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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef TOOLS_CREATE_PROJECT_H
+#define TOOLS_CREATE_PROJECT_H
+
+#include <map>
+#include <list>
+#include <string>
+
+#include <cassert>
+
+// The PP_NARG macro returns the number of arguments that have been passed to it.
+#define PP_NARG(...) \
+ PP_NARG_(__VA_ARGS__,PP_RSEQ_N())
+#define PP_NARG_(...) \
+ PP_ARG_N(__VA_ARGS__)
+#define PP_ARG_N( \
+ _1, _2, _3, _4, _5, _6, _7, _8, _9,_10, \
+ _11,_12,_13,_14,_15,_16,_17,_18,_19,_20, \
+ _21,_22,_23,_24,_25,_26,_27,_28,_29,_30, \
+ _31,_32,_33,_34,_35,_36,_37,_38,_39,_40, \
+ _41,_42,_43,_44,_45,_46,_47,_48,_49,_50, \
+ _51,_52,_53,_54,_55,_56,_57,_58,_59,_60, \
+ _61,_62,_63,N,...) N
+#define PP_RSEQ_N() \
+ 63,62,61,60, \
+ 59,58,57,56,55,54,53,52,51,50, \
+ 49,48,47,46,45,44,43,42,41,40, \
+ 39,38,37,36,35,34,33,32,31,30, \
+ 29,28,27,26,25,24,23,22,21,20, \
+ 19,18,17,16,15,14,13,12,11,10, \
+ 9,8,7,6,5,4,3,2,1,0
+
+#define SET_VALUES(list, ...) \
+ { \
+ std::string values[PP_NARG(__VA_ARGS__)] = { __VA_ARGS__ }; \
+ list.assign(values, values + (sizeof(values) / sizeof(values[0]))); \
+ }
+
+typedef std::list<std::string> StringList;
+
+/**
+ * Structure to describe a game engine to be built into ScummVM.
+ *
+ * We do get the game engines available by parsing the "configure"
+ * script of our source distribution. See "parseConfigure" for more
+ * information on that.
+ * @see parseConfigure
+ */
+struct EngineDesc {
+ /**
+ * The name of the engine. We use this to determine the directory
+ * the engine is in and to create the define, which needs to be
+ * set to enable the engine.
+ */
+ std::string name;
+
+ /**
+ * A human readable description of the engine. We will use this
+ * to display a description of the engine to the user in the list
+ * of which engines are built and which are disabled.
+ */
+ std::string desc;
+
+ /**
+ * Whether the engine should be included in the build or not.
+ */
+ bool enable;
+
+ /**
+ * A list of all available sub engine names. Sub engines are engines
+ * which are built on top of an existing engines and can be only
+ * enabled when the parten engine is enabled.
+ */
+ StringList subEngines;
+
+ bool operator==(const std::string &n) const {
+ return (name == n);
+ }
+};
+
+typedef std::list<EngineDesc> EngineDescList;
+
+/**
+ * This function parses the ScummVM configure file and creates a list
+ * of available engines.
+ *
+ * It will also automatically setup the default build state (enabled
+ * or disabled) to the state specified in the "configure" file.
+ *
+ * @param srcDir Path to the root of the ScummVM source.
+ * @return List of available engines.
+ */
+EngineDescList parseConfigure(const std::string &srcDir);
+
+/**
+ * Checks whether the specified engine is a sub engine. To determine this
+ * there is a fully setup engine list needed.
+ *
+ * @param name Name of the engine to check.
+ * @param engines List of engines.
+ * @return "true", when the engine is a sub engine, "false" otherwise.
+ */
+bool isSubEngine(const std::string &name, const EngineDescList &engines);
+
+/**
+ * Enables or disables the specified engine in the engines list.
+ *
+ * This function also disables all sub engines of an engine, when it is
+ * to be disabled.
+ * Also this function does enable the parent of a sub engine, when a
+ * sub engine is to be enabled.
+ *
+ * @param name Name of the engine to be enabled or disabled.
+ * @param engines The list of engines, which should be operated on.
+ * @param enable Whether the engine should be enabled or disabled.
+ * @return "true", when it succeeded, "false" otherwise.
+ */
+bool setEngineBuildState(const std::string &name, EngineDescList &engines, bool enable);
+
+/**
+ * Returns a list of all defines, according to the engine list passed.
+ *
+ * @param features The list of engines, which should be operated on. (this may contain engines, which are *not* enabled!)
