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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef TOOLS_CREATE_PROJECT_H
-#define TOOLS_CREATE_PROJECT_H
-
-#include <map>
-#include <list>
-#include <string>
-
-#include <cassert>
-
-// The PP_NARG macro returns the number of arguments that have been passed to it.
-#define PP_NARG(...) \
- PP_NARG_(__VA_ARGS__,PP_RSEQ_N())
-#define PP_NARG_(...) \
- PP_ARG_N(__VA_ARGS__)
-#define PP_ARG_N( \
- _1, _2, _3, _4, _5, _6, _7, _8, _9,_10, \
- _11,_12,_13,_14,_15,_16,_17,_18,_19,_20, \
- _21,_22,_23,_24,_25,_26,_27,_28,_29,_30, \
- _31,_32,_33,_34,_35,_36,_37,_38,_39,_40, \
- _41,_42,_43,_44,_45,_46,_47,_48,_49,_50, \
- _51,_52,_53,_54,_55,_56,_57,_58,_59,_60, \
- _61,_62,_63,N,...) N
-#define PP_RSEQ_N() \
- 63,62,61,60, \
- 59,58,57,56,55,54,53,52,51,50, \
- 49,48,47,46,45,44,43,42,41,40, \
- 39,38,37,36,35,34,33,32,31,30, \
- 29,28,27,26,25,24,23,22,21,20, \
- 19,18,17,16,15,14,13,12,11,10, \
- 9,8,7,6,5,4,3,2,1,0
-
-#define SET_VALUES(list, ...) \
- { \
- std::string values[PP_NARG(__VA_ARGS__)] = { __VA_ARGS__ }; \
- list.assign(values, values + (sizeof(values) / sizeof(values[0]))); \
- }
-
-typedef std::list<std::string> StringList;
-
-/**
- * Structure to describe a game engine to be built into ScummVM.
- *
- * We do get the game engines available by parsing the "configure"
- * script of our source distribution. See "parseConfigure" for more
- * information on that.
- * @see parseConfigure
- */
-struct EngineDesc {
- /**
- * The name of the engine. We use this to determine the directory
- * the engine is in and to create the define, which needs to be
- * set to enable the engine.
- */
- std::string name;
-
- /**
- * A human readable description of the engine. We will use this
- * to display a description of the engine to the user in the list
- * of which engines are built and which are disabled.
- */
- std::string desc;
-
- /**
- * Whether the engine should be included in the build or not.
- */
- bool enable;
-
- /**
- * A list of all available sub engine names. Sub engines are engines
- * which are built on top of an existing engines and can be only
- * enabled when the parten engine is enabled.
- */
- StringList subEngines;
-
- bool operator==(const std::string &n) const {
- return (name == n);
- }
-};
-
-typedef std::list<EngineDesc> EngineDescList;
-
-/**
- * This function parses the ScummVM configure file and creates a list
- * of available engines.
- *
- * It will also automatically setup the default build state (enabled
- * or disabled) to the state specified in the "configure" file.
- *
- * @param srcDir Path to the root of the ScummVM source.
- * @return List of available engines.
- */
-EngineDescList parseConfigure(const std::string &srcDir);
-
-/**
- * Checks whether the specified engine is a sub engine. To determine this
- * there is a fully setup engine list needed.
- *
- * @param name Name of the engine to check.
- * @param engines List of engines.
- * @return "true", when the engine is a sub engine, "false" otherwise.
- */
-bool isSubEngine(const std::string &name, const EngineDescList &engines);
-
-/**
- * Enables or disables the specified engine in the engines list.
- *
- * This function also disables all sub engines of an engine, when it is
- * to be disabled.
- * Also this function does enable the parent of a sub engine, when a
- * sub engine is to be enabled.
- *
- * @param name Name of the engine to be enabled or disabled.
- * @param engines The list of engines, which should be operated on.
- * @param enable Whether the engine should be enabled or disabled.
- * @return "true", when it succeeded, "false" otherwise.
- */
-bool setEngineBuildState(const std::string &name, EngineDescList &engines, bool enable);
-
-/**
- * Returns a list of all defines, according to the engine list passed.
- *
- * @param features The list of engines, which should be operated on. (this may contain engines, which are *not* enabled!)
