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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef TOOLS_CREATE_PROJECT_MSVC_H
-#define TOOLS_CREATE_PROJECT_MSVC_H
-
-#include "create_project.h"
-
-namespace CreateProjectTool {
-
-class MSVCProvider : public ProjectProvider {
-public:
- MSVCProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version);
-
-protected:
-
- void createWorkspace(const BuildSetup &setup);
-
- void createOtherBuildFiles(const BuildSetup &setup);
-
- /**
- * Create the global project properties.
- *
- * @param setup Description of the desired build setup.
- */
- void createGlobalProp(const BuildSetup &setup);
-
- /**
- * Outputs a property file based on the input parameters.
- *
- * It can be easily used to create different global properties files
- * for a 64 bit and a 32 bit version. It will also take care that the
- * two platform configurations will output their files into different
- * directories.
- *
- * @param properties File stream in which to write the property settings.
- * @param bits Number of bits the platform supports.
- * @param defines Defines the platform needs to have set.
- * @param prefix File prefix, used to add additional include paths.
- */
- virtual void outputGlobalPropFile(std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix) = 0;
-
- /**
- * Generates the project properties for debug and release settings.
- *
- * @param setup Description of the desired build setup.
- * @param isRelease Type of property file
- * @param isWin32 Bitness of property file
- * @param enableAnalysis PREfast support
- */
- virtual void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis) = 0;
-
- /**
- * Get the file extension for property files
- */
- virtual const char *getPropertiesExtension() = 0;
-
- /**
- * Get the Visual Studio version (used by the VS shell extension to launch the correct VS version)
- */
- virtual int getVisualStudioVersion() = 0;
-
- /**
- * Get the command line for the revision tool (shared between all Visual Studio based providers)
- */
- std::string getPreBuildEvent() const;
-
- /**
- * Get the command line for copying data files to the build directory
- *
- * @param isWin32 Bitness of property file
- */
- std::string getPostBuildEvent(bool isWin32) const;
-};
-
-} // End of CreateProjectTool namespace
-
-#endif // TOOLS_CREATE_PROJECT_MSVC_H