;
- int talkCtr, subentryCtr;
- uint16 size;
-
- uint16 *giveTalkIds = &englishGiveTalkIds[0];
- if (language == IT_ITA) giveTalkIds = &italianGiveTalkIds[0];
- else if (language == FR_FRA) giveTalkIds = &frenchGiveTalkIds[0];
- else if (language == DE_DEU) giveTalkIds = &germanGiveTalkIds[0];
- else if (language == ES_ESP) giveTalkIds = &spanishGiveTalkIds[0];
- else if (language != EN_ANY) errorExit("read_talk_data: Unknown language");
-
- data = (byte *) malloc(MAX_DATA_SIZE);
- uint16 *v = (uint16 *) data;
-
- for (talkCtr = 0; talkCtr < NUM_GIVE_TALK_IDS; ++talkCtr) {
- add_talk_offset(giveTalkIds[talkCtr]);
- *v++ = TO_LE_16(giveTalkIds[talkCtr]);
- }
-
- byte *dataStart = (byte *) v;
- TalkRecord *header = (TalkRecord *) dataStart;
- uint16 offset = talkOffsetIndex * sizeof(TalkRecord) + sizeof(uint16);
-
- uint16 *sortedList = (uint16 *) malloc((talkOffsetIndex+1) * sizeof(uint16));
- memset(sortedList, 0, (talkOffsetIndex+1) * sizeof(uint16));
-
- // Sort the entry offsets into a list - this is used to figure out each entry's size
- int currVal, prevVal = 0;
- for (talkCtr = 0; talkCtr < talkOffsetIndex; ++talkCtr) {
- currVal = 0xffff;
- for (subentryCtr = 0; subentryCtr < talkOffsetIndex; ++subentryCtr) {
- if ((talkOffsets[subentryCtr] < currVal) &&
- (talkOffsets[subentryCtr] > prevVal))
- currVal = talkOffsets[subentryCtr];
- }
- if (currVal == 0xffff) break;
-
- sortedList[talkCtr] = currVal;
- prevVal = currVal;
- }
- sortedList[talkCtr] = giveTalkIds[6];
- int numTalks = talkCtr;
-
- // Loop through the talk list
-
- for (talkCtr = 0; talkCtr < numTalks; ++talkCtr) {
- uint16 startOffset = sortedList[talkCtr];
- uint16 nextOffset = sortedList[talkCtr+1];
-
- header->recordId = startOffset;
- header->listOffset = offset;
-
- lureExe.seek(dataSegment + startOffset);
- responseOffset = lureExe.readWord();
- startOffset += 2;
-
- // Special handling for entry at 0d930h
- if (responseOffset == 0x8000) continue;
-
- // Calculate talk data size - if response is within record range,
- // use simple calculation size. Otherwise, read in full data until
- // end of record
- if ((responseOffset < startOffset) || (responseOffset >= nextOffset))
- size = nextOffset - startOffset;
- else
- size = responseOffset - startOffset;
- if ((size % 6) == 2) size -= 2;
- if ((size % 6) != 0) {
- printf("Failure reading talk data: size=%d\n", size);
- exit(1);
- }
-
- // Read in the list of talk entries
- lureExe.read(dataStart + offset, size);
- offset += size;
- memset(dataStart + offset, 0xff, 2);
- offset += 2;
-
- // Handle the response data
- header->responsesOffset = offset;
-
- // Scan through the list of record offsets and find the offset of
- // the following record. This is done because although the talk
- // records and responses are normally sequential, it can also
- // point into another record's talk responses
-
- nextOffset = 0;
- for (subentryCtr = 0; subentryCtr < numTalks; ++subentryCtr) {
- if ((responseOffset >= sortedList[subentryCtr]) &&
- (responseOffset < sortedList[subentryCtr+1])) {
- // Found a record
- nextOffset = sortedList[subentryCtr+1];
- break;
- }
- }
- if (nextOffset < responseOffset) {
- printf("Failure reading talk data: no response found\n");
- exit(1);
- }
-
- size = nextOffset - responseOffset;
- if ((size % 6) != 0) size -= (size % 6);
-
- if ((size % 6) != 0) {
- printf("Failure reading talk data: newSize=%d\n", size);
- exit(1);
- }
-
- lureExe.read(dataStart + offset, size);
- offset += size;
- WRITE_LE_UINT16(dataStart + offset, 0xffff);
- offset += 2;
-
- ++header;
- }
-
- header->recordId = TO_LE_16(0xffff);
- totalSize = offset + NUM_GIVE_TALK_IDS * sizeof(uint16);
- free(sortedList);
-}
-
-void read_room_pathfinding_data(byte *&data, uint16 &totalSize) {
- uint16 dataStart = 0x984A;
- if (language == IT_ITA) dataStart = 0x990A;
- else if (language == FR_FRA) dataStart = 0x992A;
- else if (language == DE_DEU) dataStart = 0x995A;
- else if (language == ES_ESP) dataStart = 0x992A;
- else if (language != EN_ANY) errorExit("read_room_pathfinding_data: Unknown language");
- lureExe.seek(dataSegment + dataStart);
-
- totalSize = PATHFIND_SIZE;
- data = (byte *) malloc(totalSize);
- lureExe.read(data, totalSize);
-}
-
-void read_room_exit_coordinate_data(byte *&data, uint16 &totalSize)
-{
- // Read in the exit coordinates list
- int roomNum, entryNum;
- uint16 x, y;
- RoomExitCoordinateEntryInputResource dataIn;
-
- totalSize = EXIT_COORDINATES_NUM_ROOMS * sizeof(RoomExitCoordinateEntryOutputResource) + 2;
- data = (byte *) malloc(totalSize);
- lureExe.seek(dataSegment + EXIT_COORDINATES_OFFSET);
- WRITE_LE_UINT16(data + totalSize - 2, 0xffff);
-
- // Post process the list to adjust data
