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Diffstat (limited to 'tools/create_lure/process_actions.cpp')
| -rw-r--r-- | tools/create_lure/process_actions.cpp | 544 |
1 files changed, 0 insertions, 544 deletions
diff --git a/tools/create_lure/process_actions.cpp b/tools/create_lure/process_actions.cpp deleted file mode 100644 index 30e7eed9e4..0000000000 --- a/tools/create_lure/process_actions.cpp +++ /dev/null @@ -1,544 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -// Disable symbol overrides so that we can use system headers. -#define FORBIDDEN_SYMBOL_ALLOW_ALL - -#include "common/scummsys.h" -#include "common/util.h" -#include "create_lure_dat.h" - -using namespace Common; - -enum Action { - GET = 1, PUSH = 3, PULL = 4, OPERATE = 5, OPEN = 6, CLOSE = 7, LOCK = 8, - UNLOCK = 9, USE = 10, GIVE = 11, TALK_TO = 12, TELL = 13, BUY = 14, - LOOK = 15, LOOK_AT = 16, LOOK_THROUGH = 17, ASK = 18, DRINK = 20, - STATUS = 21, GO_TO = 22, RETURN = 23, BRIBE = 24, EXAMINE = 25, - NPC_SET_ROOM_AND_BLOCKED_OFFSET = 28, NPC_HEY_SIR = 29, NPC_EXEC_SCRIPT = 30, - NPC_RESET_PAUSED_LIST = 31, NPC_SET_RAND_DEST = 32, NPC_WALKING_CHECK = 33, - NPC_SET_SUPPORT_OFFSET = 34, NPC_SUPPORT_OFFSET_COND = 35, - NPC_DISPATCH_ACTION = 36, NPC_TALK_NPC_TO_NPC = 37, NPC_PAUSE = 38, - NPC_START_TALKING = 39, NPC_JUMP_ADDRESS = 40, - NONE = 0 -}; - -struct CurrentActionOutput { - uint8 action; - uint8 hsAction; - uint16 roomNumber; - uint16 hotspotId; - uint16 usedId; -}; - -int numParams[NPC_JUMP_ADDRESS+1] = {0, - 1, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 0, 1, - 0, 1, 1, 1, 1, 0, 0, 2, 1, 1, 0, 0, 1, 1, 2, 2, 5, 2, 2, 1}; - -#define NUM_JUMP_OFFSETS 2 - -struct JumpOffsetsRecord { - Common::Language language; - uint16 jumpOffsets[2]; -}; - -JumpOffsetsRecord jumpOffsets[] = { - {EN_ANY, {0x87be, 0x881c}}, - {IT_ITA, {0x881c, 0x887a}}, - {FR_FRA, {0x8bbf, 0x8c18}}, - {DE_DEU, {0x8c1c, 0x8c75}}, - {ES_ESP, {0x8882, 0x88e0}}, - {UNK_LANG, {0, 0}} -}; - -#define MAX_BUFFER_ENTRIES 63 -#define MAX_INSTRUCTION_ENTRIES 300 -#define SCHEDULE_DATA_OFFSET 0x80 - -struct SupportStructure { - uint16 offset; - int numInstructions; - uint16 instructionOffsets[MAX_INSTRUCTION_ENTRIES]; - uint16 resourceOffset; -}; - -SupportStructure supportList[MAX_BUFFER_ENTRIES]; -uint16 numSupportEntries = 0; - -#define FORWARD_JUMP_ALLOWANCE 0x30 - -uint16 get_sequence_index(uint16 offset, int supportIndex) { - int index; - - if (supportIndex != -1) { - // Within a sequence, so if an offset is within it, it's a local jump - for (index = 0; index < supportList[supportIndex].numInstructions; ++index) { - if (supportList[supportIndex].instructionOffsets[index] == offset) - return index; - } - } - - for (index = 0; index < numSupportEntries; ++index) { - SupportStructure &rec = supportList[index]; - - if ((rec.numInstructions > 0) && - (offset >= rec.instructionOffsets[0]) && - (offset <= rec.instructionOffsets[rec.numInstructions - 1])) { - // Scan through the entry's insruction list - for (int iIndex = 0; iIndex < rec.numInstructions; ++iIndex) { - if (rec.instructionOffsets[iIndex] == offset) { - return ((index + 1) << 10) | iIndex; - } - } - } - } - - return 0xffff; -} - -struct SymbolTableEntry { - uint16 *p; - bool globalNeeded; -}; - -uint16 process_action_sequence_entry(int supportIndex, byte *data, uint16 remainingSize) { - SupportStructure &rec = supportList[supportIndex]; - uint16 startOffset = rec.offset; - uint16 maxOffset = 0; - - switch (language) { - case EN_ANY: - if (startOffset == 0x7dcb) { startOffset = 0x7d9d; maxOffset = 0x7dcb; } - if (startOffset == 0x7248) { startOffset = 0x71ce; maxOffset = 