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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef TOOLS_CREATE_PROJECT_MSVC_H
+#define TOOLS_CREATE_PROJECT_MSVC_H
+
+#include "create_project.h"
+
+namespace CreateProjectTool {
+
+class MSVCProvider : public ProjectProvider {
+public:
+ MSVCProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version);
+
+protected:
+
+ void createWorkspace(const BuildSetup &setup);
+
+ void createOtherBuildFiles(const BuildSetup &setup);
+
+ /**
+ * Create the global project properties.
+ *
+ * @param setup Description of the desired build setup.
+ */
+ void createGlobalProp(const BuildSetup &setup);
+
+ /**
+ * Outputs a property file based on the input parameters.
+ *
+ * It can be easily used to create different global properties files
+ * for a 64 bit and a 32 bit version. It will also take care that the
+ * two platform configurations will output their files into different
+ * directories.
+ *
+ * @param properties File stream in which to write the property settings.
+ * @param bits Number of bits the platform supports.
+ * @param defines Defines the platform needs to have set.
+ * @param prefix File prefix, used to add additional include paths.
+ */
+ virtual void outputGlobalPropFile(std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix) = 0;
+
+ /**
+ * Generates the project properties for debug and release settings.
+ *
+ * @param setup Description of the desired build setup.
+ * @param isRelease Type of property file
+ * @param isWin32 Bitness of property file
+ * @param enableAnalysis PREfast support
+ */
+ virtual void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis) = 0;
+
+ /**
+ * Get the file extension for property files
+ */
+ virtual const char *getPropertiesExtension() = 0;
+
+ /**
+ * Get the Visual Studio version (used by the VS shell extension to launch the correct VS version)
+ */
+ virtual int getVisualStudioVersion() = 0;
+
+ /**
+ * Get the command line for the revision tool (shared between all Visual Studio based providers)
+ */
+ std::string getRevisionToolCommandLine() const;
+
+ /**
+ * Get the command line for copying data files to the build directory
+ *
+ * @param isWin32 Bitness of property file
+ */
+ std::string getCopyDataCommandLine(bool isWin32) const;
+};
+
+class VisualStudioProvider : public MSVCProvider {
+public:
+ VisualStudioProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version);
+
+protected:
+ void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
+ const StringList &includeList, const StringList &excludeList);
+
+ void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
+ const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix);
+
+ void writeReferences(std::ofstream &output);
+
+ void outputGlobalPropFile(std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix);
+
+ void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis);
+
+ const char *getProjectExtension();
+ const char *getPropertiesExtension();
+ int getVisualStudioVersion();
+};
+
+class MSBuildProvider : public MSVCProvider {
+public:
+ MSBuildProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version);
+
+protected:
+ void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
+ const StringList &includeList, const StringList &excludeList);
+
+ void outputProjectSettings(std::ofstream &project, const std::string &name, const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis);
+
+ void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
+ const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix);
+
+ void writeReferences(std::ofstream &output);
+
+ void outputGlobalPropFile(std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix);
+
+ void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis);
+
+ const char *getProjectExtension();
+ const char *getPropertiesExtension();
+ int getVisualStudioVersion();
+
+private:
+ struct FileEntry {
+ std::string name;
+ std::string path;
+ std::string filter;
+ std::string prefix;
+
+ bool operator<(const FileEntry& rhs) const {
+ return path.compare(rhs.path) == -1; // Not exactly right for alphabetical order, but good enough
+ }
+ };
+ typedef std::list<FileEntry> FileEntries;
+
+ std::list<std::string> _filters; // list of filters (we need to create a GUID for each filter id)
+ FileEntries _compileFiles;
+ FileEntries _includeFiles;
+ FileEntries _otherFiles;
+ FileEntries _asmFiles;
+ FileEntries _resourceFiles;
+
+ void computeFileList(const FileNode &dir, const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix);
+ void createFiltersFile(const BuildSetup &setup, const std::string &name);
+};
+
+} // End of CreateProjectTool namespace
+
+#endif // TOOLS_CREATE_PROJECT_MSVC_H