- RoomExitCoordinateEntryOutputResource *rec = (RoomExitCoordinateEntryOutputResource *) data;
- for (roomNum = 1; roomNum <= EXIT_COORDINATES_NUM_ROOMS; ++roomNum, ++rec) {
- lureExe.read(&dataIn, sizeof(RoomExitCoordinateEntryInputResource));
-
- for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_NUM_ENTRIES; ++entryNum) {
- x = FROM_LE_16(dataIn.entries[entryNum].x);
- y = FROM_LE_16(dataIn.entries[entryNum].y);
- if ((x != 0) || (y != 0)) {
- x -= 0x80;
- y = ((y & 0xfff) - 0x80) | (y & 0xf000);
- }
-
- RoomExitCoordinateResource *p = &rec->entries[entryNum];
- p->x = TO_LE_16(x);
- p->y = TO_LE_16(y);
- p->roomNumber = dataIn.entries[entryNum].roomNumber;
- }
-
- for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_ENTRY_NUM_ROOMS; ++entryNum) {
- rec->roomIndex[entryNum] = TO_LE_16(FROM_LE_16(dataIn.roomIndex[entryNum]) / 6);
- }
-
- // WORKAROUND: Bugfix for the original game data to get to room #27 via rooms #10 or #11
- if ((roomNum == 10) || (roomNum == 11))
- rec->roomIndex[26] = TO_LE_16(1);
- }
-}
-
-void read_room_exit_hotspots_data(byte *&data, uint16 &totalSize) {
- totalSize = 0;
- data = (byte *) malloc(MAX_DATA_SIZE);
-
- RoomExitIndexedHotspotResource *rec = (RoomExitIndexedHotspotResource *) data;
-
- uint16 dataStart = 0x2E57;
- if (language == IT_ITA) dataStart = 0x2E66;
- else if (language == FR_FRA) dataStart = 0x2e76;
- else if (language == DE_DEU) dataStart = 0x2e85;
- else if (language == ES_ESP) dataStart = 0x2e71;
- else if (language != EN_ANY) errorExit("read_room_exit_hotspots_data: Unknown language");
- lureExe.seek(dataSegment + dataStart);
-
- lureExe.read(rec, sizeof(RoomExitIndexedHotspotResource));
- while (FROM_LE_16(rec->roomNumber) != 0) {
- ++rec;
- totalSize += sizeof(RoomExitIndexedHotspotResource);
- lureExe.read(rec, sizeof(RoomExitIndexedHotspotResource));
- }
-
- WRITE_LE_UINT16(rec, 0xffff);
- totalSize += sizeof(uint16);
-}
-
-void save_fight_segment(byte *&data, uint16 &totalSize) {
- uint32 fightSegment = 0x1C400;
- if (language == IT_ITA) fightSegment = 0x1c520;
- else if (language == FR_FRA) fightSegment = 0x1c8f0;
- else if (language == DE_DEU) fightSegment = 0x1c980;
- else if (language == ES_ESP) fightSegment = 0x1c5b0;
- else if (language != EN_ANY) errorExit("save_fight_segment: Unknown language");
- lureExe.seek(fightSegment);
-
- totalSize = FIGHT_SEGMENT_SIZE;
- data = (byte *) malloc(totalSize);
- lureExe.read(data, totalSize);
-}
-
-#define NUM_TEXT_ENTRIES 56
-const char *englishTextStrings[NUM_TEXT_ENTRIES] = {
- "Get", NULL, "Push", "Pull", "Operate", "Open", "Close", "Lock", "Unlock", "Use",
- "Give", "Talk to", "Tell", "Buy", "Look", "Look at", "Look through", "Ask", NULL,
- "Drink", "Status", "Go to", "Return", "Bribe", "Examine",
- "Credits", "Restart game", "Save game", "Restore game", "Quit", "Fast Text\x8B",
- "Slow Text\x8B", "Sound on", "Sound off", "(nothing)", " for ", " to ", " on ",
- "and then", "finish", "Are you sure (y/n)?",
- "You are carrying ", "nothing", "You have ", "groat", "groats",
- NULL, "the ", "a ", "a ", "an ", "an ", "an ", "an ", NULL, NULL
-};
-
-const char *italianTextStrings[NUM_TEXT_ENTRIES] = {
- "Prendi", NULL, "Spingi", "Tira", "Aziona", "Apri", "Chiudi", "Blocca",
- "Sblocca", "Usa", "Dai", "Parla con", "Ordina a", "Compra", "Guarda", "Osserva",
- "Guarda attraverso", "Chiedi", NULL, "Bevi", "Stato", "Vai a", "Ritorna",
- "Corrompi", "Esamina",
- "Crediti", "Ricomincia", "Salva gioco", "Ripristina", "Abbandona", "Testo lento\x8B",
- "Testo veloce\x8B", "Sonoro acceso", "Sonoro spento",
- "(niente)", " per ", " a ", " su ",
- "e poi", "finito", "Sei sicuro (s/n)?",
- "Stai portando ", "niente", "Hai ", "soldo", "soldi",
- NULL, "l' ", "la ", NULL, "le ", "i ", "il ", NULL, NULL, NULL
-};
-
-const char frenchUnlockStr[] = {'D', '\x7f', 'v', 'e', 'r', 'r', 'o', 'u', 'i', 'l', 'l', 'e', '\0'};
-const char frenchCreditsStr[] = {'C', 'r', '\x7f', 'd', 'i', 't', 's', '\0'};
-
-const char *frenchTextStrings[NUM_TEXT_ENTRIES] = {
- "Prends", NULL, "Pousse", "Tire", "Actionne", "Ouvre", "Ferme", "Verrouille",
- frenchUnlockStr, "Utilise", "Donne", "Parle \0x81", "Dis \x81", NULL,
- "Regarde", "Observe", "Regarde par", "Demande \x81", NULL, "Bois", "Statut",
- "Va \x81", "Reviens", "Corromps", "Examine",
- frenchCreditsStr, "Recommencer", "Sauvegarder", "Restituer", "Quitter",
- "Texte rapide\x8b", "Texte lent \x8b", "Avec son", "Sans son",
- "(rien)", " avec ", " \x81 ", " sur ", "et puis", "fin",
- "Vous \x83tes s\x89r (o/n)?",
- "Vous avez ", "rien", "et vous avez ", "sou", "sous",
- NULL, "les", "l'", "l'", "le", "le", "la", "la", NULL, NULL
-};
-
-const char *germanTextStrings[NUM_TEXT_ENTRIES] = {
- "Nimm", NULL, "Schiebe", "Ziehe", "Bet\x8dtige", "\x90" "ffne", "Schlie\x92h" "e",
