diff options
Diffstat (limited to 'tools/skycpt/README')
-rw-r--r-- | tools/skycpt/README | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/tools/skycpt/README b/tools/skycpt/README index 8b9705033d..3339b189cc 100644 --- a/tools/skycpt/README +++ b/tools/skycpt/README @@ -32,12 +32,17 @@ If you still want to waste your time by creating this file: v.0.00365: CD Demo v.0.00368: Full CD version v.0.00372: Final CD version -4) Change scummvm/sky/logic.cpp, function fnSkipIntroCode - so that it calls _skyControl->doLoadSavePanel() +4) Apply the supplied skycpt-engine.patch to a clean copy of the ScummVM + codebase. This modifies the sky engine to allow savefiles to be generated + containing the required data for the skycpt tool. 5) Compile the patched ScummVM. -6) Start each of the BASS versions, enjoy the intro over and over again. +6) Start each of the BASS versions with this patched version, enjoy the intro + over and over again. Afterwards, it'll automatically show the load/save dialog where you save the game. -7) Rename the Savegame files you created to "RESET.*", depending on the version. + Except for Demo (v0.00356) which lacks the dialog, so this will autosave to slot 1 + at the end of the intro. +7) Rename the Savegame files you created (SKY-VM.000 etc., not the ASD or SAV + file) to "RESET.*", depending on the version. e.g. RESET.288 for v.0.00288 8) Rename each file with a ".gz" suffix and run gunzip on it. This removes the ScummVM gzip savefile compression. |