+ */
+StringList getEngineDefines(const EngineDescList &engines);
+
+/**
+ * Structure to define a given feature, usually an external library,
+ * used to build ScummVM.
+ */
+struct Feature {
+ const char *name; ///< Name of the feature
+ const char *define; ///< Define of the feature
+
+ const char *libraries; ///< Libraries, which need to be linked, for the feature
+
+ bool enable; ///< Whether the feature is enabled or not
+
+ const char *description; ///< Human readable description of the feature
+
+ bool operator==(const std::string &n) const {
+ return (name == n);
+ }
+};
+typedef std::list<Feature> FeatureList;
+
+/**
+ * Creates a list of all features available for MSVC.
+ *
+ * @return A list including all features available.
+ */
+FeatureList getAllFeatures();
+
+/**
+ * Returns a list of all defines, according to the feature set
+ * passed.
+ *
+ * @param features List of features for the build (this may contain features, which are *not* enabled!)
+ */
+StringList getFeatureDefines(const FeatureList &features);
+
+/**
+ * Returns a list of all external library files, according to the
+ * feature set passed.
+ *
+ * @param features List of features for the build (this may contain features, which are *not* enabled!)
+ */
+StringList getFeatureLibraries(const FeatureList &features);
+
+/**
+ * Sets the state of a given feature. This can be used to
+ * either include or exclude an feature.
+ *
+ * @param name Name of the feature.
+ * @param features List of features to operate on.
+ * @param enable Whether the feature should be enabled or disabled.
+ * @return "true", when it succeeded, "false" otherwise.
+ */
+bool setFeatureBuildState(const std::string &name, FeatureList &features, bool enable);
+
+/**
+ * Structure to describe a MSVC build setup.
+ *
+ * This includes various information about which engines to
+ * enable, which features should be built into ScummVM.
+ * It also contains the path to the ScummVM souce root.
+ */
+struct BuildSetup {
+ std::string srcDir; ///< Path to the ScummVM sources.
+ std::string filePrefix; ///< Prefix for the relative path arguments in the project files.
+ std::string outputDir; ///< Path where to put the MSVC project files.
+
+ EngineDescList engines; ///< Engine list for the build (this may contain engines, which are *not* enabled!).
+ FeatureList features; ///< Feature list for the build (this may contain features, which are *not* enabled!).
+
+ StringList defines; ///< List of all defines for the build.
+ StringList libraries; ///< List of all external libraries required for the build.
+};
+
+/**
+ * Quits the program with the specified error message.
+ *
+ * @param message The error message to print to stderr.
+ */
+#if defined(__GNUC__)
+ #define NORETURN_POST __attribute__((__noreturn__))
+#elif defined(_MSC_VER)
+ #define NORETURN_PRE __declspec(noreturn)
+#endif
+
+#ifndef NORETURN_PRE
+#define NORETURN_PRE
+#endif
+
+#ifndef NORETURN_POST
+#define NORETURN_POST
+#endif
+void NORETURN_PRE error(const std::string &message) NORETURN_POST;
+
+namespace CreateProjectTool {
+
+/**
+ * Gets a proper sequence of \t characters for the given
+ * indentation level.
+ *
+ * For example with an indentation level of 2 this will
+ * produce:
+ * \t\t
+ *
+ * @param indentation The indentation level
+ * @return Sequence of \t characters.
+ */
+std::string getIndent(const int indentation);
+
+/**
+ * Converts the given path to only use backslashes.
+ * This means that for example the path:
+ * foo/bar\test.txt
+ * will be converted to:
+ * foo\bar\test.txt
+ *
+ * @param path Path string.
+ * @return Converted path.
+ */
+std::string convertPathToWin(const std::string &path);
+
+/**
+ * Splits a file name into name and extension.
+ * The file name must be only the filename, no
+ * additional path name.
+ *
+ * @param fileName Filename to split
+ * @param name Reference to a string, where to store the name.
+ * @param ext Reference to a string, where to store the extension.
+ */
+void splitFilename(const std::string &fileName, std::string &name, std::string &ext);
+
+/**
+ * Checks whether the given file will produce an object file or not.
+ *
+ * @param fileName Name of the file.
+ * @return "true" when it will produce a file, "false" otherwise.
+ */
+bool producesObjectFile(const std::string &fileName);
+
+/**
+ * Structure representing a file tree. This contains two
+ * members: name and children. "name" holds the name of
+ * the node. "children" does contain all the node's children.
+ * When the list "children" is empty, the node is a file entry,
+ * otherwise it's a directory.