- "Sperre", "Steck Schl\x8cssel in", "Benutze", "Gib", "Sprich mit", "Befehl an",
- NULL, "Betrachte", "Betrachte", "Schau durch", "Verlange", NULL, "Trink",
- "Status", "Geh zu", "Zur\x8c" "ck", "Besteche", "Untersuche",
- "Mitwirkende", "Spiel neu starten", "Spiel sichern", "Gesichertes Spiel laden",
- "Abbrechen", "Schneller Text\x8b",
- "Langsamer Text\x8b", "Sound an", "Sound aus", "(nichts)", " nach ", " an ", " f\x8cr ",
- "und dann", "Schlu\x92", "Sicher (j/n)?",
- "Du tr\x8dgst", "niets", "und du hast ", "silberm\x8cnzen", "silberm\x8cnzen"
- "keinen ", "keine ", "kein ", "der ", "die ", "das ", "den ", "einen ", "eine ", "ein "
-};
-
-const char *spanishTextStrings[NUM_TEXT_ENTRIES] = {
- "Coge", NULL, "Empuja", "Tira de", "Opera", "Abre", "Cierra", "Atranca", "Desatranca", "Usa",
- "Dale", "Habla con", "Dile a", "Compra", "Obsevar", "Observe", "Mirar por", "P\x97" "dele", NULL,
- "Bebe", "Estado", "Ve a", "Regresa", "Sobornar", "Examinar",
- "Cr\x7f" "ditos", "Reiniciar", "Salvar juego", "Recuperar jue", "Abandonar", "Texto r\x98pido\x8b",
- "Texto lento \x8b", "Sonido activado ", "Sonido desactivado ", "(nada)", " con ", " a ", " con ",
- "y luego", "eso es todo", "\x94" "Est\x98s seguro? (S/N)",
- "Llevas ", "nada", "y tienes ", "moneda", "monedas"
- "el ", "la ", "los ", "las ", "este ", "esta ", "estos ", "estas ", NULL, NULL
-};
-
-void save_text_strings(byte *&data, uint16 &totalSize) {
- int index;
-
- const char **textStrings = &englishTextStrings[0];
- if (language == IT_ITA) textStrings = &italianTextStrings[0];
- else if (language == FR_FRA) textStrings = &frenchTextStrings[0];
- else if (language == DE_DEU) textStrings = &germanTextStrings[0];
- else if (language == ES_ESP) textStrings = &spanishTextStrings[0];
- else if (language != EN_ANY) errorExit("save_text_strings: Unknown language");
-
- // Calculate the total needed space
- totalSize = sizeof(uint16);
- for (index = 0; index < NUM_TEXT_ENTRIES; ++index) {
- if (textStrings[index] != NULL)
- totalSize += strlen(textStrings[index]);
- ++totalSize;
- }
-
- // Duplicate the text strings list into a data buffer
- data = (byte *) malloc(totalSize);
- *((uint16 *) data) = TO_LE_16(NUM_TEXT_ENTRIES);
- char *p = (char *) data + sizeof(uint16);
-
- for (index = 0; index < NUM_TEXT_ENTRIES; ++index) {
- if (textStrings[index] == NULL)
- *p++ = '\0';
- else {
- strcpy(p, textStrings[index]);
- p += strlen(p) + 1;
- }
- }
-}
-
-void save_sound_desc_data(byte *&data, uint16 &totalSize) {
- uint16 dataStart = 0x5671;
- if (language == IT_ITA) dataStart = 0x5731;
- else if (language == FR_FRA) dataStart = 0x5751;
- else if (language == DE_DEU) dataStart = 0x5781;
- else if (language == ES_ESP) dataStart = 0x5751;
- else if (language != EN_ANY) errorExit("save_sound_desc_data: Unknown language");
- lureExe.seek(dataSegment + dataStart);
-
- totalSize = SOUND_DESCS_SIZE;
- data = (byte *) malloc(totalSize);
- lureExe.read(data, totalSize);
-}
-
-struct DecoderEntry {
- const char *sequence;
- char character;
-};
-
-const DecoderEntry englishDecoders[] = {
- {"00", ' '}, {"0100", 'e'}, {"0101", 'o'}, {"0110", 't'}, {"01110", 'a'},
- {"01111", 'n'}, {"1000", 's'}, {"1001", 'i'}, {"1010", 'r'}, {"10110", 'h'},
- {"101110", 'u'}, {"1011110", 'l'}, {"1011111", 'd'}, {"11000", 'y'},
- {"110010", 'g'}, {"110011", '\0'}, {"110100", 'w'}, {"110101", 'c'},
- {"110110", 'f'}, {"1101110", '.'}, {"1101111", 'm'}, {"111000", 'p'},
- {"111001", 'b'}, {"1110100", ','}, {"1110101", 'k'}, {"1110110", '\''},
- {"11101110", 'I'}, {"11101111", 'v'}, {"1111000", '!'}, {"1111001", '\xb4'},
- {"11110100", 'T'}, {"11110101", '\xb5'}, {"11110110", '?'}, {"111101110", '\xb2'},
- {"111101111", '\xb3'}, {"11111000", 'W'}, {"111110010", 'H'}, {"111110011", 'A'},
- {"111110100", '\xb1'}, {"111110101", 'S'}, {"111110110", 'Y'}, {"1111101110", 'G'},
- {"11111011110", 'M'}, {"11111011111", 'N'}, {"111111000", 'O'}, {"1111110010", 'E'},
- {"1111110011", 'L'}, {"1111110100", '-'}, {"1111110101", 'R'}, {"1111110110", 'B'},
- {"11111101110", 'D'}, {"11111101111", '\xa6'}, {"1111111000", 'C'},
- {"11111110010", 'x'}, {"11111110011", 'j'}, {"1111111010", '\xac'},
- {"11111110110", '\xa3'}, {"111111101110", 'P'}, {"111111101111", 'U'},
- {"11111111000", 'q'}, {"11111111001", '\xad'}, {"111111110100", 'F'},
- {"111111110101", '1'}, {"111111110110", '\xaf'}, {"1111111101110", ';'},
- {"1111111101111", 'z'}, {"111111111000", '\xa5'}, {"1111111110010", '2'},
- {"1111111110011", '\xb0'}, {"111111111010", 'K'}, {"1111111110110", '%'},
- {"11111111101110", '\xa2'}, {"11111111101111", '5'}, {"1111111111000", ':'},
- {"1111111111001", 'J'}, {"1111111111010", 'V'}, {"11111111110110", '6'},
