Age | Commit message (Expand) | Author |
2004-09-30 | roomVars rises to 256 is some HE games. | Travis Howell |
2004-09-30 | Number of local scripts is no longer constant | Travis Howell |
2004-09-29 | cleanup | Max Horn |
2004-09-29 | cleanup | Max Horn |
2004-09-29 | Hack to work around bug #1037052 | Max Horn |
2004-09-29 | Add caser | Travis Howell |
2004-09-29 | Found a nice website with info on the Zak C64 disk format; added this to the ... | Max Horn |
2004-09-29 | Correct string for temp save/load, original load/save screens now displays in... | Travis Howell |
2004-09-29 | Use FM-TOWNS consistently | Max Horn |
2004-09-29 | FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see ... | Max Horn |
2004-09-29 | Should only copy data, not tag/size. | Travis Howell |
2004-09-29 | Update HE issues | Travis Howell |
2004-09-29 | Leave disabled | Travis Howell |
2004-09-29 | Check for negative width/height | Max Horn |
2004-09-28 | Argh, didn't mean to commit this | Max Horn |
2004-09-28 | Removed some unneeded #includes | Max Horn |
2004-09-28 | One further cleanup -- make use of Common::Point assignment operator | Max Horn |
2004-09-28 | Cleanup, add some comments to ScummEngine::areBoxesNeighbours | Max Horn |
2004-09-28 | Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places) | Max Horn |
2004-09-28 | cleanup | Gregory Montoir |
2004-09-28 | use the return value of getZPlanes rather that directly accessing _numZBuffer | Gregory Montoir |
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn |
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in th... | Max Horn |
2004-09-28 | Add/update SAGA items | Eugene Sandulenko |
2004-09-28 | Added TODO item for SAGA. | Torbjörn Andersson |
2004-09-28 | Seems the difference between o6_kernelSetFunctions case 16 and 17 is whether ... | Max Horn |
2004-09-28 | Adjust transitionEffect to work properly for vertically scrolled rooms | Max Horn |
2004-09-28 | Mention newly supported HE titles. 46 new targets. That's not few. | Eugene Sandulenko |
2004-09-28 | Add puttcircus target. Game is not completable and has major glitches. | Eugene Sandulenko |
2004-09-28 | NEWS/TODO update; update smooth scrolling comment | Max Horn |
2004-09-28 | forgot to commit this, silly me :-) | Max Horn |
2004-09-28 | Preserve the order of config file sections -> to suite people who manually ed... | Max Horn |
2004-09-28 | Remove unused symbol | Max Horn |
2004-09-28 | including sys/param.h causes several conflicts with symbol names we use, so d... | Max Horn |
2004-09-28 | use MAXPATHLEN for path buffer size | Jonathan Gray |
2004-09-28 | talkQueue should be actor specific | Travis Howell |
2004-09-27 | This one doesn't make sense either... | Max Horn |
2004-09-27 | Hm, there seems to be no point in subtractig 1 from height/width of these rec... | Max Horn |
2004-09-27 | Fix endian problems with some HE sound code; also: better code to determine t... | Max Horn |
2004-09-27 | Revert small part, actor backgrounds were no longer reset. | Travis Howell |
2004-09-27 | Well, it *looks* as if that clipping code could be simplified. We'll see if s... | Max Horn |
2004-09-27 | Fix for bug #1035184 (ALL: Transition FX not working anymore) | Max Horn |
2004-09-27 | Temporary fix for akos codec32 (this should re-use the existing code in Gdi).... | Gregory Montoir |
2004-09-27 | Looking at my code transformations again, numstrip could in theory become neg... | Max Horn |
2004-09-27 | cleanup / comments | Max Horn |
2004-09-27 | Perform some more clipping -- yet another attempt at bug #1033857 :-) | Max Horn |
2004-09-27 | Correction for roomImages | Travis Howell |
2004-09-27 | Revert, just made matters worse. | Travis Howell |
2004-09-27 | tentacle (and maybe others) were reading too far. | Travis Howell |
2004-09-27 | Revert by bad change and just adjust for BMAP images. | Travis Howell |