- */
-StringList getEngineDefines(const EngineDescList &engines);
-
-/**
- * Structure to define a given feature, usually an external library,
- * used to build ScummVM.
- */
-struct Feature {
- const char *name; ///< Name of the feature
- const char *define; ///< Define of the feature
-
- const char *libraries; ///< Libraries, which need to be linked, for the feature
-
- bool enable; ///< Whether the feature is enabled or not
-
- const char *description; ///< Human readable description of the feature
-
- bool operator==(const std::string &n) const {
- return (name == n);
- }
-};
-typedef std::list<Feature> FeatureList;
-
-/**
- * Creates a list of all features available for MSVC.
- *
- * @return A list including all features available.
- */
-FeatureList getAllFeatures();
-
-/**
- * Returns a list of all defines, according to the feature set
- * passed.
- *
- * @param features List of features for the build (this may contain features, which are *not* enabled!)
- */
-StringList getFeatureDefines(const FeatureList &features);
-
-/**
- * Returns a list of all external library files, according to the
- * feature set passed.
- *
- * @param features List of features for the build (this may contain features, which are *not* enabled!)
- */
-StringList getFeatureLibraries(const FeatureList &features);
-
-/**
- * Sets the state of a given feature. This can be used to
- * either include or exclude an feature.
- *
- * @param name Name of the feature.
- * @param features List of features to operate on.
- * @param enable Whether the feature should be enabled or disabled.
- * @return "true", when it succeeded, "false" otherwise.
- */
-bool setFeatureBuildState(const std::string &name, FeatureList &features, bool enable);
-
-/**
- * Structure to describe a build setup.
- *
- * This includes various information about which engines to
- * enable, which features should be built into ScummVM.
- * It also contains the path to the ScummVM souce root.
- */
-struct BuildSetup {
- std::string srcDir; ///< Path to the ScummVM sources.
- std::string filePrefix; ///< Prefix for the relative path arguments in the project files.
- std::string outputDir; ///< Path where to put the MSVC project files.
-
- EngineDescList engines; ///< Engine list for the build (this may contain engines, which are *not* enabled!).
- FeatureList features; ///< Feature list for the build (this may contain features, which are *not* enabled!).
-
- StringList defines; ///< List of all defines for the build.
- StringList libraries; ///< List of all external libraries required for the build.
-
- bool runBuildEvents;
-
- BuildSetup() {
- runBuildEvents = false;
- }
-};
-
-/**
- * Quits the program with the specified error message.
- *
- * @param message The error message to print to stderr.
- */
-#if defined(__GNUC__)
- #define NORETURN_POST __attribute__((__noreturn__))
-#elif defined(_MSC_VER)
- #define NORETURN_PRE __declspec(noreturn)
-#endif
-
-#ifndef NORETURN_PRE
-#define NORETURN_PRE
-#endif
-
-#ifndef NORETURN_POST
-#define NORETURN_POST
-#endif
-void NORETURN_PRE error(const std::string &message) NORETURN_POST;
-
-namespace CreateProjectTool {
-
-/**
- * Gets a proper sequence of \t characters for the given
- * indentation level.
- *
- * For example with an indentation level of 2 this will
- * produce:
- * \t\t
- *
- * @param indentation The indentation level
- * @return Sequence of \t characters.
- */
-std::string getIndent(const int indentation);
-
-/**
- * Converts the given path to only use backslashes.
- * This means that for example the path:
- * foo/bar\test.txt
- * will be converted to:
- * foo\bar\test.txt
- *
- * @param path Path string.
- * @return Converted path.
- */
-std::string convertPathToWin(const std::string &path);
-
-/**
- * Splits a file name into name and extension.
- * The file name must be only the filename, no
- * additional path name.
- *
- * @param fileName Filename to split
- * @param name Reference to a string, where to store the name.
- * @param ext Reference to a string, where to store the extension.
- */
-void splitFilename(const std::string &fileName, std::string &name, std::string &ext);
-
-/**
- * Checks whether the given file will produce an object file or not.
- *
- * @param fileName Name of the file.
- * @return "true" when it will produce a file, "false" otherwise.
- */
-bool producesObjectFile(const std::string &fileName);
-
-/**
- * Structure representing a file tree. This contains two
- * members: name and children. "name" holds the name of
- * the node. "children" does contain all the node's children.