- {"11111111110111", '3'}, {"1111111111100", '\xab'}, {"11111111111010", '\xae'},
- {"111111111110110", '0'}, {"111111111110111", '4'}, {"11111111111100", '7'},
- {"111111111111010", '9'}, {"111111111111011", '"'}, {"111111111111100", '8'},
- {"111111111111101", '\xa7'}, {"1111111111111100", '/'}, {"1111111111111101", 'Q'},
- {"11111111111111100", '\xa8'}, {"11111111111111101", '('}, {"111111111111111100", ')'},
- {"111111111111111101", '\x99'}, {"11111111111111111", '\xa9'},
- {NULL, '\0'}
-};
-
-const DecoderEntry italianDecoders[] = {
- {"00", ' '}, {"010", (char) 0x69}, {"0110", (char) 0x6F}, {"01110", (char) 0x61}, {"01111", (char) 0x65},
- {"1000", (char) 0x72}, {"1001", (char) 0x6E}, {"1010", (char) 0x74}, {"10110", (char) 0x73}, {"101110", (char) 0x6C},
- {"101111", (char) 0x63}, {"11000", (char) 0x75}, {"110010", (char) 0x70}, {"110011", (char) 0x64}, {"110100", 0},
- {"110101", (char) 0x6D}, {"110110", (char) 0x67}, {"1101110", (char) 0x2E}, {"1101111", (char) 0x76},
- {"111000", (char) 0x68}, {"1110010", (char) 0x2C}, {"1110011", (char) 0x62}, {"1110100", (char) 0x66},
- {"1110101", (char) 0x21}, {"1110110", (char) 0xB5}, {"11101110", (char) 0xB1}, {"111011110", (char) 0xB3},
- {"111011111", (char) 0x7A}, {"1111000", (char) 0xB4}, {"11110010", (char) 0x27}, {"111100110", (char) 0x4E},
- {"111100111", (char) 0x4C}, {"11110100", (char) 0x3F}, {"111101010", (char) 0x85}, {"111101011", (char) 0x53},
- {"11110110", (char) 0x43}, {"111101110", (char) 0x4D}, {"1111011110", (char) 0xAC}, {"1111011111", (char) 0x49},
- {"11111000", (char) 0x45}, {"111110010", (char) 0x41}, {"1111100110", (char) 0x54}, {"1111100111", (char) 0xB2},
- {"111110100", (char) 0x71}, {"111110101", (char) 0x4F}, {"111110110", (char) 0x47}, {"1111101110", (char) 0xAB},
- {"11111011110", (char) 0x50}, {"11111011111", (char) 0x44}, {"111111000", (char) 0x81},
- {"1111110010", (char) 0x55}, {"11111100110", (char) 0xAE}, {"11111100111", (char) 0x52},
- {"1111110100", (char) 0xA6}, {"1111110101", (char) 0x56}, {"1111110110", (char) 0xA8},
- {"11111101110", (char) 0x42}, {"111111011110", (char) 0x51}, {"111111011111", (char) 0xB0},
- {"1111111000", (char) 0x95}, {"11111110010", (char) 0x48}, {"11111110011", (char) 0x2D},
- {"11111110100", (char) 0xA9}, {"11111110101", (char) 0x8A}, {"11111110110", (char) 0xA3},
- {"111111101110", (char) 0x46}, {"111111101111", (char) 0xA7}, {"11111111000", (char) 0x8D},
- {"11111111001", (char) 0x77}, {"11111111010", (char) 0x79}, {"111111110110", (char) 0x7F},
- {"1111111101110", (char) 0x6B}, {"1111111101111", (char) 0x31}, {"111111111000", (char) 0x3B},
- {"111111111001", (char) 0xA5}, {"111111111010", (char) 0x57}, {"1111111110110", (char) 0x32},
- {"11111111101110", (char) 0xAF}, {"11111111101111", (char) 0x35}, {"1111111111000", (char) 0xA2},
- {"1111111111001", (char) 0xAD}, {"1111111111010", (char) 0x25}, {"11111111110110", (char) 0x36},
- {"11111111110111", (char) 0x3A}, {"1111111111100", (char) 0x5A}, {"11111111111010", (char) 0x33},
- {"11111111111011", (char) 0x30}, {"11111111111100", (char) 0x34}, {"111111111111010", (char) 0x39},
- {"111111111111011", (char) 0x37}, {"111111111111100", (char) 0x38}, {"111111111111101", (char) 0x2F},
- {"1111111111111100", (char) 0x4B}, {"1111111111111101", (char) 0x22}, {"111111111111111000", (char) 0x09},
- {"111111111111111001", (char) 0x28}, {"11111111111111101", (char) 0x29}, {"111111111111111100", (char) 0x4A},
- {"111111111111111101", (char) 0x59}, {"11111111111111111", (char) 0x78},
- {NULL, '\0'}
-};
-
-const DecoderEntry frenchDecoders[] = {
- {"00", (char) 0x20}, {"0100", (char) 0x65}, {"0101", (char) 0x73}, {"0110", (char) 0x61}, {"01110", (char) 0x69},
- {"011110", (char) 0x6E}, {"011111", (char) 0x72}, {"1000", (char) 0x6F}, {"10010", (char) 0x74},
- {"100110", (char) 0x75}, {"100111", (char) 0x70}, {"10100", (char) 0x6C}, {"10101", (char) 0x6D},
- {"101100", (char) 0x63}, {"101101", (char) 0x76}, {"101110", (char) 0x00}, {"1011110", (char) 0x2E},
- {"1011111", (char) 0x7F}, {"110000", (char) 0xAA}, {"110001", (char) 0x27}, {"110010", (char) 0x64},
- {"1100110", (char) 0xB8}, {"1100111", (char) 0x2C}, {"110100", (char) 0x62}, {"1101010", (char) 0x68},
- {"11010110", (char) 0x66}, {"11010111", (char) 0xBE}, {"1101100", (char) 0x21}, {"1101101", (char) 0xB0},
- {"1101110", (char) 0x67}, {"11011110", (char) 0xF2}, {"11011111", (char) 0xC5}, {"1110000", (char) 0xC0},
- {"11100010", (char) 0x6A}, {"11100011", (char) 0xA5}, {"1110010", (char) 0xB1}, {"11100110", (char) 0x4C},
- {"111001110", (char) 0x2D}, {"111001111", (char) 0x4A}, {"1110100", (char) 0xBD}, {"11101010", (char) 0x3F},
- {"111010110", (char) 0x71}, {"111010111", (char) 0xB5}, {"11101100", (char) 0x81}, {"111011010", (char) 0x43},