+ */
+struct FileNode {
+ typedef std::list<FileNode *> NodeList;
+
+ explicit FileNode(const std::string &n) : name(n), children() {}
+
+ ~FileNode() {
+ for (NodeList::iterator i = children.begin(); i != children.end(); ++i)
+ delete *i;
+ }
+
+ std::string name; ///< Name of the node
+ NodeList children; ///< List of children for the node
+};
+
+class ProjectProvider {
+public:
+ typedef std::map<std::string, std::string> UUIDMap;
+
+ /**
+ * Instantiate new ProjectProvider class
+ *
+ * @param global_warnings List of warnings that apply to all projects
+ * @param project_warnings List of project-specific warnings
+ * @param version Target project version.
+ */
+ ProjectProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version = 0);
+ virtual ~ProjectProvider() {}
+
+ /**
+ * Creates all build files
+ *
+ * @param setup Description of the desired build setup.
+ */
+ void createProject(const BuildSetup &setup);
+
+protected:
+ const int _version; ///< Target project version
+ StringList &_globalWarnings; ///< Global warnings
+ std::map<std::string, StringList> &_projectWarnings; ///< Per-project warnings
+
+ UUIDMap _uuidMap; ///< List of (project name, UUID) pairs
+
+ /**
+ * Create workspace/solution file
+ *
+ * @param setup Description of the desired build setup.
+ */
+ virtual void createWorkspace(const BuildSetup &setup) = 0;
+
+ /**
+ * Create other files (such as build properties)
+ *
+ * @param setup Description of the desired build setup.
+ */
+ virtual void createOtherBuildFiles(const BuildSetup &setup) = 0;
+
+ /**
+ * Create a project file for the specified list of files.
+ *
+ * @param name Name of the project file.
+ * @param uuid UUID of the project file.
+ * @param setup Description of the desired build.
+ * @param moduleDir Path to the module.
+ * @param includeList Files to include (must have "moduleDir" as prefix).
+ * @param excludeList Files to exclude (must have "moduleDir" as prefix).
+ */
+ virtual void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
+ const StringList &includeList, const StringList &excludeList) = 0;
+
+ /**
+ * Writes file entries for the specified directory node into
+ * the given project file. It will also take care of duplicate
+ * object files.
+ *
+ * @param dir Directory node.
+ * @param projectFile File stream to write to.
+ * @param indentation Indentation level to use.
+ * @param duplicate List of duplicate object file names.
+ * @param objPrefix Prefix to use for object files, which would name clash.
+ * @param filePrefix Generic prefix to all files of the node.
+ */
+ virtual void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
+ const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) = 0;
+
+ /**
+ * Output a list of project references to the file stream
+ *
+ * @param output File stream to write to.
+ */
+ virtual void writeReferences(std::ofstream &) {};
+
+ /**
+ * Get the file extension for project files
+ */
+ virtual const char *getProjectExtension() { return ""; }
+
+ /**
+ * Adds files of the specified directory recursively to given project file.
+ *
+ * @param dir Path to the directory.
+ * @param projectFile Output stream object, where all data should be written to.
+ * @param includeList Files to include (must have a relative directory as prefix).
+ * @param excludeList Files to exclude (must have a relative directory as prefix).
+ * @param filePrefix Prefix to use for relative path arguments.
+ */
+ void addFilesToProject(const std::string &dir, std::ofstream &projectFile,
+ const StringList &includeList, const StringList &excludeList,
+ const std::string &filePrefix);
+
+ /**
+ * Creates a list of files of the specified module. This also
+ * creates a list of files, which should not be included.
+ * All filenames will have "moduleDir" as prefix.
+ *
+ * @param moduleDir Path to the module.
+ * @param defines List of set defines.
+ * @param includeList Reference to a list, where included files should be added.
+ * @param excludeList Reference to a list, where excluded files should be added.
+ */
+ void createModuleList(const std::string &moduleDir, const StringList &defines, StringList &includeList, StringList &excludeList) const;
+
+ /**
+ * Creates an UUID for every enabled engine of the
+ * passed build description.
+ *
+ * @param setup Description of the desired build.
+ * @return A map, which includes UUIDs for all enabled engines.
+ */
+ UUIDMap createUUIDMap(const BuildSetup &setup) const;
+
+ /**
+ * Creates an UUID and returns it in string representation.
+ *
+ * @return A new UUID as string.
+ */
+ std::string createUUID() const;
+};
+
+} // End of CreateProjectTool namespace
+
+#endif // TOOLS_CREATE_PROJECT_H