- * When the list "children" is empty, the node is a file entry,
- * otherwise it's a directory.
- */
-struct FileNode {
- typedef std::list<FileNode *> NodeList;
-
- explicit FileNode(const std::string &n) : name(n), children() {}
-
- ~FileNode() {
- for (NodeList::iterator i = children.begin(); i != children.end(); ++i)
- delete *i;
- }
-
- std::string name; ///< Name of the node
- NodeList children; ///< List of children for the node
-};
-
-class ProjectProvider {
-public:
- typedef std::map<std::string, std::string> UUIDMap;
-
- /**
- * Instantiate new ProjectProvider class
- *
- * @param global_warnings List of warnings that apply to all projects
- * @param project_warnings List of project-specific warnings
- * @param version Target project version.
- */
- ProjectProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version = 0);
- virtual ~ProjectProvider() {}
-
- /**
- * Creates all build files
- *
- * @param setup Description of the desired build setup.
- */
- void createProject(const BuildSetup &setup);
-
-protected:
- const int _version; ///< Target project version
- StringList &_globalWarnings; ///< Global warnings
- std::map<std::string, StringList> &_projectWarnings; ///< Per-project warnings
-
- UUIDMap _uuidMap; ///< List of (project name, UUID) pairs
-
- /**
- * Create workspace/solution file
- *
- * @param setup Description of the desired build setup.
- */
- virtual void createWorkspace(const BuildSetup &setup) = 0;
-
- /**
- * Create other files (such as build properties)
- *
- * @param setup Description of the desired build setup.
- */
- virtual void createOtherBuildFiles(const BuildSetup &setup) = 0;
-
- /**
- * Create a project file for the specified list of files.
- *
- * @param name Name of the project file.
- * @param uuid UUID of the project file.
- * @param setup Description of the desired build.
- * @param moduleDir Path to the module.
- * @param includeList Files to include (must have "moduleDir" as prefix).
- * @param excludeList Files to exclude (must have "moduleDir" as prefix).
- */
- virtual void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
- const StringList &includeList, const StringList &excludeList) = 0;
-
- /**
- * Writes file entries for the specified directory node into
- * the given project file. It will also take care of duplicate
- * object files.
- *
- * @param dir Directory node.
- * @param projectFile File stream to write to.
- * @param indentation Indentation level to use.
- * @param duplicate List of duplicate object file names.
- * @param objPrefix Prefix to use for object files, which would name clash.
- * @param filePrefix Generic prefix to all files of the node.
- */
- virtual void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
- const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) = 0;
-
- /**
- * Output a list of project references to the file stream
- *
- * @param output File stream to write to.
- */
- virtual void writeReferences(std::ofstream &) {};
-
- /**
- * Get the file extension for project files
- */
- virtual const char *getProjectExtension() { return ""; }
-
- /**
- * Adds files of the specified directory recursively to given project file.
- *
- * @param dir Path to the directory.
- * @param projectFile Output stream object, where all data should be written to.
- * @param includeList Files to include (must have a relative directory as prefix).
- * @param excludeList Files to exclude (must have a relative directory as prefix).
- * @param filePrefix Prefix to use for relative path arguments.
- */
- void addFilesToProject(const std::string &dir, std::ofstream &projectFile,
- const StringList &includeList, const StringList &excludeList,
- const std::string &filePrefix);
-
- /**
- * Creates a list of files of the specified module. This also
- * creates a list of files, which should not be included.
- * All filenames will have "moduleDir" as prefix.
- *
- * @param moduleDir Path to the module.
- * @param defines List of set defines.
- * @param includeList Reference to a list, where included files should be added.
- * @param excludeList Reference to a list, where excluded files should be added.
- */
- void createModuleList(const std::string &moduleDir, const StringList &defines, StringList &includeList, StringList &excludeList) const;
-
- /**
- * Creates an UUID for every enabled engine of the
- * passed build description.
- *
- * @param setup Description of the desired build.
- * @return A map, which includes UUIDs for all enabled engines.
- */
- UUIDMap createUUIDMap(const BuildSetup &setup) const;
-
- /**
- * Creates an UUID and returns it in string representation.
- *
- * @return A new UUID as string.
- */
- std::string createUUID() const;
-};
-
-} // End of CreateProjectTool namespace
-
-#endif // TOOLS_CREATE_PROJECT_H