- {"111011011", (char) 0x45}, {"11101110", (char) 0x85}, {"111011110", (char) 0xC4}, {"1110111110", (char) 0x4D},
- {"1110111111", (char) 0x79}, {"11110000", (char) 0xBC}, {"111100010", (char) 0xBA}, {"111100011", (char) 0xAF},
- {"11110010", (char) 0x83}, {"111100110", (char) 0x53}, {"1111001110", (char) 0x56}, {"1111001111", (char) 0xA7},
- {"11110100", (char) 0xA6}, {"111101010", (char) 0xB2}, {"1111010110", (char) 0xB7}, {"1111010111", (char) 0xD9},
- {"111101100", (char) 0x41}, {"111101101", (char) 0xA3}, {"111101110", (char) 0x4E}, {"1111011110", (char) 0xB4},
- {"11110111110", (char) 0x54}, {"11110111111", (char) 0x49}, {"111110000", (char) 0x4F}, {"111110001", (char) 0xBF},
- {"111110010", (char) 0x47}, {"1111100110", (char) 0x50}, {"11111001110", (char) 0x7A}, {"11111001111", (char) 0x52},
- {"111110100", (char) 0x44}, {"1111101010", (char) 0x55}, {"1111101011", (char) 0x51}, {"1111101100", (char) 0xE0},
- {"1111101101", (char) 0xAC}, {"1111101110", (char) 0x78}, {"11111011110", (char) 0xC8}, {"11111011111", (char) 0x42},
- {"1111110000", (char) 0xEE}, {"1111110001", (char) 0xC2}, {"1111110010", (char) 0x82}, {"11111100110", (char) 0x87},
- {"11111100111", (char) 0x77}, {"1111110100", (char) 0xC7}, {"11111101010", (char) 0xEF}, {"11111101011", (char) 0x80},
- {"1111110110", (char) 0xE4}, {"11111101110", (char) 0x89}, {"111111011110", (char) 0xE8}, {"111111011111", (char) 0xA9},
- {"11111110000", (char) 0x46}, {"11111110001", (char) 0x48}, {"11111110010", (char) 0xDC},
- {"111111100110", (char) 0xAE}, {"111111100111", (char) 0x88}, {"11111110100", (char) 0x6B},
- {"111111101010", (char) 0x7E}, {"111111101011", (char) 0x31}, {"11111110110", (char) 0xC3},
- {"111111101110", (char) 0xD8}, {"1111111011110", (char) 0x3B}, {"1111111011111", (char) 0xBB},
- {"11111111000", (char) 0xCD}, {"111111110010", (char) 0x8A}, {"1111111100110", (char) 0xB3},
- {"1111111100111", (char) 0x32}, {"111111110100", (char) 0xC1}, {"111111110101", (char) 0xD0},
- {"111111110110", (char) 0x57}, {"1111111101110", (char) 0xB6}, {"1111111101111", (char) 0x25},
- {"111111111000", (char) 0xA1}, {"1111111110010", (char) 0xDF}, {"1111111110011", (char) 0xEA},
- {"111111111010", (char) 0x35}, {"1111111110110", (char) 0x3A}, {"11111111101110", (char) 0x36},
- {"11111111101111", (char) 0x33}, {"1111111111000", (char) 0x39}, {"1111111111001", (char) 0xDB},
- {"1111111111010", (char) 0xE6}, {"11111111110110", (char) 0x30}, {"111111111101110", (char) 0x22},
- {"111111111101111", (char) 0x34}, {"11111111111000", (char) 0xE3}, {"11111111111001", (char) 0x37},
- {"11111111111010", (char) 0x38}, {"111111111110110", (char) 0xD7}, {"111111111110111", (char) 0xCC},
- {"11111111111100", (char) 0xD5}, {"111111111111010", (char) 0xE5}, {"1111111111110110", (char) 0x2F},
- {"1111111111110111", (char) 0x4B}, {"111111111111100", (char) 0xE9}, {"1111111111111010", (char) 0x59},
- {"1111111111111011", (char) 0x28}, {"1111111111111100", (char) 0x29}, {"1111111111111101", (char) 0x5A},
- {"11111111111111100", (char) 0x86}, {"11111111111111101", (char) 0x58}, {"11111111111111110", (char) 0x84},
- {"11111111111111111", (char) 0xA2},
- {NULL, '\0'}
-};
-
-const DecoderEntry germanDecoders[] = {
- {"000", (char) 0x20}, {"001", (char) 0x65}, {"0100", (char) 0x6E}, {"0101", (char) 0x61}, {"0110", (char) 0x72},
- {"01110", (char) 0x69}, {"011110", (char) 0x74}, {"011111", (char) 0x73}, {"10000", (char) 0x68},
- {"10001", (char) 0x6C}, {"10010", (char) 0x75}, {"100110", (char) 0x6D}, {"100111", (char) 0xB0},
- {"10100", (char) 0x67}, {"101010", (char) 0x00}, {"101011", (char) 0x62}, {"101100", (char) 0x63},
- {"101101", (char) 0x2C}, {"101110", (char) 0x6F}, {"1011110", (char) 0xAA}, {"1011111", (char) 0x77},
- {"110000", (char) 0x64}, {"110001", (char) 0x2E}, {"110010", (char) 0x6B}, {"1100110", (char) 0x66},
- {"1100111", (char) 0xDB}, {"110100", (char) 0x21}, {"1101010", (char) 0x7A}, {"11010110", (char) 0xC5},
- {"11010111", (char) 0x8C}, {"1101100", (char) 0x49}, {"11011010", (char) 0xCD}, {"11011011", (char) 0xCC},
- {"1101110", (char) 0x53}, {"11011110", (char) 0x45}, {"110111110", (char) 0x57}, {"110111111", (char) 0x8D},
- {"1110000", (char) 0xB8}, {"11100010", (char) 0x47}, {"11100011", (char) 0x76}, {"1110010", (char) 0x92},
- {"11100110", (char) 0xED}, {"111001110", (char) 0x44}, {"111001111", (char) 0x4D}, {"1110100", (char) 0x70},
- {"11101010", (char) 0x48}, {"111010110", (char) 0xD0}, {"111010111", (char) 0xDC}, {"11101100", (char) 0xE8},
- {"11101101", (char) 0x3F}, {"11101110", (char) 0x41}, {"111011110", (char) 0xDD}, {"1110111110", (char) 0x8F},
- {"1110111111", (char) 0xF2}, {"11110000", (char) 0x42}, {"11110001", (char) 0xEE}, {"11110010", (char) 0x46},
- {"111100110", (char) 0x4E}, {"1111001110", (char) 0x4C}, {"1111001111", (char) 0xE9}, {"11110100", (char) 0xEF},