0x7248; } - if (startOffset == 0x79a8) { startOffset = 0x785c; maxOffset = 0x79a8; } - if (startOffset == 0x6f4f) { startOffset = 0x6e5d; maxOffset = 0x6fe5; } - if (startOffset == 0x76ec) { startOffset = 0x734a; maxOffset = 0x77a2; } - break; - case IT_ITA: - if (startOffset == 0x7e8b) { startOffset = 0x7e5d; maxOffset = 0x7eb5; } - if (startOffset == 0x7a68) { startOffset = 0x791c; maxOffset = 0x7a92; } - if (startOffset == 0x7308) { startOffset = 0x7308; maxOffset = 0x7362; } - if (startOffset == 0x7308) { startOffset = 0x728e; maxOffset = 0x7362; } - if (startOffset == 0x700f) { startOffset = 0x700f; maxOffset = 0x7083; } - if (startOffset == 0x700f) { startOffset = 0x6f1d; maxOffset = 0x70a5; } - if (startOffset == 0x7866) { startOffset = 0x740a; maxOffset = 0x7876; } - if (startOffset == 0x3600) { startOffset = 0x35c6; maxOffset = 0x3622; } - break; - case FR_FRA: - if (startOffset == 0x7eab) { startOffset = 0x7e7d; maxOffset = 0x7ed5; } - if (startOffset == 0x7a88) { startOffset = 0x793c; maxOffset = 0x7ab2; } - if (startOffset == 0x7328) { startOffset = 0x72ae; maxOffset = 0x7382; } - if (startOffset == 0x702f) { startOffset = 0x6f3d; maxOffset = 0x70a3; } - if (startOffset == 0x7886) { startOffset = 0x742a; maxOffset = 0x7896; } - case DE_DEU: - if (startOffset == 0x7edb) { startOffset = 0x7ead; maxOffset = 0x7f05; } - if (startOffset == 0x7ab8) { startOffset = 0x796c; maxOffset = 0x7ae2; } - if (startOffset == 0x7358) { startOffset = 0x72de; maxOffset = 0x73b2; } - if (startOffset == 0x705f) { startOffset = 0x6f6d; maxOffset = 0x70d3; } - if (startOffset == 0x78b6) { startOffset = 0x745a; maxOffset = 0x78c6; } - break; - default: - if (startOffset == 0x7eab) { startOffset = 0x7e7d; maxOffset = 0x7ed5; } - if (startOffset == 0x7a88) { startOffset = 0x793c; maxOffset = 0x7ab2; } - if (startOffset == 0x7328) { startOffset = 0x72ae; maxOffset = 0x7382; } - if (startOffset == 0x702f) { startOffset = 0x702f; maxOffset = 0x70a3; } - if (startOffset == 0x702f) { startOffset = 0x6f3d; maxOffset = 0x70c5; } - if (startOffset == 0x7886) { startOffset = 0x742a; maxOffset = 0x7896; } - break; - } - -//printf("Start=%xh max=%xh\n", startOffset, maxOffset); - SymbolTableEntry symbolTable[MAX_INSTRUCTION_ENTRIES]; - uint16 numSymbols = 0; - uint16 offset = startOffset; - uint16 totalSize = 0; - uint16 actionNum = 0; - uint16 paramIndex; - uint16 params[5]; - uint16 index; - uint16 *pOut = (uint16 *) data; - JumpOffsetsRecord *jmpOffset; - - lureExe.seek(dataSegment + startOffset); - rec.numInstructions = 0; - - for (;;) { - if (remainingSize < 10) { - printf("Ran out of space to process NPC action sequences\n"); - exit(1); - } - - // Check for end of sequence set with prior instruction - if ((actionNum == NPC_SET_SUPPORT_OFFSET) && ((maxOffset == 0) || - (offset > maxOffset))) - break; - - // Mark the offset of the next instruction - rec.instructionOffsets[rec.numInstructions++] = offset; - if (rec.numInstructions == MAX_INSTRUCTION_ENTRIES) { - printf("A method exceeded the maximum allowable number of instructions\n"); - exit(1); - } - - // Get in the next action - actionNum = lureExe.readWord(); - -//printf("%xh - action=%d", offset, actionNum); - - if (actionNum == 0) { - // At end of script block -//printf("\n"); - break; - } - else if (actionNum > NPC_JUMP_ADDRESS) { - // Unknown action code - halt execution - printf("%xh - unknown action %d\n", offset, actionNum); - exit(1); - } - - *pOut++ = TO_LE_16(actionNum); - - // Read in any action parameters - for (int paramCtr = 0; paramCtr < numParams[actionNum]; ++paramCtr) - params[paramCtr] = lureExe.readWord(); - - switch (actionNum) { - case NPC_SET_ROOM_AND_BLOCKED_OFFSET: - case NPC_SET_SUPPORT_OFFSET: - case NPC_SUPPORT_OFFSET_COND: - case NPC_DISPATCH_ACTION: - // These instructions have a support record parameter. Store the - // offset the parameter will be in the output data so we can come - // back at the end and resolve it - paramIndex = (actionNum == NPC_SET_SUPPORT_OFFSET) ? 