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-rw-r--r--video/codecs/rpza.cpp214
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diff --git a/video/codecs/rpza.cpp b/video/codecs/rpza.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+ // Based off ffmpeg's RPZA decoder
+
+#include "graphics/video/codecs/rpza.h"
+
+#include "common/system.h"
+#include "common/stream.h"
+#include "graphics/colormasks.h"
+
+namespace Graphics {
+
+RPZADecoder::RPZADecoder(uint16 width, uint16 height) : Codec() {
+ _pixelFormat = g_system->getScreenFormat();
+
+ // We need to increase the surface size to a multiple of 4
+ uint16 wMod = width % 4;
+ if(wMod != 0)
+ width += 4 - wMod;
+
+ debug(2, "RPZA corrected width: %d", width);
+
+ _surface = new Surface();
+ _surface->create(width, height, _pixelFormat.bytesPerPixel);
+}
+
+RPZADecoder::~RPZADecoder() {
+ _surface->free();
+ delete _surface;
+}
+
+#define ADVANCE_BLOCK() \
+ pixelPtr += 4; \
+ if (pixelPtr >= _surface->w) { \
+ pixelPtr = 0; \
+ rowPtr += _surface->w * 4; \
+ } \
+ totalBlocks--; \
+ if (totalBlocks < 0) \
+ error("block counter just went negative (this should not happen)") \
+
+// Convert from RGB555 to the format specified by the screen
+#define PUT_PIXEL(color) \
+ if ((int32)blockPtr < _surface->w * _surface->h) { \
+ byte r = 0, g = 0, b = 0; \
+ colorToRGB<ColorMasks<555> >(color, r, g, b); \
+ if (_pixelFormat.bytesPerPixel == 2) \
+ *((uint16 *)_surface->pixels + blockPtr) = _pixelFormat.RGBToColor(r, g, b); \
+ else \
+ *((uint32 *)_surface->pixels + blockPtr) = _pixelFormat.RGBToColor(r, g, b); \
+ } \
+ blockPtr++
+
+const Surface *RPZADecoder::decodeImage(Common::SeekableReadStream *stream) {
+ uint16 colorA = 0, colorB = 0;
+ uint16 color4[4];
+
+ uint32 rowPtr = 0;
+ uint32 pixelPtr = 0;
+ uint32 blockPtr = 0;
+ uint32 rowInc = _surface->w - 4;
+ uint16 ta;
+ uint16 tb;
+
+ // First byte is always 0xe1. Warn if it's different
+ byte firstByte = stream->readByte();
+ if (firstByte != 0xe1)
+ warning("First RPZA chunk byte is 0x%02x instead of 0xe1", firstByte);
+
+ // Get chunk size, ingnoring first byte
+ uint32 chunkSize = stream->readUint16BE() << 8;
+ chunkSize += stream->readByte();
+
+ // If length mismatch use size from MOV file and try to decode anyway
+ if (chunkSize != (uint32)stream->size()) {
+ warning("MOV chunk size != encoded chunk size; using MOV chunk size");
+ chunkSize = stream->size();
+ }
+
+ // Number of 4x4 blocks in frame
+ int32 totalBlocks = ((_surface->w + 3) / 4) * ((_surface->h + 3) / 4);
+
+ // Process chunk data
+ while ((uint32)stream->pos() < chunkSize) {
+ byte opcode = stream->readByte(); // Get opcode
+ byte numBlocks = (opcode & 0x1f) + 1; // Extract block counter from opcode
+
+ // If opcode MSbit is 0, we need more data to decide what to do
+ if ((opcode & 0x80) == 0) {
+ colorA = (opcode << 8) | stream->readByte();
+ opcode = 0;
+ if (stream->readByte() & 0x80) {
+ // Must behave as opcode 110xxxxx, using colorA computed
+ // above. Use fake opcode 0x20 to enter switch block at
+ // the right place
+ opcode = 0x20;
+ numBlocks = 1;
+ }
+ stream->seek(-1, SEEK_CUR);
+ }
+
+ switch (opcode & 0xe0) {
+ case 0x80: // Skip blocks
+ while (numBlocks--) {
+ ADVANCE_BLOCK();
+ }
+ break;
+ case 0xa0: // Fill blocks with one color
+ colorA = stream->readUint16BE();
+ while (numBlocks--) {
+ blockPtr = rowPtr + pixelPtr;
+ for (byte pixel_y = 0; pixel_y < 4; pixel_y++) {
+ for (byte pixel_x = 0; pixel_x < 4; pixel_x++) {
+ PUT_PIXEL(colorA);
+ }
+ blockPtr += rowInc;
+ }
+ ADVANCE_BLOCK();
+ }
+ break;
+
+ // Fill blocks with 4 colors
+ case 0xc0:
+ colorA = stream->readUint16BE();
+ case 0x20:
+ colorB = stream->readUint16BE();
+
+ // Sort out the colors
+ color4[0] = colorB;
+ color4[1] = 0;
+ color4[2] = 0;
+ color4[3] = colorA;
+
+ // Red components
+ ta = (colorA >> 10) & 0x1F;
+ tb = (colorB >> 10) & 0x1F;
+ color4[1] |= ((11 * ta + 21 * tb) >> 5) << 10;
+ color4[2] |= ((21 * ta + 11 * tb) >> 5) << 10;
+
+ // Green components
+ ta = (colorA >> 5) & 0x1F;
+ tb = (colorB >> 5) & 0x1F;
+ color4[1] |= ((11 * ta + 21 * tb) >> 5) << 5;
+ color4[2] |= ((21 * ta + 11 * tb) >> 5) << 5;
+
+ // Blue components
+ ta = colorA & 0x1F;
+ tb = colorB & 0x1F;
+ color4[1] |= ((11 * ta + 21 * tb) >> 5);
+ color4[2] |= ((21 * ta + 11 * tb) >> 5);
+
+ while (numBlocks--) {
+ blockPtr = rowPtr + pixelPtr;
+ for (byte pixel_y = 0; pixel_y < 4; pixel_y++) {
+ byte index = stream->readByte();
+ for (byte pixel_x = 0; pixel_x < 4; pixel_x++){
+ byte idx = (index >> (2 * (3 - pixel_x))) & 0x03;
+ PUT_PIXEL(color4[idx]);
+ }
+ blockPtr += rowInc;
+ }
+ ADVANCE_BLOCK();
+ }
+ break;
+
+ // Fill block with 16 colors
+ case 0x00:
+ blockPtr = rowPtr + pixelPtr;
+ for (byte pixel_y = 0; pixel_y < 4; pixel_y++) {
+ for (byte pixel_x = 0; pixel_x < 4; pixel_x++){
+ // We already have color of upper left pixel
+ if (pixel_y != 0 || pixel_x != 0)
+ colorA = stream->readUint16BE();
+
+ PUT_PIXEL(colorA);
+ }
+ blockPtr += rowInc;
+ }
+ ADVANCE_BLOCK();
+ break;
+
+ // Unknown opcode
+ default:
+ error("Unknown opcode %02x in rpza chunk", opcode);
+ }
+ }
+
+ return _surface;
+}
+
+} // End of namespace Graphics