- {"111101010", (char) 0x54}, {"111101011", (char) 0xEB}, {"111101100", (char) 0x4B}, {"111101101", (char) 0xD1},
- {"111101110", (char) 0xD9}, {"1111011110", (char) 0xD8}, {"1111011111", (char) 0x52}, {"111110000", (char) 0xEC},
- {"111110001", (char) 0xE4}, {"111110010", (char) 0xD7}, {"1111100110", (char) 0x55}, {"1111100111", (char) 0xEA},
- {"111110100", (char) 0xDF}, {"1111101010", (char) 0xE6}, {"1111101011", (char) 0x5A}, {"111110110", (char) 0x56},
- {"1111101110", (char) 0xD5}, {"11111011110", (char) 0xD6}, {"11111011111", (char) 0xE0}, {"111111000", (char) 0x6A},
- {"1111110010", (char) 0xA3}, {"1111110011", (char) 0xB1}, {"1111110100", (char) 0x2D}, {"1111110101", (char) 0xC8},
- {"1111110110", (char) 0x50}, {"11111101110", (char) 0xE7}, {"111111011110", (char) 0x27},
- {"111111011111", (char) 0xD4}, {"1111111000", (char) 0xCE}, {"11111110010", (char) 0x4F},
- {"11111110011", (char) 0x79}, {"1111111010", (char) 0xC9}, {"11111110110", (char) 0xAF},
- {"111111101110", (char) 0x4A}, {"111111101111", (char) 0xC2}, {"11111111000", (char) 0xC7},
- {"111111110010", (char) 0x31}, {"111111110011", (char) 0xDA}, {"111111110100", (char) 0xA1},
- {"111111110101", (char) 0x32}, {"111111110110", (char) 0xC4}, {"1111111101110", (char) 0xB5},
- {"11111111011110", (char) 0x91}, {"11111111011111", (char) 0xE5}, {"111111111000", (char) 0x25},
- {"1111111110010", (char) 0x35}, {"1111111110011", (char) 0x3A}, {"1111111110100", (char) 0x43},
- {"1111111110101", (char) 0xE3}, {"1111111110110", (char) 0x36}, {"11111111101110", (char) 0x78},
- {"11111111101111", (char) 0x90}, {"1111111111000", (char) 0xE2}, {"11111111110010", (char) 0x33},
- {"11111111110011", (char) 0x8E}, {"1111111111010", (char) 0xA7}, {"11111111110110", (char) 0x34},
- {"111111111101110", (char) 0x39}, {"111111111101111", (char) 0x30}, {"11111111111000", (char) 0x37},
- {"11111111111001", (char) 0x38}, {"11111111111010", (char) 0x71}, {"111111111110110", (char) 0xB7},
- {"111111111110111", (char) 0xBA}, {"11111111111100", (char) 0xB2}, {"111111111111010", (char) 0x3B},
- {"1111111111110110", (char) 0xAE}, {"1111111111110111", (char) 0x22}, {"111111111111100", (char) 0x2F},
- {"1111111111111010", (char) 0x51}, {"1111111111111011", (char) 0xA2}, {"1111111111111100", (char) 0xC3},
- {"11111111111111010", (char) 0xBC}, {"11111111111111011", (char) 0x28}, {"111111111111111000", (char) 0x29},
- {"111111111111111001", (char) 0x59}, {"11111111111111101", (char) 0xBB}, {"11111111111111110", (char) 0xBD},
- {"11111111111111111", (char) 0xC0},
- {NULL, '\0'}
-};
-
-const DecoderEntry spanishDecoders[] = {
- {"00", (char) 0x20}, {"010", (char) 0x61}, {"0110", (char) 0x6F}, {"01110", (char) 0x65},
- {"01111", (char) 0x72}, {"1000", (char) 0x73}, {"1001", (char) 0x6E}, {"10100", (char) 0x69},
- {"10101", (char) 0x75}, {"10110", (char) 0x63}, {"101110", (char) 0x74}, {"1011110", (char) 0x6C},
- {"1011111", (char) 0x64}, {"11000", (char) 0x70}, {"110010", (char) 0x2E}, {"110011", (char) 0x6D},
- {"110100", (char) 0x00}, {"110101", (char) 0xB3}, {"1101100", (char) 0x62}, {"1101101", (char) 0x2C},
- {"1101110", (char) 0x68}, {"11011110", (char) 0x67}, {"11011111", (char) 0xB1}, {"1110000", (char) 0x76},
- {"1110001", (char) 0xB5}, {"1110010", (char) 0x79}, {"11100110", (char) 0xAB}, {"11100111", (char) 0xB4},
- {"1110100", (char) 0x97}, {"11101010", (char) 0xB2}, {"11101011", (char) 0x98}, {"11101100", (char) 0x45},
- {"11101101", (char) 0x66}, {"11101110", (char) 0x95}, {"111011110", (char) 0x21}, {"111011111", (char) 0x6A},
- {"11110000", (char) 0x4C}, {"11110001", (char) 0x4E}, {"11110010", (char) 0x7F}, {"111100110", (char) 0x96},
- {"111100111", (char) 0x3F}, {"11110100", (char) 0xAC}, {"11110101", (char) 0x94}, {"11110110", (char) 0x7A},
- {"111101110", (char) 0x41}, {"1111011110", (char) 0x53}, {"1111011111", (char) 0x71}, {"11111000", (char) 0x54},
- {"111110010", (char) 0x93}, {"1111100110", (char) 0xAF}, {"1111100111", (char) 0x43}, {"111110100", (char) 0x50},
- {"111110101", (char) 0x4D}, {"111110110", (char) 0x44}, {"1111101110", (char) 0xAE}, {"11111011110", (char) 0xAD},
- {"11111011111", (char) 0xB0}, {"111111000", (char) 0x48}, {"1111110010", (char) 0x51}, {"1111110011", (char) 0x55},
- {"1111110100", (char) 0x4F}, {"1111110101", (char) 0x47}, {"1111110110", (char) 0x99},
- {"11111101110", (char) 0xA8}, {"11111101111", (char) 0x22}, {"1111111000", (char) 0xA9},
- {"11111110010", (char) 0xA6}, {"11111110011", (char) 0x52}, {"1111111010", (char) 0x59},
- {"11111110110", (char) 0xA3}, {"111111101110", (char) 0x78}, {"111111101111", (char) 0x56},
- {"11111111000", (char) 0x77}, {"11111111001", (char) 0x42}, {"111111110100", (char) 0x6B},