0 : 1; - symbolTable[numSymbols].globalNeeded = actionNum == NPC_SET_ROOM_AND_BLOCKED_OFFSET; - symbolTable[numSymbols].p = pOut + paramIndex; - ++numSymbols; - - // Special check for forward references - it's considered to be in - // the same block if it's forward within 100h blocks - if ((params[paramIndex] > offset) && - (params[paramIndex] < offset + FORWARD_JUMP_ALLOWANCE) && - (params[paramIndex] > maxOffset)) { - maxOffset = params[paramIndex]; - } - break; - - case NPC_JUMP_ADDRESS: - // Make sure the address is in the known list - jmpOffset = &jumpOffsets[0]; - while (jmpOffset->language != language) ++jmpOffset; - index = 0; - while ((index < NUM_JUMP_OFFSETS) && (jmpOffset->jumpOffsets[index] != params[0])) - ++index; - - if (index != NUM_JUMP_OFFSETS) - // Replace code offset with an index - params[0] = index; - else { - printf("\nEncountered unrecognised NPC code jump point: %xh\n", params[0]); - exit(1); - } - break; - - case NPC_HEY_SIR: - // The 'Hey Sir' opcode causes the NPC to request your attention, and sets the active talk - // record to a designated offset. So any offset occurances need to be saved so that it can - // be included in the resource for talk records - add_talk_offset(params[0]); - break; - - default: - break; - } - - // Output parameters - for (paramIndex = 0; paramIndex < numParams[actionNum]; ++paramIndex) - { - *pOut++ = TO_LE_16(params[paramIndex]); -//printf(" %xh", TO_LE_16(params[paramIndex])); - } -//printf("\n"); - - // Increase size - totalSize += (numParams[actionNum] + 1) * sizeof(uint16); - offset = startOffset + totalSize; - remainingSize -= (numParams[actionNum] + 1) * sizeof(uint16); - } - - // Flag an end of the sequence - *pOut++ = 0; - totalSize += sizeof(uint16); - - // handle post-processing of the symbol list - - for (int symbolCtr = 0; symbolCtr < numSymbols; ++symbolCtr) { - if (READ_LE_UINT16(symbolTable[symbolCtr].p) == 0) - // No Id special constant - WRITE_LE_UINT16(symbolTable[symbolCtr].p, 0xffff); - else { - // Handle resolving the constant - index = get_sequence_index(READ_LE_UINT16(symbolTable[symbolCtr].p), - symbolTable[symbolCtr].globalNeeded ? -1 : supportIndex); -//printf("Symbol %xh => %xh\n", *symbolTable[symbolCtr].p, index); - if (index != 0xffff) { - // Jump found - so replace symbol entry with it - WRITE_LE_UINT16(symbolTable[symbolCtr].p, index); - } else { - printf("Sequence contained unknown offset %xh\n", - READ_LE_UINT16(symbolTable[symbolCtr].p)); - exit(1); - } - } - } - - return totalSize; -} - -void process_entry(uint16 offset, byte *data, uint16 &totalSize) { - if (get_sequence_index(offset) == 0xffff) { - // Process the next entry - supportList[numSupportEntries].offset = offset; - supportList[numSupportEntries].numInstructions = 0; - supportList[numSupportEntries].resourceOffset = totalSize; - - ++numSupportEntries; - if (numSupportEntries == MAX_BUFFER_ENTRIES) { - printf("Ran out of buffer space in processing NPC schedules\n"); - exit(1); - } - -//printf("process_entry index=%d, offset=%xh\n", numSupportEntries, offset); - totalSize += process_action_sequence_entry(numSupportEntries - 1, - data + totalSize, MAX_DATA_SIZE - totalSize); - } -} - -struct RoomRandomActionEntry { - bool repeatable; - uint16 offset; -}; - -struct RoomRandomActionSet { - uint16 