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Diffstat (limited to 'tools/create_project/msvc.h')
-rw-r--r-- | tools/create_project/msvc.h | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/tools/create_project/msvc.h b/tools/create_project/msvc.h new file mode 100644 index 0000000000..5459a434aa --- /dev/null +++ b/tools/create_project/msvc.h @@ -0,0 +1,169 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef TOOLS_CREATE_PROJECT_MSVC_H +#define TOOLS_CREATE_PROJECT_MSVC_H + +#include "create_project.h" + +namespace CreateProjectTool { + +class MSVCProvider : public ProjectProvider { +public: + MSVCProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version); + +protected: + + void createWorkspace(const BuildSetup &setup); + + void createOtherBuildFiles(const BuildSetup &setup); + + /** + * Create the global project properties. + * + * @param setup Description of the desired build setup. + */ + void createGlobalProp(const BuildSetup &setup); + + /** + * Outputs a property file based on the input parameters. + * + * It can be easily used to create different global properties files + * for a 64 bit and a 32 bit version. It will also take care that the + * two platform configurations will output their files into different + * directories. + * + * @param properties File stream in which to write the property settings. + * @param bits Number of bits the platform supports. + * @param defines Defines the platform needs to have set. + * @param prefix File prefix, used to add additional include paths. + */ + virtual void outputGlobalPropFile(std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix) = 0; + + /** + * Generates the project properties for debug and release settings. + * + * @param setup Description of the desired build setup. + * @param isRelease Type of property file + * @param isWin32 Bitness of property file + * @param enableAnalysis PREfast support + */ + virtual void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis) = 0; + + /** + * Get the file extension for property files + */ + virtual const char *getPropertiesExtension() = 0; + + /** + * Get the Visual Studio version (used by the VS shell extension to launch the correct VS version) + */ + virtual int getVisualStudioVersion() = 0; + + /** + * Get the command line for the revision tool (shared between all Visual Studio based providers) + */ + std::string getRevisionToolCommandLine() const; + + /** + * Get the command line for copying data files to the build directory + * + * @param isWin32 Bitness of property file + */ + std::string getCopyDataCommandLine(bool isWin32) const; +}; + +class VisualStudioProvider : public MSVCProvider { +public: + VisualStudioProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version); + +protected: + void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir, + const StringList &includeList, const StringList &excludeList); + + void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation, + const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix); + + void writeReferences(std::ofstream &output); + + void outputGlobalPropFile(std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix); + + void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis); + + const char *getProjectExtension(); + const char *getPropertiesExtension(); + int getVisualStudioVersion(); +}; + +class MSBuildProvider : public MSVCProvider { +public: + MSBuildProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version); + +protected: + void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir, + const StringList &includeList, const StringList &excludeList); + + void outputProjectSettings(std::ofstream &project, const std::string &name, const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis); + + void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation, + const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix); + + void writeReferences(std::ofstream &output); + + void outputGlobalPropFile(std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix); + + void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis); + + const char *getProjectExtension(); + const char *getPropertiesExtension(); + int getVisualStudioVersion(); + +private: + struct FileEntry { + std::string name; + std::string path; + std::string filter; + std::string prefix; + + bool operator<(const FileEntry& rhs) const { + return path.compare(rhs.path) == -1; // Not exactly right for alphabetical order, but good enough + } + }; + typedef std::list<FileEntry> FileEntries; + + std::list<std::string> _filters; // list of filters (we need to create a GUID for each filter id) + FileEntries _compileFiles; + FileEntries _includeFiles; + FileEntries _otherFiles; + FileEntries _asmFiles; + FileEntries _resourceFiles; + + void computeFileList(const FileNode &dir, const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix); + void createFiltersFile(const BuildSetup &setup, const std::string &name); +}; + +} // End of CreateProjectTool namespace + +#endif // TOOLS_CREATE_PROJECT_MSVC_H |