- {"111111110101", (char) 0x49}, {"111111110110", (char) 0x31}, {"1111111101110", (char) 0xAA},
- {"1111111101111", (char) 0x2D}, {"111111111000", (char) 0x46}, {"111111111001", (char) 0xA5},
- {"1111111110100", (char) 0x32}, {"1111111110101", (char) 0x3B}, {"1111111110110", (char) 0xA7},
- {"11111111101110", (char) 0x35}, {"11111111101111", (char) 0x25}, {"1111111111000", (char) 0x3A},
- {"1111111111001", (char) 0xA2}, {"1111111111010", (char) 0x57}, {"11111111110110", (char) 0x36},
- {"11111111110111", (char) 0x33}, {"1111111111100", (char) 0x4A}, {"11111111111010", (char) 0x30},
- {"11111111111011", (char) 0x34}, {"11111111111100", (char) 0x37}, {"111111111111010", (char) 0x39},
- {"111111111111011", (char) 0x38}, {"111111111111100", (char) 0xA4}, {"111111111111101", (char) 0x2F},
- {"1111111111111100", (char) 0x5A}, {"1111111111111101", (char) 0x8C}, {"11111111111111100", (char) 0x28},
- {"11111111111111101", (char) 0x29}, {"11111111111111110", (char) 0x4B}, {"111111111111111110", (char) 0x58},
- {"111111111111111111", (char) 0x91},
- {NULL, '\0'}
-};
-
-void save_string_decoder_data(byte *&data, uint16 &totalSize) {
- const DecoderEntry *list = &englishDecoders[0];
- if (language == IT_ITA) list = &italianDecoders[0];
- else if (language == FR_FRA) list = &frenchDecoders[0];
- else if (language == DE_DEU) list = &germanDecoders[0];
- else if (language == ES_ESP) list = &spanishDecoders[0];
- else if (language != EN_ANY) errorExit("save_string_decoder_data: Unknown language");
-
- totalSize = 1;
- const DecoderEntry *pSrc = list;
- while (pSrc->sequence != NULL) {
- totalSize += strlen(pSrc->sequence) + 2;
- ++pSrc;
- }
-
- data = (byte *) malloc(totalSize);
- char *pDest = (char *)data;
-
- pSrc = list;
- while (pSrc->sequence != NULL) {
- *pDest++ = pSrc->character;
- strcpy(pDest, pSrc->sequence);
- pDest += strlen(pSrc->sequence) + 1;
-
- ++pSrc;
- }
-
- *pDest = (char) 0xff;
-}
-
-void getEntry(uint8 entryIndex, uint16 &resourceId, byte *&data, uint16 &size) {
- resourceId = 0x3f01 + entryIndex;
- printf("Get resource #%d\n", entryIndex);
- switch (entryIndex) {
- case 0:
- // Copy the default palette to file
- read_basic_palette(data, size);
- break;
-
- case 1:
- // Copy the replacement palette fragments to file
- read_replacement_palette(data, size);
- break;
-
- case 2:
- // Copy the dialog segment data into the new vga file
- read_dialog_data(data, size);
- break;
-
- case 3:
- // Copy the talk dialog segment data into the new vga file
- read_talk_dialog_data(data, size);
- break;
-
- case 4:
- // Get the room info data
- read_room_data(data, size);
- break;
-
- case 5:
- // Get the action sequence set for NPC characters
- read_action_sequence(data, size);
- break;
-
- case 6:
- // Get the hotspot info data
- read_hotspot_data(data, size);
- break;
-
- case 7:
- // Get the hotspot override info data
- read_hotspot_override_data(data, size);
- break;
-
- case 8:
- // Get the list of room exits
- read_room_exits(data, size);
- break;
-
- case 9:
- // Get the list of room exit joins
- read_room_exit_joins(data, size);
- break;
-
- case 10:
- // Get the hotspot animation record data
- read_anim_data(data, size);
- break;
-
- case 11:
- // Get the script segment data
- read_script_data(data, size);
- break;
-
- case 12:
- // Get the second script segment data
- read_script2_data(data, size);
- break;
-
- case 13:
- // Get a list of hotspot script offsets
- read_hotspot_script_offsets(data, size);
- break;
-
- case 14:
- // Get the messages segment
- read_messages_segment(data, size);
- break;
-
- case 15:
- // Get the actions list
- read_actions_list(data, size);
- break;
-
- case 16:
- // Get the talk header information
- read_talk_headers(data, size);
- break;
-
- case 17:
- // Get the talk data
- read_talk_data(data, size);
- break;
-
- case 18:
- // Get the pathfinding data
- read_room_pathfinding_data(data, size);
- break;
-
- case 19:
- // Get the room exit coordinate list
- read_room_exit_coordinate_data(data, size);
- break;
-
- case 20:
- // Read the room exit hotspot list
- read_room_exit_hotspots_data(data, size);
- break;
-
- case 21:
- // Save the fight segment data
- save_fight_segment(data, size);
- break;
-
- case 22:
- // Set up the list of text strings used by the game
- save_text_strings(data, size);
- break;
-
- case 23:
- // Save the sound header desc data
- save_sound_desc_data(data, size);
- break;
-
- case 24:
- // Save the decoder sequence list
- save_string_decoder_data(data, size);
- break;
-
- default:
- data = NULL;
- size = 0;
- resourceId = 0xffff;
- break;
- }
-}
-
-void openOutputFile(const char *outFilename) {
- outputFile.open(outFilename, kFileWriteMode);
-
- // Write header
- outputFile.write("lure", 4);
- outputFile.writeWord(0);
