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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GRAPHICS_VIDEO_DECODER_H
+#define GRAPHICS_VIDEO_DECODER_H
+
+#include "common/events.h"
+#include "common/list.h"
+#include "common/rational.h"
+
+#include "graphics/surface.h"
+#include "graphics/pixelformat.h"
+
+namespace Common {
+ class SeekableReadStream;
+}
+
+namespace Graphics {
+
+/**
+ * Implementation of a generic video decoder
+ */
+class VideoDecoder {
+public:
+ VideoDecoder();
+ virtual ~VideoDecoder() {}
+
+ /**
+ * Returns the width of the video
+ * @return the width of the video
+ */
+ virtual uint16 getWidth() const = 0;
+
+ /**
+ * Returns the height of the video
+ * @return the height of the video
+ */
+ virtual uint16 getHeight() const = 0;
+
+ /**
+ * Returns the current frame number of the video
+ * @return the last frame decoded by the video
+ */
+ virtual int32 getCurFrame() const { return _curFrame; }
+
+ /**
+ * Returns the amount of frames in the video
+ * @return the amount of frames in the video
+ */
+ virtual uint32 getFrameCount() const = 0;
+
+ /**
+ * Returns the time (in ms) that the video has been running
+ */
+ virtual uint32 getElapsedTime() const;
+
+ /**
+ * Returns whether a frame should be decoded or not
+ * @return whether a frame should be decoded or not
+ */
+ virtual bool needsUpdate() const;
+
+ /**
+ * Load a video file
+ * @param filename the filename to load
+ */
+ virtual bool loadFile(const Common::String &filename);
+
+ /**
+ * Load a video file
+ * @param stream the stream to load
+ */
+ virtual bool load(Common::SeekableReadStream *stream) = 0;
+
+ /**
+ * Close a video file
+ */
+ virtual void close() = 0;
+
+ /**
+ * Returns if a video file is loaded or not
+ */
+ virtual bool isVideoLoaded() const = 0;
+
+ /**
+ * Decode the next frame and return the frame's surface
+ * @note the return surface should *not* be freed
+ * @note this may return 0, in which case the last frame should be kept on screen
+ */
+ virtual const Surface *decodeNextFrame() = 0;
+
+ /**
+ * Get the pixel format of the video
+ */
+ virtual PixelFormat getPixelFormat() const = 0;
+
+ /**
+ * Get the palette for the video in RGB format (if 8bpp or less)
+ */
+ virtual const byte *getPalette() { return 0; }
+
+ /**
+ * Returns if the palette is dirty or not
+ */
+ virtual bool hasDirtyPalette() const { return false; }
+
+ /**
+ * Returns if the video is finished or not
+ */
+ virtual bool endOfVideo() const;
+
+ /**
+ * Set the current palette to the system palette
+ */
+ void setSystemPalette();
+
+ /**
+ * Return the time until the next frame (in ms)
+ */
+ virtual uint32 getTimeToNextFrame() const = 0;
+
+ /**
+ * Pause or resume the video. This should stop/resume any audio playback
+ * and other stuff. The initial pause time is kept so that any timing
+ * variables can be updated appropriately.
+ *
+ * This is a convenience tracker which automatically keeps track on how
+ * often the video has been paused, ensuring that after pausing an video
+ * e.g. twice, it has to be unpaused twice before actuallying resuming.
+ *
+ * @param pause true to pause the video, false to resume it
+ */
+ void pauseVideo(bool pause);
+
+ /**
+ * Return whether the video is currently paused or not.
+ */
+ bool isPaused() const { return _pauseLevel != 0; }
+
+protected:
+ /**
+ * Resets _curFrame and _startTime. Should be called from every close() function.
+ */
+ void reset();
+
+ /**
+ * Actual implementation of pause by subclasses. See pause()
+ * for details.
+ */
+ virtual void pauseVideoIntern(bool pause) {}
+
+ /**
+ * Add the time the video has been paused to maintain sync
+ */
+ virtual void addPauseTime(uint32 ms) { _startTime += ms; }
+
+ /**
+ * Reset the pause start time (which should be called when seeking)
+ */
+ void resetPauseStartTime();
+
+ int32 _curFrame;
+ int32 _startTime;
+
+private:
+ uint32 _pauseLevel;
+ uint32 _pauseStartTime;
+};
+
+/**
+ * A VideoDecoder wrapper that implements getTimeToNextFrame() based on getFrameRate().
+ */
+class FixedRateVideoDecoder : public virtual VideoDecoder {
+public:
+ uint32 getTimeToNextFrame() const;
+
+protected:
+ /**
+ * Return the frame rate in frames per second
+ * This returns a Rational because videos can have rates that are not integers and
+ * there are some videos with frame rates < 1.
+ */
+ virtual Common::Rational getFrameRate() const = 0;
+
+private:
+ uint32 getFrameBeginTime(uint32 frame) const;
+};
+
+/**
+ * A VideoDecoder that can rewind back to the beginning.
+ */
+class RewindableVideoDecoder : public virtual VideoDecoder {
+public:
+ /**
+ * Rewind to the beginning of the video.
+ */
+ virtual void rewind() = 0;
+};
+
+/**
+ * A simple video timestamp that holds time according to a specific scale.
+ *
+ * The scale is in terms of 1/x. For example, if you set units to 1 and the scale to
+ * 1000, the timestamp will hold the value of 1/1000s or 1ms.
+ */
+class VideoTimestamp {
+public:
+ VideoTimestamp();
+ VideoTimestamp(uint units, uint scale = 1000);
+
+ /**
+ * Get the units in terms of _scale
+ */
+ uint getUnits() const { return _units; }
+
+ /**
+ * Get the scale of this timestamp
+ */
+ uint getScale() const { return _scale; }
+
+ /**
+ * Get the value of the units in terms of the specified scale
+ */
+ uint getUnitsInScale(uint scale) const;
+
+ // TODO: Simple comparisons (<, <=, >, >=, ==, !=)
+
+private:
+ uint _units, _scale;
+};
+
+/**
+ * A VideoDecoder that can seek to a frame or point in time.
+ */
+class SeekableVideoDecoder : public virtual RewindableVideoDecoder {
+public:
+ /**
+ * Seek to the frame specified
+ * If seekToFrame(0) is called, frame 0 will be decoded next in decodeNextFrame()
+ */
+ virtual void seekToFrame(uint32 frame) = 0;
+
+ /**
+ * Seek to the time specified
+ *
+ * This will round to the previous frame showing. If the time would happen to
+ * land while a frame is showing, this function will seek to the beginning of that
+ * frame. In other words, there is *no* subframe accuracy. This may change in a
+ * later revision of the API.
+ */
+ virtual void seekToTime(VideoTimestamp time) = 0;
+
+ /**
+ * Seek to the frame specified (in ms)
+ *
+ * See seekToTime(VideoTimestamp)
+ */
+ void seekToTime(uint32 time) { seekToTime(VideoTimestamp(time)); }
+
+ /**
+ * Implementation of RewindableVideoDecoder::rewind()
+ */
+ virtual void rewind() { seekToTime(0); }
+};
+
+} // End of namespace Graphics
+
+#endif