offset; - uint8 numEntries; - RoomRandomActionEntry *entries; -}; - -void read_action_sequence(byte *&data, uint16 &totalSize) { - uint16 hotspotIndex; - HotspotHeaderEntry entryHeader; - CurrentActionInput action; - uint16 *pHeader; - int index, roomIndex; - - // Allocate enough space for output sequence list - data = (byte *) malloc(MAX_DATA_SIZE); - - // Get a list of offsets used in the script engine - uint16 offsetList[NUM_TABLED_ACTION_BLOCKS]; - lureExe.seek(dataSegment + TABLED_ACTIONS_OFFSET, SEEK_SET); - for (index = 0; index < NUM_TABLED_ACTION_BLOCKS; ++index) - offsetList[index] = lureExe.readWord(); - totalSize = sizeof(uint16) * (NUM_TABLED_ACTION_BLOCKS + 1); - - /* Process the list of random actions that your follower can do in each room */ - RoomRandomActionSet *randomActions = new RoomRandomActionSet[RANDOM_ROOM_NUM_ENTRIES]; - - // Get a list of the offsets for each room - uint16 raOffset = 0x4D10; - if (language == IT_ITA) raOffset = 0x4dc0; - else if (language == FR_FRA) raOffset = 0x4df0; - else if (language == DE_DEU) raOffset = 0x4de0; - else if (language == ES_ESP) raOffset = 0x4dc0; - else if (language != EN_ANY) errorExit("read_action_sequence: Unknown language"); - - lureExe.seek(dataSegment + raOffset, SEEK_SET); - for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) { - randomActions[roomIndex].offset = lureExe.readWord(); - randomActions[roomIndex].numEntries = 0; - randomActions[roomIndex].entries = NULL; - } - - // Next get the set of offsetes for the start of each sequence - for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) { - if (randomActions[roomIndex].offset == 0) - continue; - - lureExe.seek(dataSegment + randomActions[roomIndex].offset, SEEK_SET); - randomActions[roomIndex].numEntries = lureExe.readByte(); - assert(randomActions[roomIndex].numEntries <= 8); - randomActions[roomIndex].entries = new RoomRandomActionEntry[randomActions[roomIndex].numEntries]; - - // Loop through the entries - uint16 offset = randomActions[roomIndex].offset + 1; - for (uint8 entryCtr = 0; entryCtr < randomActions[roomIndex].numEntries; ++entryCtr) { - randomActions[roomIndex].entries[entryCtr].repeatable = lureExe.readWord() == 1; - offset += 2; - - uint16 firstCommand = lureExe.readWord(); - randomActions[roomIndex].entries[entryCtr].offset = - (firstCommand == 0xfffe) ? 0 : offset; - - offset += sizeof(uint16); - while (lureExe.readWord() != 0xffff) - offset += sizeof(uint16); - offset += sizeof(uint16); - } - - // Adjust the total size to accomodate random action data in the output - totalSize += sizeof(uint16) * randomActions[roomIndex].numEntries + - (sizeof(uint16) * 2); - } - - totalSize += sizeof(uint16) + MAX_BUFFER_ENTRIES * sizeof(uint16); - - numSupportEntries = 0; - - // Handle required initial entries - the Lure engine refers to them directly by - // index, so they need to be first, and in that order - switch (language) { - case EN_ANY: - process_entry(0x13c2, data, totalSize); // RETURN sequence - process_entry(0xbb95, data, totalSize); // Exit blocked sequence - process_entry(0x706c, data, totalSize); // Jump proc #2 - go to castle basement - process_entry(0x728a, data, totalSize); - process_entry(0x76ec, data, totalSize); - process_entry(0x4ebb, data, totalSize); // Goewin as a follower in cave - process_entry(0x7D9D, data, totalSize); // Goewin standard handler - break; - case IT_ITA: - process_entry(0x13c2, data, totalSize); - process_entry(0xbc55, data, totalSize); - process_entry(0x712c, data, totalSize); - break; - case FR_FRA: - process_entry(0x13c2, data, totalSize); - process_entry(0xbc75, data, totalSize); - process_entry(0x714c, data, totalSize); - break; - case