-
- outputFile.seek(0xBF * 8);
- FileEntry fileVersion;
- memset(&fileVersion, 0xff, sizeof(FileEntry));
- fileVersion.unused = VERSION_MAJOR;
- fileVersion.sizeExtension = VERSION_MINOR;
- outputFile.write(&fileVersion, sizeof(FileEntry));
-}
-
-void closeOutputFile() {
- outputFile.seek(6 + 5 * langIndex);
- outputFile.writeByte(0xff);
- outputFile.close();
-}
-
-void createFile(const char *outFilename) {
- FileEntry rec;
- uint32 startOffset, numBytes;
- uint32 outputStart;
- uint16 resourceId;
- uint16 resourceSize;
- byte *resourceData;
- bool resourceFlag;
- byte tempBuffer[32];
-
- memset(tempBuffer, 0, 32);
-
- // Reset list counters
- outputStart = ((outputFile.pos() + 0xff) / 0x100) * 0x100;
- startOffset = 0x600;
- animIndex = 0;
- actionIndex = 0;
- talkOffsetIndex = 0;
-
- // Write out the position of the next language set
- outputFile.seek(6 + 5 * (langIndex - 1));
-
- switch (language) {
- case IT_ITA:
- outputFile.writeByte(LANG_IT_ITA);
- break;
- case FR_FRA:
- outputFile.writeByte(LANG_FR_FRA);
- break;
- case DE_DEU:
- outputFile.writeByte(LANG_DE_DEU);
- break;
- case ES_ESP:
- outputFile.writeByte(LANG_ES_ESP);
- break;
- case EN_ANY:
- outputFile.writeByte(LANG_EN_ANY);
- break;
- default:
- printf("Unknown language encountered\n");
- exit(1);
- }
-
- outputFile.writeLong(outputStart);
-
- // Write out start header
- outputFile.seek(outputStart);
- outputFile.write("heywow", 6);
- outputFile.writeWord(0);
-
- resourceFlag = true;
- for (int resIndex=0; resIndex < 0xBE; ++resIndex) {
- resourceData = NULL;
-
- // Get next data entry
- if (resourceFlag)
- // Get resource details
- getEntry(resIndex, resourceId, resourceData, resourceSize);
-
- // Write out the next header entry
- outputFile.seek(outputStart + (resIndex + 1) * 8);
- if (resourceSize == 0) {
- // Unused entry
- memset(&rec, 0xff, sizeof(FileEntry));
- resourceFlag = false;
- } else {
- rec.id = TO_LE_16(resourceId);
- rec.offset = TO_LE_16(startOffset >> 5);
- rec.sizeExtension = 0; //(uint8) ((resourceSize >> 16) & 0xff); --never needed
- rec.size = TO_LE_16(resourceSize & 0xffff);
- rec.unused = 0xff;
- }
-
- outputFile.write(&rec, sizeof(FileEntry));
-
- // Write out the resource
- if (resourceFlag) {
- outputFile.seek(outputStart + startOffset);
- outputFile.write(resourceData, resourceSize);
- startOffset += resourceSize;
- free(resourceData); // Free the data block
-
- // Write out enough bytes to move to the next 32 byte boundary
- numBytes = 0x20 * ((startOffset + 0x1f) / 0x20) - startOffset;
- if (numBytes != 0)
- {
- outputFile.write(tempBuffer, numBytes);
- startOffset += numBytes;
- }
- }
- }
-
- // Move to the end of the written file
- outputFile.seek(0, SEEK_END);
-}
-
-// validate_executable
-// Validates that the correct executable is being used to generate the
-// resource file. Eventually the resource file creator will need to work
-// with the other language executables, but for now just make
-
-bool validate_executable() {
- uint32 sumTotal = 0;
- byte buffer[NUM_BYTES_VALIDATE];
- lureExe.read(buffer, NUM_BYTES_VALIDATE);
- for (int ctr = 0; ctr < NUM_BYTES_VALIDATE; ++ctr)
- sumTotal += buffer[ctr];
-
- if (sumTotal == ENGLISH_FILE_CHECKSUM) {
- language = EN_ANY;
- dataSegment = 0xAC50;
- printf("Detected English version\n");
- } else if (sumTotal == ITALIAN_FILE_CHECKSUM) {
- language = IT_ITA;
- dataSegment = 0xACB0;
- printf("Detected Italian version\n");
- } else if (sumTotal == FRENCH_FILE_CHECKSUM) {
- language = FR_FRA;
- dataSegment = 0xB060;
- printf("Detected French version\n");
- } else if (sumTotal == GERMAN_FILE_CHECKSUM) {
- language = DE_DEU;
- dataSegment = 0xB0C0;
- printf("Detected German version\n");
- } else if (sumTotal == SPANISH_FILE_CHECKSUM) {
- language = ES_ESP;
- dataSegment = 0xAD20;
- printf("Detected Spanish version\n");
- } else {
- printf("Lure executable version not recognised. Checksum = %xh\n", sumTotal);
- return false;
- }
-
- // Double-check that the given language has not already been done
- for (int index = 0; index < langIndex; ++index) {
- if (processedLanguages[index] == language) {
- printf("Identical language executable listed multiple times\n");
- return false;
- }
- }
-
- processedLanguages[langIndex++] = language;
- return true;
-}
-
-
-int main(int argc, char *argv[]) {
- const char /**inFilename,*/ *outFilename = 0;
-
- if (argc == 1) {
- printf("Format: %s output_filename [lureExecutable ..]\n", argv[0]);
- exit(0);
- }
-
- openOutputFile(argv[1]);
-
- for (int argi = 2; argi < argc; ++argi) {
- if (!lureExe.open(argv[argi]))
- printf("Could not open file: %s\n", argv[argi]);
- else {
- if (validate_executable())
- createFile(outFilename);
- lureExe.close();
- }
- }
-
- closeOutputFile();
-}