DE_DEU: - process_entry(0x13c2, data, totalSize); - process_entry(0xbca5, data, totalSize); - process_entry(0x717c, data, totalSize); - break; - case ES_ESP: - process_entry(0x13c2, data, totalSize); - process_entry(0xbc75, data, totalSize); - process_entry(0x714c, data, totalSize); - break; - default: - errorExit("read_action_sequence: Unknown language"); - } - - // Process the script engine list - - for (index = 0; index < NUM_TABLED_ACTION_BLOCKS; ++index) - if (offsetList[index] != 0) - process_entry(offsetList[index], data, totalSize); - - // Next process each of the character hotspots - - uint16 hsOffset = 0x5d98; - if (language == IT_ITA) hsOffset = 0x5e58; - else if (language == FR_FRA) hsOffset = 0x5e78; - else if (language == DE_DEU) hsOffset = 0x5ea8; - else if (language == ES_ESP) hsOffset = 0x5e78; - else if (language != EN_ANY) errorExit("read_action_sequence: Unknown language"); - - hotspotIndex = 0; - for (;;) { - lureExe.seek(dataSegment + hsOffset + - hotspotIndex * sizeof(HotspotHeaderEntry)); - lureExe.read(&entryHeader, sizeof(HotspotHeaderEntry)); - if (FROM_LE_16(entryHeader.offset) == 0xffff) break; - ++hotspotIndex; - - // Move to the action sequence area of the hotspot - lureExe.seek(dataSegment + entryHeader.offset + 0x63); - lureExe.read(&action, sizeof(CurrentActionInput)); - if (FROM_LE_16(action.action) == 2) - process_entry(FROM_LE_16(action.dataOffset), data, totalSize); - } - - // Finally process each of the random room actions - - for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) { - for (index = 0; index < randomActions[roomIndex].numEntries; ++index) { - if (randomActions[roomIndex].entries[index].offset != 0xfffe) { -//printf("room=%d entry=%xh\n", roomIndex+1, randomActions[roomIndex].entries[index].offset); - process_entry(randomActions[roomIndex].entries[index].offset, data, totalSize); - } - } - } - - // Output the list used in the script engine - - pHeader = (uint16 *) data; - for (index = 0; index < NUM_TABLED_ACTION_BLOCKS; ++index) - if (offsetList[index] == 0) - *pHeader++ = 0; - else - *pHeader++ = TO_LE_16(get_sequence_index(offsetList[index])); - *pHeader++ = TO_LE_16(0xffff); - - // Output the data for the random room actions - - for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) { - if (randomActions[roomIndex].numEntries == 0) - continue; - - *pHeader++ = TO_LE_16(roomIndex + 1); // Save the room number - - // Create a word containing the number of available actions and a bit flag set - // specifying which of the actions are repeatable (as opposed to once only) - uint16 v = randomActions[roomIndex].numEntries; - for (int entryCtr = 0; entryCtr < randomActions[roomIndex].numEntries; ++entryCtr) - if (randomActions[roomIndex].entries[entryCtr].repeatable) - v |= (0x100 << entryCtr); - *pHeader++ = TO_LE_16(v); - - // Loop through the entries storing the action set to use - for (int entryCtr = 0; entryCtr < randomActions[roomIndex].numEntries; ++entryCtr) - if (randomActions[roomIndex].entries[entryCtr].offset == 0) - *pHeader++ = 0; - else - *pHeader++ = TO_LE_16(get_sequence_index(randomActions[roomIndex].entries[entryCtr].offset)); - } - *pHeader++ = TO_LE_16(0xffff); - - // Output the offsets of each action set - - for (index = 0; index < numSupportEntries; ++index) - *pHeader++ = TO_LE_16(supportList[index].resourceOffset); - *pHeader++ = TO_LE_16(0xffff); - - // Free up the random room action array - for (roomIndex = 0; roomIndex < 1; ++roomIndex) { - if (randomActions[roomIndex].entries != NULL) - delete[] randomActions[roomIndex].entries; - } - delete[] randomActions; -} |
